@HelloProject said in UX: It's time for The Talk:
All of these things are a part of UX. UX means user experience.
I hope you understand the irony here.
You have the luxury and privilege of having a diverse set of experiences, I think. And that's fine. I do not, and I know where I have spent most of my years. The implicit onus on WoD games has less to do with the code and more to do with the storyline you play in. I would wager that many games don't really give a crap what equipment you have; as long as the participants in a scene don't care, no one cares -- and it's not a problem. This is different on a MUD, where, in my experience, if you don't got it, you don't got it.
For you, this is frustrating. I get that. For me, it isn't. And while there could be code improvements, when it comes to CoD games I'm far more interested in seeing whether it will try to create a political or economy system that would eventually create its own RP. Because I've seen it happen before, and I know it's possible.
Show "them" we can do better? What's the point? This isn't a competition. And I'm not one to condescend as to the choices of a particular community. I may think that people who play superhero games are masturbatory wanks, but that doesn't mean I think that WoD gamers are any better or worse.
What I've learned in a short few weeks is that there's a whole world of experience and gamers I've never played with, and I like them, and I'd rather adapt to their expectations than have them try to meet mine. And I think if more people embraced that attitude, we'd have fewer incidences of OOC drama.