@Cupcake said in Fanbase entitlement:
I've actually never played either of those! The closest I've come is Watch the Skies, in the role of the UN Ambassador.
Diplomacy is a classic Avalon Hill game. You lead nations in pre-WWI Europe vying for power. You start with 3 units (4, if you're Russia), each of which have equal strength. The goal is to capture supply centers (which give you an additional unit if held at the end of a year). The only way to push a unit out of an area is by overwhelming it with a greater number of units. You are given time to write orders (which is the moves you're making), which are then submitted to a reader. All units move essentially at the same time, with orders resolved after all are read. You have to negotiate alliances if you plan to win ... seeing as how you're all equal in power (except for Russia, but it has more territory to cover). And if you really want to win, you need to backstab and break those alliances to take advantage of an ally's weakness.
DO NOT PLAY WITH LOVED ONES.
Acquire is a game of buying and selling stocks, building businesses, and making money. You make money when a company is acquired by another: you can sell the stocks of the acquired company, which are valued based on its size. The randomness is in selecting the tiles that get placed on the board, but there's no dice.
I forgot to add: Civilization. The classic Avalon Hill game is another one with no dice. You succeed by trading commodities and obtaining Civilization cards, which give you bonuses. Advance your empire and win; or die.