@The-Tree-of-Woe said:
All XP awards should be directly bestowed by the storytellers or disbursed through the beats system.
The beats system is also shifted in favor of activity that has absolutely nothing of narrative value insofar as a meta-narrative is concerned. The beats system inures to the benefit of a given PC only.
It is more than possible to create a system that is fairer to people who have lives away from the game. It's simple, actually.
Staff becomes responsible for "chapters" or "episodes" in the game's life, wherein there are goals that must be met, by no one in particular. Once the goals are achieved, or the "chapter" completed, XP is awarded to the player base as a whole. There needs to be no particular mechanism for accomplishing the goals, but the mechanism may affect the amount of XP delivered. This system would work better on a smaller game.
If you don't want to get involved? That's fine -- no harm. If you do? That's great -- all the more power to you. At the end of the day, everyone gets the same reward, if not the same recognition for their role.
Notice how this is strangely similar to how XP Is doled out in a TT setting.
@Arkandel
I have reviewed your system, and it still benefits the active over the casual. There's no avoiding that where you reward for beats and/or activity at any point.
This is not to say that your idea is a bad one, and I'm not saying that it should not be implemented. The admitted goal of Eldritch's system, if you'll recall the discussion in that thread, is to reward activity. Your system ameliorates that to an extent, but it still does the same at a slower rate.
And, in a dreadful stroke of irony, the system I'm brewing up also rewards activity. It has to because it implements a beats system too.
I appreciate the thought put into the hybrid, and the spirit in the effort. It's still not equitable, in my world of absolutes.