@Lotherio said in Historical MU*s:
This sort of pedantic is why most historical games fail.
This is a cop-out. This is not why most historical games fail. Most historical games fail for the reasons already obliquely referenced in prior posts.
Having a MU* based in history is a great idea. Any game set in a historical setting is awesome. The problem, more often than not, is the lack of things to do. In fact, I would wager that the vast majority of games that do not live past the first year die because there's nothing for the players to do but exist in an awesome setting.
No one will give a shit whether you call the settlement York, Jorvik, Eoforwic, or Eboracum if there's something to do. Pick what you like about the setting and the theme, and make a game out of it. If you like the Period of Invasion, I would recommend creating or adopting a system of gameplay that allows players to manage or assist in managing whatever fiefdom they are attached to.
(Pedant-Mode to Piss Off Arkandel: The Romans had withdrawn from Britannia before the Danes set foot on it, in the 4th Century A.D. Eoforwic was the Anglian capital of Northumbria until the Danes invaded towards the end of the 9th Century.)