@mietze said in Social 'Combat': the hill I will die on (because I took 0 things for physical combat):
I guess I fail to see why somehow the person rolling the social dice is somehow more taking away agenc
The agency argument isn't about "I should get what I want all the time". That's not agency, that's just being selfish.
Player Agency is about being able to control the character's thoughts and decisions.
That doesn't mean your character's thoughts are correct. You may completely misjudge someone or misjudge a situation.
That doesn't mean you character's decisions to act will be successful. There may be rolls involved to see whether your decision to do a cartwheel on ice results in a really cool move or you falling on your butt and breaking your leg.
And it doesn't make you immune to consequences or to random acts of nature or intentional acts from other players or NPCs. A building falling on you doesn't deprive you of agency, nor does a bullet fired by a sniper a mile away.
So yes, a social character rolling social skills to make my combat expert not kill the person they wanted to kill does deprive me of agency. Not because it invalidates my character's concept or combat skills, but because it takes away my ability as a player to control my character's thoughts and decisions. Incidentally, so would a social character manipulating my combat expert into killing someone, even though that is perfectly aligned with their concept.
Either you trust players to know their characters or you don't. Frankly I don't want to play on a role-playing game where someone else gets to play my character for me. That's agency.