@Derp
Like @Thenomain, I think you're reading too far into the words I've chosen. I'll try again after briefly retorting and flailing about like a gibbering retard.
I don't consider myself standoffish on a game, even as staff. I don't consider myself obstinate, even as a lawyer. I never, ever said that I would demand that the opposing party concede their position, and I would not expect them to if they are as adamant about their position as I may end up being. Equally, I do not rage-quit.
But my opinion is the most important one to me, as it should be. If someone has an opposing view, that's fine. If someone can justify their position, I may or may not change my opinion; even if they cannot, I may see something in what they say that causes me to reconsider, even if they cannot articulate anything that resembles a cogent thought. But I will not simply reconsider an opinion due to an appeal to positional authority or when it is supported by flimsy or capricious reasoning. As antagonistically as I can muster: anyone that tells you they do not undergo a similar decision-making process is either incompetent or a liar.
Without jest, I have to refer and summarize from previous posts. I stated that where the hiring staff gives me a clear objective and a method to follow, and I accept the position, I will execute to the best of my ability. What authority or autonomy I demand or require -- or what any other reasonable, intelligent person would -- depends on the nature of the objective.
So, an example: Fallcoast. I was asked by Sonder and Spider to set up the Vampire Sphere. I believed I was given the authority and autonomy to come up with local government, covenant themes, and other important bits of background within the confines of what they had in mind for a grid. I accepted, and started to think about how I could improve on The Reach, namely in the social arena. I was also of the understanding that I would have whatever time to do this, or that I would be given some sort of deadline, which I did not receive prior to or around the time I was brought onto the project.
Interim, I was notified that the game would be reverting totally back to nWoD 1.0. Whitewater and I were vehemently against any step backward, but other staff thought it would be best in light of wanting to have Mage, Changeling, and other non-GMC spheres. So, that decision had some reasoning behind it, and even though I didn't like it, I continued forward, undeterred.
One day, I gave an update, wherein I said that I wanted to implement some sort of social power / influence system for the vampires. It could be tailored around the vampire sphere in that it would basically reflect the political power of a vampire among NPCs within the Praxis. I was told this could not be implemented immediately because Fallcoast lacked a dedicated coder at the time. I said that I could afford to wait, as that would give me time to type out the setting, themes, NPCs, and so on. But then I was told that the game would be opening up in only a few weeks, that Sonder and Spider had been promising others the game would open up by that deadline, and that the game could not wait for what I believed to be a necessary element for a successful vampire sphere.
In the above case, the objective seemed clear, but it wasn't because I was unaware of the self-imposed deadline Sonder and Spider advertised to "others." I determined from my conversation, and those I had with other staff, that there was, and would be, a communication problem between the Head Staff and the Sphere Staff. There's no reason for there to be poor communication, and the responsibility for communicating important deadlines falls to those who seek to implement them -- the Head Staff. I concluded from available information that there would be no substantial change between the bad practices of The Reach and that which would occur on Fallcoast, and I did not want to be a part of those bad practices. So, I quietly tendered my resignation and left.
Does that help? Do you need another illustration?