Putting in not a recipe, but a request /for/ them. Looking for some new dish ideas that would work for someone who cannot eat pork, or shellfish. I've got some options, but it would always be nice to add some more options to the repertoire.
Posts made by GamerNGeek
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RE: Recipes and Shit
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RE: OC Superhero Discussion
@zombiegenesis
Just gonna say. Sentinel Comics. Probably the most flexible, easiest chargen, narrative-based superhero approach I've seen in ages. It's like the love child of Cortex Prime and Fate. -
RE: Food!
@auspice Wait, wait. You never told us if the black garlic worked. This is need to know info!
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RE: Post-Apocalyptic Dieselpunk
@botulism You shouldn't be surprised. People flock to your games like you said you were giving away free candy, as a rule.
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RE: New OC Star Wars MUSH Set in Satellite galaxy -- Come RP With Us!
@medela So...you have a Star Wars Mush. Except it isn't set in the Galaxy, doesn't have Sith, Jedi, the Empire, the Alliance/Republic, or any of the familiar races.
So you don't really have a Star Wars Mush. You have an original concept Sci-Fi Mush.
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RE: General Game Recruitment Thread
If you're looking for people, it might be a good idea to put the game's address in your post. Just sayin'.
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RE: Modiphius/2d20
It remains the same issue. 2D20 is very Fate-esque in that there is a metacurrency (Fate Points in Fate, and the name varies all over the place in 2d20), that is designed that a GM is designed to get some of these points and spend them "against" you to make the challenges balanced. This requires not just a GM, but a good GM; you can't have someone whose goal is "kill all those $%^& players."
And the difficulty balance is absolutely intended that you NEED to spend these points to succeed at what you want. (Literally. In 2d20, difficulties go up to 5. You only have 2 dice with which to get successes. To get more, you must spend this metacurrency; 1 point gets you 1 dice.)
I don't see any way you could make this happen without a level of staff activity and interaction that most games aren't going to have. I love the games, and they work great...AT the table, with players who understand you are all playing together to tell a good story.
Without those conditions, it falls apart. Like many things, not every RPG ports to a Mush environment well.
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RE: Comic/Superhero Games
@Misadventure I think it's not about specific changes. It's about the ability for the setting to grow, change, and adapt. The death of the "Status Quo is God" trope, in other words.
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RE: SW Dice
@Rucket Yeah, the problem was the skill inflation. Episode 4 Luke, as in "the farm boy from Tatooine", had skills and stats better than ANY starting character could have. Ever. Hell, he had stats better than characters who had been playing for quite a while.
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SW Dice
Okay, throwing my hat out and hoping someone might be able to help. Looking to try and mushcode up the Genesys/FFG Star Wars Dice, and realizing it's quickly beyond me.
Basically, there are six different die types, and you might roll any number/any combination on a given roll. So a given roll might be "2 Boost Dice, 1 Proficiency Dice, 3 Ability Dice, 2 Difficulty Dice." Or, it might be "2 Ability Dice, 3 Setback Dice". Basically, I'm not sure how to even get started when you have a number and pattern of dice that would be ever-changing. Rolling XdY is easy. This...more complicated.
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RE: Picking the community's brain...
@faraday Because I'm one of those weird edge cases you can't plan for. I'm enough of a coder that over the years I've gotten used to throwing functions into normal things that it's not always the player-side commands that I'm directly doing, whether it's logging into a new game and doing a think [version()], or an "ex me", or a @dol Jack Jill Spot=l ##.
Every time I run into one of those things and can't do it, it's just nails on a chalkboard for me. It's like a good veggie burger or a good diet soda. Sure, it can be good, it can be tasty...but it's not the real thing, and my subconscious knows it, and the little details grate at me.
It also doesn't help that my first and main exposure to it has been through Arx (aka Firan: The Second Coming), which puts enough simulation game into my roleplay MU* to ruin it. This is guilt by association, and totally no fault of Ares, but I never claimed any of this was anything but emotional bias.
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RE: Picking the community's brain...
@surreality Are you sure? I popped by HorrorMU in the early days, and that "keep up" seemed like a really viable problem. At least then, HM seemed all about the "big scheduled scenes" that I'm worried about, since more of my RP is "drop-in".
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Picking the community's brain...
So, time to consult the collective wisdom, as it were. I'm looking for a game. Said hypothetical game would have to fit a few criteria, so, here we go...
1: Game has to be some flavor of Mush or Mush. I've looked at the Ares stuff, and I'm sure it has strengths. But it is too different for me, and when I can't do little things I'm used to, it stresses me out.
2: Game has to be something that works for a "casual" player. By which I mean someone who has to hold down an RL job and an RL life, and so no, can't necessarily commit to scheduling multiple scenes a week to coordinate with tons of other people. Something that someone can log into 2-4 times a week for 3-4 hours and still be able to get roleplay.
3: Something that someone whose main hours are "prime time" PST can get said roleplay, logging in from, say, 8-11 or 8-12 PST.
4: Something with a reasonably low entry-bar. If I have to submit an app and wait a week for approval, I'm not interested. If I have to create a novella of a background which will then never be touched, I'm not interested. I want something I can go to, put in an evening of work (at most), get my character, and go play.
5: Beyond this, I'm pretty open. Genre, setting, etc. I can adapt. Just looking to see what people might recommend, that might fit into this.
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RE: Modiphius Games
@Ganymede The problem would be the "Bad Stuff" Pool. Everything in Modiphius's 2d20 engine revolves around the concept that you by default roll 2d20. But you can choose to roll up to 3 additional by giving the GM points to a "Bad Stuff" pool.
Unlike some systems, this isn't just an optional thing; the engine is balanced around it. If you need to do difficult things, you're going to NEED to do this. The GM then turns around and spends these points to heal bad guys, call in extra bad guy reinforcements in a scene, etc.
Essentially, the heart of the system only works with the idea that the GM and the players are spending these Momentum and Bad Stuff (the name of Bad Stuff varies from system to system) points. Without a GM, the thing falls apart. I don't think it would work on a Mush, without someone coming up with an incredibly clever hack.
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RE: Modiphius Games
As well as it handles everything else. Which is to say, narratively, not simulationisty. Ships are essentially characters with different actions, and there are a list of special actions people in any given station can take to support the ship in what it's doing. It works pretty well, unless you're looking for "you took a hit to the third starboard auxiliary shield generator; it's down 27%" crunchiness.
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RE: Prototart's Super Brief Char List
@Testament I didn't. The instant I saw who was involved I ran as far and fast as I could.
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RE: Prototart's Super Brief Char List
@skew A GOMO of CoMux, run by the most cliquey and exclusionary people it had.
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RE: Preferred App Process For Comic Game
The answer to this is something no one wants to admit: Applications are useless. They prove nothing about your ability to RP. The only "application" that you should need for a comic game is basically a link to a wiki article you want to use as the basis for your character, and a bullet point list of any changes from that. If you're an OC, bullet-point all the way, simple, basic comparative. In the day of logging into an MMO, making a character in 2 minutes and being in play in three, you just CANNOT have this "write an essay, then wait a week for us to get back to you" mindset. People move on. And for god sake, for a superhero game, ditch the idea of stats. Superheros have wildly different abilities even from issue to issue, based on the writer's needs. Treat your players like adults, and assume they'll play like that. If they don't, show them the door.
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Seeking MediaWiki Guru
So, okay. I've been beating my head against this for a while, and now I'm frustrated enough to want to solve this by being able to throw money at it, and I know we have code-savvy people here. Here's my desired outcome:
A) Have a place to host wikis that is something I pay for. I don't want to use free alternatives like wikia or wikidot; they both have disadvantages I don't want to deal with, and I want control over things.
B) Using MediaWiki is a must-have. There are lots of wiki servers out there, but this is the one I know and the one that has the extensions I want, so it's a must-have.
C) (The hard part). What I am looking to do is what seems to be called either a "wiki family" or a "wiki farm". There is a manual page here (https://www.mediawiki.org/wiki/Manual:Wiki_family) but it makes my eyes glaze over. In plain English, I'm looking to have ONE install of the "server" (for lack of better terminology; a single MediaWiki install), but multiple databases, so that I could have a database for game 1, another database for game 2, and some way to use subdomains so that if I go to game1.wikisite.com it takes me to one database, and game2.wikisite.com takes me to another. Using multiple Mediawiki installs has worked in the past, but that's a lot of installs potentially to keep updated, and it's a lot of files.
This is clearly something that's doable based on the documentation there, and people seem to have gotten it working. But it's a little too technical for my brain. Any assistance here would be great, and the more simple and "plain English" it is, the better. The best option, from my perspective, is I throw money at one of you, go "make this happen", and receive a finished working product.
So, anyone with some savvy in this that either wants to lend a hand, or make some coin, let me know.
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RE: Mutant Genesis (X-Men)
@wolfs Yeah, that's pretty much their classic MO. If you're in the Favored Few, you get to be as annoying, disruptive, and attention-whorey as you like. If you're not, they pull all kind of "Our game, our way, if you don't like it, too bad". Any thought of staff impartiality or staff fairness there is a laughable joke.