@mietze said:
It is a little head scratching to me that it's to be celebrated and commended to state up front that you'll only pick people you know and like for the most important roles on your game, but you are a horrible awful excuse for a game runner if you pick staff for your game who are willing to cede those roles to people who aren't staff.
Hold a second. I never said that I would only pick people I know and like for important roles. I said I would likely prefer them. Although somewhat unlikely, if I found myself having to put hats on people on a game where I knew no one without passing familiarity, I will make judgment choices as best I can. Sometimes, no one wants to take up a role in your play (I mean, who really enjoys Troilus and Cressida?).
The problem that many have regarding the "no featured role for staff" rule is that it prejudges. Regardless of how wise one might think the policy to be, it is clearly calculated to head off problems before they occur -- yet, that presumes that problems will occur. It raises all sorts of issues better expressed in Dick's Minority Report.
Most people prefer a rule where people are granted or denied certain privileges based on some evaluation of merit and/or character. And I find that reasonable. I also understand why one would set a hard-and-fast rule, and they are also reasonable. Myself, I know what I'd prefer.
Don't you do in depth applications where you have people explicitly write why they'd want such a concept, what they'd do with it, what kind of roleplay they'd create, how it would improve the game, etc?
Fuck no. That's a whole separate thread, though.