@HelloProject said in What does advancement in a MU* mean to you?:
I certainly think that there are better ways to gain the same feeling of sheet advancement as XP offers, I just think that since so far a lot of the alternatives to XP haven't really caught on or necessarily given a lot of people the same feeling of achievement as XP, it's seen as a permanent standard.
And while I don't claim that my solution will work or even necessarily be considered all that great, I do think that there is value in trying and discussing.
+1 for the attempt. But having gone down this road before (outside of WoD circles), I can share this perspective:
There are a great many players who are easily motivated by sheet advancement. XP rewards for running scenes, rapid skill advancement, etc. etc. It's popular and common for a reason. It's the tabletop RPG norm.
There are some players who will get frustrated and grumpy if their sheet advancement does not allow them to progress in a way that suits them.
However, there are also players -- even some of the same ones mentioned above -- who will stick around on a game with no XP whatsoever or XP advancement that is so slow as to be nigh-insignificant, if the game is fun in other nothing-to-do-with-advancement ways. I have run games like this. I have seen it work.
I find it kind of refreshing not to have to deal with much of the drama that XP brings, personally.
It's not for everyone, but who says any game can be, or even should try to be?