@miss-demeanor said in Alternative Formats to MU:
See, and I don't really see a difference between having 3-4 tabs or windows up and having 3-4 (or more) spawn windows up in the client itself.
Yep ditto.
@auspice said in Alternative Formats to MU:
And in reading these ideas, I feel like I'm being asked to go back to that, just with some shiny new toys slapped on top.
I tried Storium and I hated it because the pace was excruciatingly slow. But my opinion is that's a culture issue, not a technology issue.
Just look at this thread here. How many posts have there been in 1 day? We have lively back-and-forth conversations all the time. I see the same thing with discord and slack conversations. It's not the app that controls the conversation, it's the people.
IMHO you could translate that to a MUSH environment by just expecting that scenes would be resolved in 1-3 days.
To me, the key to that is maintaining the MUs IC:RL time ratio. RP rooms and temproom scenes already enable you to have a scene spanning 2 weeks, but it sucks because by the time you finish it - events have already moved on. The time ratio keeps the pressure on to resolve things in a timely fashion, and that would be just as true on a web-based game.
And yeah, scenes taking 3 days instead of 1 evening would change some things. There will probably be a decrease in BarRP, but I'm okay with that. Combat scenes might be more summarized in 2-3 rounds instead of 10, but I'm okay with that too.
I think that having fewer yet more focused scenes is not a bad thing, especially when coupled with the increased flexibility that you no longer have to set aside a block of 4 hours to RP, you no longer have to turn up for event scenes at a pre-arranged time, and you no longer have to stay up to 2am to RP with your friends in another timezone. So yes, I think that in the end this will enable better stories.
But, as stated, I recognize that I'm in the minority here. Which is why Ares is still played primarily via telnet, even if it offends my sense of progress and innovation.