@Packrat said in Serious Question About Making A MU:
Another factor seems to be a strong tendency to make all types of equipment 'equivalent' and merely a case of what flavour of fighting you are going to solely specialise in.
Again, this is FS3 out of the box, which was meant to cater to ranged combat using guns and explosives. On that battlefield, whether one uses an SMG or a rifle is largely unimportant. You can, however, alter the stats of all armor and weapons to suit however one sees combat playing out.
For example, if you wanted a game where you could hurl fireballs that take time to prepare, you could modify a gun to be a single-shot ranged weapon and call it "Fireball." After using the "weapon" once, you would have to take a reload action to use it again -- that would be the preparation time. And if you wanted to allow mages to switch form one spell to another, switching out weapons could take an action too to swap out "Fireball," which may do a lot of damage with little armor penetration, to "Frostbolt," which may do less damage but have better armor penetration.
I guess what I'm getting at is that FS3 is a highly-customizable system that takes some tweaking to fit into whatever theme and setting you have for your game. I'm sure Faraday'd agree. It was built for a futuristic war setting (BSG) but it can be adjusted as needed. Plus, Faraday and the Ares community's pretty friendly about brainstorming ideas to do just that.