BTW, I promise I'm not gonna make a bunch of Nazi puns today. Nazi puns really aren't fit for public consumption, and no one really Goebbels them up like they do puns about other things.
O.o
BTW, I promise I'm not gonna make a bunch of Nazi puns today. Nazi puns really aren't fit for public consumption, and no one really Goebbels them up like they do puns about other things.
O.o
Another thing.
Every game I've played on that has had coded ships has had one thing in common: It was hard to actually get ships.
Keep this in mind when designing a game with coded ship objects: I perceived that the main reason ships were either so expensive or limited on these games was because staff didn't want a grid covered with orphaned ship objects. Not to bring up Serenity again, but it's a good example. I want to say that there were...maybe 10-15(?) actual coded ships on the grid.
I think there was wisdom behind limiting how many ACTUAL ships are on grid. It forces RP to those ships and controls the RP zones so to speak. If everyone had their own ship, you very well could end up with 30 players, 30 ships, and a lot of isolation.
But Serenity (again) also showed us where this could be a problem.
With a limited number of ships being handed out, there was some favoritism involved in who actually got to captain these ships. As a result, you had a limited number of ships and some ships were very competitive in terms of who got to be a part of the crew. I don't want to use the term clique because the ability to fire a crew member helped keep creepers off of ships, but it also kept new players off of the most exciting crews, too.
So when creating a ship-based system, you have to ponder your philosophy behind IF you're going to limit ships, and IF you're going to limit ships, then HOW do you choose WHO gets the ships and WHAT your expectation of ship-owners is.
Serenity and SW1 are probably the greatest examples to ask people about when it comes to learning how ship ownership and item economy can affect a MU.
@mietze said in TS - Danger zone:
I think someone using "you" in a scene, especially a private one, is almost universally reviled the last time this discussion was had, as something that crossed boundaries even if it wasnt the intent.
I've wondered sometimes (and never asked, perhaps I should have) if the "you" was because they were knowingly trying to put me, the player, as the target of an action or if they were honestly trying to write scenes from a 2nd person perspective for the reader to absorb.
Then again, maybe thats a part of the problem. People HATE 2nd person but rather than ask why or ask to switch to 3rd, players just get dodged. Which, if that's the case when I did it, technically there wasn't anything noble about me ducking them if they just thought RP was that way. I would be the asshole then, wouldn't I?
3 coworkers. All three are friends. 2 female, 1 male.
Coworker female A marries the male. Takes his surname.
Coworker male leaves company. Coworker females remain.
Notice that coworker females A and B don't talk to each other.
TMW you find out Coworker female A is going by her maiden name again, but ALSO find out Coworker female B is now engaged to the guy.
ETA: I swear, my life exists as a mostly drama free cottage on the tumultuous shores of Drama Island. I should not know the things I know.
I feel like the FFG system would be great for MU because the dice are designed to help create RP opportunities.
Try not to think of the "pass, but with drawback" as "lol you pass but fail", but more as "You pass, but something happens in the scene that complicates the scene."
The Pass w Difficulties or Fail with Benefits results apply to both the PCs and Villains, and could go both ways. That Sith could be just about to blow your ship away, but instead they could pass (do damage) but to get the shot they had to skim the deck with their TIE fighter and you'll get an extra round to get away, for example.
If anything, I think MU could do well with dice systems that aid in RP decisions over hard dice systems that are black and white to target number pass/fail. Trinary systems are great.
@Tinuviel said in TS - Danger zone:
@Ghost Well, of course it's fucking weird. It's a bunch of nerds talking about sex with people on the internet.
Dont you mean: artistically written character scenes?
Sigh.
Becky Lynch is like...the best thing right now.
Dreamy-sigh that is. She's so great.
@ganymede said in Roster Characters & WoD?:
I r samuel haight cat.
+10,000 points for the Samuel Haight callout.
@Tinuviel said in TS - Danger zone:
@Ghost said in TS - Danger zone:
@Tinuviel said in TS - Danger zone:
@Ghost Well, of course it's fucking weird. It's a bunch of nerds talking about sex with people on the internet.
Dont you mean: artistically written character scenes?
Not the way I do it. It's like (The Watchmen's) Alan Moore got to write a revised edition of the Kama Sutra.
STFU NERD Watchmen is Damon Lindeloff or Zack Snyder. Who's this Alan Moore guy?
Anyway, srsly props to the people who said TS was a sexual event between players (not chars) and were more forthcoming.
@Jonah42175 said in Pro Wrasslin':
Also, if folks are tired of the corporate-ness of the WWE, I strongly recommend taking a good long look at AEW. Cody and the Young Bucks have filled the roster with a TON of indie talent.
I'm hoping now that the Lucha Underground fuckery is done AEW will get Joey Ryan and Ivelisse.
@tinuviel said in Roster Characters & WoD?:
@ghost said in Roster Characters & WoD?:
I don't see this happening in the MU community, though.
Of course not, some folks hate the idea of giving their email address to games. Besides any measure of proof of identity can be falsified enough to pass a bouncer relatively easily. It wouldn't take much to fool game staff.
That's why I like my idea of "people need to be vouched for and if you vouch for them and they turn out to be a fucked up person it reflects on you." Granted, I doubt people would be willing to stake themselves like this considering how tumultuous and paranoid the hobby can be. People tend to go from "best person ever" to "card carrying sociopath" in 1.5 seconds when they try to "break up" with a TS partner. I still don't see people being willing to apply risk to themselves, though.
All I know is two things:
@sunny Absolutely. Unwanted sexual advances and harassment is a pretty decent grounds for not forgiving and wanting to distance yourself from someone. You're absolutely right. That is abusive OOC behavior and I'd steer clear of that, too.
That particular instance, no, isn't coffee and bro-chat fixed. That's fucked up.
@Jonah42175 Yeah, I mean I like Charlotte Flair a lot. I think she's really talented, but the constant "Charlotte gets the belt again" is getting old.
If Rousey getting the belt for being Rousey is a complaint, then Charlotte being in everything should be, too.
Ya mentioned Alexa Bliss. Think she's done? She's been absent since the Rumble.
The reason I bring this up is because all telnet port concerns aside, you gotta ask questions, like: "If I'm in a TS scene and a staffer who hates me collects my IP information or pages, what's to stop them from using the DB as a data aggregator that results in my spouse being found on FB and logs of my TS being sent to them?"
Sure, it's an extreme case, but when discussing privacy it's those kinds of questions that can create good policies and security standards.
@Darinelle said in RL things I love:
fighter practice on my lunch break
That'll probably be the most badass 6 words I'll hear all day.
Like...most people I know go home on their lunch break to let out the dog or do 20 minutes of yoga.
I salute you.
@Derp Counterpoint:
I dont think anyone should be banned from the community or that such a DB should ever exist. People are fallible and bias is everywhere. Having said that there's definitely people out there who have been somewhat "proxy banned" from the community, or are on constant "SpiderWatch" that even if they're now the perfect roleplayer will forever wear that scarlet letter; at least to some players who vow to never forget/forgive.
When you're talking about punishment, public shaming, and how to deal with players, you have to take into account that like it or not some players have vowed never to even attempt to RP on some games if X or Y person has a character bit there, and the casual cyberstalking to try to sleigh-out who is who isn't considered stalking (though it probably should).
When I said that, I wasnt promoting the idea, but simply that there is no "central dbase of worst people ever", and even then it would be highly subjective. The best any game owner could do in my opinion is to dispassionately maintain a whitelist of who is allowed and who has been removed from the whitelist, since public shaming is messy and rife with inaccuracies.
Groan moment at work just now.
Coworker A: Hey, did you see <insert name of coworker from India> got a new Harley?
Me: No, is it in the lot? I saw the guy walking around with a new helmet but haven't seen it in the lot, yet.
Coworker B: A Harley? Surprised he didn't get an Indian
Coworker A and myself: Groan. You're an asshole, lol.