MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. fatefan
    3. Posts
    F
    • Profile
    • Following 0
    • Followers 1
    • Topics 16
    • Posts 262
    • Best 79
    • Controversial 0
    • Groups 0

    Posts made by fatefan

    • Dresden Files Accelerated: Enough impetus for a new DF game?

      I recognize even asking this question might potentially spur on the existing pro-/anti-Fate discussions, but the advent of (at least the electronically available version of) Dresden Files Accelerated--and its streamlining of much of the DFRPG mechanics--makes me wonder if it might be worth pursuing for a MU*.

      Of course, I can also see the potential for some mantles/character concepts being ripe for headaches, but I find myself wondering regardless.

      posted in Mildly Constructive
      F
      fatefan
    • RE: Superhero Games: Quest For Villain PCs

      @Miss-Demeanor Way back on one of the iterations of MXT, a few of us with villain PCs had a "super-science symposium" scene whose premise was that some of the most brilliant and unhinged minds met to discuss their recent academic innovations and argue over various impossible/crackpot theories. (Really, it was an excuse for us to try and one-up each other with technobabble.) It was one of the more enjoyable scenes I've ever done.

      posted in Mildly Constructive
      F
      fatefan
    • RE: Superhero Games: Quest For Villain PCs

      @bored Was this HeroMUX? Because the Deathstroke there, right before it closed, was a goddamn RP machine. (That is to say, if so: I salute you.)

      posted in Mildly Constructive
      F
      fatefan
    • RE: Superhero Games: Quest For Villain PCs

      Part of it definitely seems to be people hating to lose, so having open-ended villain PCs (without clear plot lines they're running) means those PCs are going to idle or engage primarily in social RP.

      Of course, the few places that required clear plots before approval for villain PCs, many of the hero PCs were too engaged in their own social RP, or were unwilling to even temporarily take a loss as part of the "Act I" or "Act II" buildup to a greater and longer-term success in Act III or V, to engage in the villains' plots.

      posted in Mildly Constructive
      F
      fatefan
    • RE: DC Rebirth

      You know, for some reason I kept reading "DC Heroes RPG" here as the 3rd ed. M&M "DC Adventures" RPG. I did not realize that there was an old, different RPG that the MUX was using instead.

      posted in Adver-tis-ments
      F
      fatefan
    • RE: DC Rebirth

      Now that the holiday season is over, I find myself checking this place out to get a decent DC comics fix.

      Has there been much activity? When are players usually on to get things going?

      posted in Adver-tis-ments
      F
      fatefan
    • RE: Star Wars: Insurgency

      @Arkandel My apologies if my post seemed like overly negative criticism. It wasn't my intent--I just thought it could be useful to point out that the Fate point economy (including a player who might have a lot of initial refresh each scene) is meant to work in such a way as to provide a different set of options/tools than a large set of stunts/extras/etc.

      posted in Adver-tis-ments
      F
      fatefan
    • RE: Star Wars: Insurgency

      @ixokai said in Star Wars: Insurgency:

      If someone wants to make a T1 and never buy a thing and hoard all the refresh ever, they can. We think that is ultimately not fun, because GM Compels are a major way that scenes are kept interesting

      As a big fan of Fate, I just wanted to point out that there's a significant difference between having a lot of refresh available and "hoard[ing]" it.

      Players have the opportunity to reject GM compels if they can afford it, and players can also spend Fate to create & invoke any number of player/scene aspects if they can afford it.

      If the staff would rather players not have this option--such as by leaning heavily instead on a large number of stunts & extras, so be it, but it seems to put some hard limits on how the system functions.

      posted in Adver-tis-ments
      F
      fatefan
    • RE: Help!

      @Apu Yeah, it definitely wasn't super surprising, but still a shame!

      posted in Mildly Constructive
      F
      fatefan
    • RE: Help!

      @Apu Sure thing. It's a shame HeroMUX closed down--I had quite a few irons in the fire.

      posted in Mildly Constructive
      F
      fatefan
    • RE: Help!

      The one I see advertised most recently there is 'Flames of Darkness,' a MUCK at kydance.net:2008.

      posted in Mildly Constructive
      F
      fatefan
    • RE: Coming soon: Lawless Space MUSH

      I've been crawling along with this, although I think the space I'm trying to carve out for it has some decent overlap with Lost Dominion (the staff of which definitely have their shit together more than I do!)--so I find myself wondering if I should continue on or turn my attention elsewhere.

      posted in Adver-tis-ments
      F
      fatefan
    • RE: Searching for Star Wars RPI

      @peppapoofle Have you checked out Dawn of Defiance? http://swdod.com/Main_Page

      I believe it's the most populated/active Star Wars MUSH.

      posted in MU Questions & Requests
      F
      fatefan
    • RE: Coming soon: Lawless Space MUSH

      @Wizz they're at LAWLESS SPACE!

      posted in Adver-tis-ments
      F
      fatefan
    • RE: Has there ever been a Valiant Comics-themed MU*?

      Brainstorming: I imagine that, were such a game to exist, setting it in the middle of the Harada / Rising Spirit conflict (the "Harbinger Wars") would give people the opportunity to create characters with easy organizational connections as well as easily identifiable antagonistic relationships.

      posted in Mildly Constructive
      F
      fatefan
    • RE: Has there ever been a Valiant Comics-themed MU*?

      @ThatGuyThere Re: Englehart, I agree. I love his 70s Doctor Strange stuff, too. He was just an easy quick example of super-talented people that, in my youth, was overlooked in favor of Liefeld's art (yeah, I'll admit it).

      posted in Mildly Constructive
      F
      fatefan
    • RE: Has there ever been a Valiant Comics-themed MU*?

      @ThatGuyThere For ~$17 you can get a bunch of the current series' first four issue storylines in PDF form. https://bundleofholding.com/presents/Valiant (I say this not to deflect your questions, just to note that currently they are ridiculously cheap to check out.)

      Comics-wise, I find myself really interested in the universe. I admit that during Valiant's original tenure, I was WAY more of an Image fanboy in that I valued art over story. I was also 12 years old. I say this to note that the extent of my exposure to Valiant was through the "Deathmate" crossover event; some of the characters are familiar, but I didn't really know them beyond a superficial engagement. (I can say that these days, Valiant no longer holds some of its old license, so there's no Solar, Turok, or Magnus now.)

      The current stuff I find intriguing--in part because I now recognize the writers more than I do the artists. (This isn't to say that folks like Steve Englehart weren't worth recognizing back then--I just point to my earlier age comment.) Some of the series are clearly superior to others; I can't quite get interested in Quantum & Woody, but I thought Bloodshot, X-O Manowar, and Ivar, Timewalker were all really neat. So was Rai, for that matter. The "The Valiant" miniseries was also particularly intriguing.

      I have not yet had a chance to play the Valiant RPG, but I kind of want to now. It seems like a mix of the Marvel Heroic system and Fate (KIND OF), the latter in terms of "cues" that are meant to help drive stories (although they aren't really central in the way that aspects are for Fate). Because I haven't had the chance to play, I haven't gone through the process of creating an original character to see how that process works compared with the setup for the "feature" characters included in the book.

      posted in Mildly Constructive
      F
      fatefan
    • Has there ever been a Valiant Comics-themed MU*?

      With the current Bundle of Holding including a number of current-continuity Valiant comics and the Valiant Universe RPG products, I found myself wondering if anyone had ever tried to make a Valiant game. (I mean as opposed to the broadest catch-all/pureed multiverse-ish themes.)

      I figure if it happened, it would have been back in the mid/late 90s at best, and I definitely don't think anyone's tried anything with the VU RPG system. But I'm curious nonetheless.

      posted in Mildly Constructive
      F
      fatefan
    • RE: DC Rebirth

      Your ideas are intriguing to me and I wish to subscribe to your newsletter.

      posted in Adver-tis-ments
      F
      fatefan
    • RE: DC Game Wanted

      @Autumn I was just thinking earlier today how much I'd love to see a game centered on the Legion.

      posted in MU Questions & Requests
      F
      fatefan
    • 1
    • 2
    • 9
    • 10
    • 11
    • 12
    • 13
    • 14
    • 11 / 14