Once.
No mention of Guns 'N' Roses' "Civil War."
No dice.
Once.
No mention of Guns 'N' Roses' "Civil War."
No dice.
@Misadventure said:
They have until about 25 or so to fully develop their prefrontal lobe. In theory this is when they will have a full human conscience and sentience. I'm good with assuming that they won't be worth the risk to others though, because I am evil like that.
I'm good with assuming that people under the age of 25 aren't fully developed, and ought to be treated as sub-sentient.
Because they are. Fucking hipsters.
@Jennkryst said:
To put another way... this is like saying LAWYER SHOW SETTINGS ARE TERRIBLE because law doesn't work that way in the real world. You're not watching the show for the law (unless you have law-friends who you want to explain everything, like how Grinder is amazing, and how while Annalise may be queen shit of fuck mountain, How to get Away with Murder is iffy at best).
From a legal perspective, the Grinder is not amazing. Rob Lowe's portrayal of a showboating actor playing a showboating lawyer, however, is pretty cool.
(Rob Lowe's father is a domestic relations lawyer around my parts, and, apparently, many lawyers who have watched the Grinder have picked out Rob's dad in his character.)
Work has picked up. My partner has been in and out of the hospital. I've been ill. But, most importantly, I haven't been able to get excited about playing a character.
Until recently, I guess, but I'm still in the approval process.
@Sunny said:
Fantastic. I'm looking forward to talking to you about it! Exciting. I'm thrilled with how things have been going lately. Yaaaaaaaaay. It makes me super happy that you're going to come poke around!
The little man in me laughed when you said this, given the game's theme and Carey's reputation.
@icanbeyourmuse said:
@Ganymede OMG! BE ALYSSUM! I want a Dowayne! Especially since my goal is to be the Alyssum Second. LOVE ME ENOUGH TO BE MY DOWAYNE.
I don't get the feeling that the Dowayne are pimps, actually. They are groomers, instructors, evaluators, etc., in addition to make arrangements for the courtesans. At least, this is my sense of things.
I'll probably pitch at @Sunny this weekend. I have an idea in mind for a member of the court.
@Echx said:
Alternatively, while I don't need a giant Babadook there......
Everyone could use a gigantic Babadook, or brutish priest. That's, like, a given.
I'll look at the wiki and probably harass you and @Sunny later.
I don't think I have the right mindset to be a pimp. A madam, maybe.
What kind of non-nobles are you looking for? I surmise you aren't looking for farmers.
@AmishRakeFight said:
@Misadventure I played a police PC on TR for a hot minute. There was more than one I AM THE ULTIMATE SOLDIERCOP character that couldn't figure out the most basic shit about military service or working for any sort of LEO.
In my defense, my ultimate soldiercop never pretended to be in the military or anything but a miniature alcoholic with a penchant for breaking heads. And she was a nifty shot with a pistol.
@Thenomain said:
I have to be interested in the character and what happens to it, but the characters I've played with most have been throw-aways. The more I plan the character, the less interesting it seems to me.
Like you, I have to be interested in the character. Unlike you, I've found that investment helps give the character staying power. The deeper the background, the more likely I'm to stick with it.
That doesn't mean I have to spend a lot of time slapping it together, mind.
Also, others. Others are important to make the depth relevant. Playing in the shallow end becomes boring real fast.
@Warma-Sheen said:
Also, the cost of things on is much lower than on The Reach because of the GMC versions being used. 2xp a week flat, plus all the other ways to get xp adds up to very powerful characters very quickly.
I disagree. Presuming The Reach gives you 10 XP per week, and Reno only 2 XP, you would have 250 XP on The Reach and 50 XP on Reno after 25 weeks. I could probably spend 250 XP and come up with a better PC on The Reach than on Reno because nWoD (1e) encourages breadth over depth.
I mean, when I compare Clarice (my old PC on The Reach) to Dana (on Eldritch, which uses GMC, aka nWoD (2e)), Clarice at 250 XP is probably better.
@Warma-Sheen said:
Has there been any push in the direction of games with a much slower XP rate?
Absolutely, but it depends on what your definition of "slower" is. Eldritch and Reno have slower XP gains than The Reach, for instance.
@Thenomain said:
I'll bow to your greater pedantic powers, but in the face of what reads to me like "staff have no right to get in my face without proof", I will use the words that I know to point out the ignorance involved. It is staff's job to maintain the theme and setting and game flow and etc. etc.
The words you are using are wrong, and you're not ignorant enough to fall back on them. Don't be like them.
I'm with you, though, that if you want to limit how fast people develop, throttle the XP gain -- don't set policies around what can be purchased.
@Thenomain said:
There is no such thing as "proof" on Mu*s. I thought that we were beyond this.
That's not a bad word. Presuming that evidence is accurate and untainted is simply folly.
Big difference, man.
I think the resistance can come down to the common opinion that "if I earn X, I should be able to use it how I see fit."
People can wrap their heads better around this: "I can only gain X, so I shall only spend X."
I'm in the camp that you ought to limit gain, rather than spending. The limit on spending is rational to me, but it will meet a lot more push-back. This thread is a good example.
The Peanuts movie. It resonates on so many levels, and somehow manages to remain relevant despite being very dated.
@Arkandel said:
I think @Ganymede's point was the write-up didn't need to be funny or original, maybe just a tiny blurb showing there was actual RP involved. She just chose to put more into it, but she didn't have to. So you wouldn't have had to either, it's just a perk.
Right. You could write this:
Beat (Scene): Scene w/ Nora and Kelly at Elysium.
Or, you could write this:
Beat (Scene): "It was a terrible idea to bring Kelly to Elysium. Still too young. Turned to say something to Nora, and the girl gave me daggers. Bloody daggers! But what to do? Damned silly girl will get herself killed if people don't recognize her as mine. Or get me killed, the little sprat."
I've said it before, but RfK's system is now my preference. It rewarded people for "doing shit," even coffee/bar RP. What you got from that kind of RP got capped at 7 beats per week, so you needed to go and do other kinds of scenes (thematic, events, etc.) or resolve conditions and aspirations to get more beats.
The most substantial part was being responsible for claiming your own beats. You felt like you had control, and that was important too. I wrote my beat-claims up like they were journal entries, which amused staff more than once. The beat-claims also served as a good way to figure out what the fuck happened last week.
Yeah, it was like report-writing -- except it wasn't. You could do whatever you want, as long as staff had some idea that your claim was legit and that the RP actually happened.
I really miss that part about RfK. I probably miss it the most.