@Derp said in L&L Options?:
These systems don't exist not because nobody's bothered to make them, but because people have bothered to make them and found them not worth the effort when the backlash came back.
That's not at all true. I made and used a system way back on Gilded Promises / Due Rewards. We also did the same for a short period on Denver by Night. They used a system on Requiem for Kingsmouth as well. I maintain that it's not the backlash, but the time needed to create a political economy that fits the system.
As an example, the World of Darkness wasn't made for this level of crunchiness, so you have to adapt the game accordingly. For the Dark Ages game I was working on with Arkandel and SunnyJ, SunnyJ had taken part of Damnation City and adapted it whilst I worked on creating a set of bloodlines that fit the location (Livonia) and the timeframe. (Admittedly, we were really ambitious and started to delve into bloodlines for the Julii and Pijavica, but I digress.)
As another example, FS3 was also not made for this level of crunchiness. In developing a Mass Effect system, my progress essentially ground to a halt when I started to think about how to create a system that'd both the universe and the system. Add to that my ambition to have Advantages make a difference in Action Skills, and that system was tabled.
After I'm done slap-dashing bloodlines for RDC's game, I am probably going to work on something for City of Shadows. More than happy to collaborate with Lisse24 or whomever, but much will depend on future discussions with Taika on how deep she wants to go. And by 'deep' I mean 'getting a coder on board that is willing to create new systems or revise existing systems to automate as much as possible'.
But, no, I disagree, mostly because you know that I don't give a shit about the whining. People will play the game or they won't, and if you make the game simple and easy enough to understand and use players will overlook minor problems.
@Arkandel said in L&L Options?:
You know what's funny though? A lot of us have said this exact thing, and yet it's yet to be done. At some point the-collective-we need to put our money where our mouths are.
You know what's funny? Patience. A lot of people demand it, but few actually have it.
If we all agree that this is something we need, it makes absolutely no sense for people to open up new games without it. I know people have been working on one system or another but, at least as was the case of Fallcoast, game developers simply don't wait.
And, surprise surprise, games go up, games go down, and we all still agree that something was missing.