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    Posts made by Ghost

    • RE: RL Anger

      @Arkandel Siiiiiiiiiiigh.

      The worst part about this, is that his job involves using gravity and physics with a round ball.

      He holds in his hands, daily, a physical representation of the way spin, rotation, and gravity have the natural inclination to create spheres.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • White Wolf Street Fighter

      Did anyone else play this? I love this game and system, and have most of the books. I think it's the best WW ever did combat-wise.

      An article came out recently on the history behind White Wolf's mostly forgotten Street Fighter RPG.

      https://waypoint.vice.com/en_us/article/gyjjy3/the-story-behind-the-street-fighter-rpg-you-never-heard-of

      It incorporated a semi-standard White Wolf character sheet, but your fighter would learn attacks, defenses, and maneuvers that would add or subtract dice to rolls. Then you and your opponent would place your move choices for that combat round on a card, face down (and not be able to change your move). When your point in the initiative came up, you'd flip your card.

      A great example is: My Shotokan Karate fighter finally learned to fireball (Ha-Dooooken!) and the other player I was fighting in the tournament placed his card down. I put my card down. With a fireball move on it.

      When the cards flipped, my opponent JUMPED and I fireballed. So I missed. !!!%&;**=,

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: The Hockey Thread

      Wow. So that happened.

      My Yotes got their first W against the other team I follow.

      On some level I both won and lost last night, but I think it counts as a net win.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Original Sci-Fi?

      I would Heavy Gear or Robotech my ass off.

      Just sayin'

      CAVEAT: So long as they don't use the Palladium RPG System, because fuck that noise. While I don't terribly mind the percentile dice system, there is no way a MU would survive a single combat scene where 6 different PCs and multiple combat opponents each got 3+ turns per round.

      posted in MU Questions & Requests
      Ghost
      Ghost
    • RE: Mutant Genesis (X-Men)

      I've read it, yeah. I think it's a smart idea.

      posted in Adver-tis-ments
      Ghost
      Ghost
    • RE: Mutant Genesis (X-Men)

      Well, like anyone and their hangups, the best part about this hobby is that you don't have to play where you don't want to play.

      It can be interpreted however one chooses to interpret it, but I've read over the pitch piece and it doesn't come across as some audition gateway to determine whether or not you're good enough for the game. It comes across to me as a way to prime players into what they hope to achieve with their character and provides a necessary gateway to make sure someone knows that Spider-Man isn't the one with the claws and the mutton chops.

      I think it's smart, honestly (to have a check before an FC is apped), to ask the player to leave a little mission statement.

      If we'd like to discuss this (whether or not it's an audition and how it makes us feel) more, I'd be happy to do so away from this game's advertisement thread. I'd just hate to derail it further away from other questions about the game.

      posted in Adver-tis-ments
      Ghost
      Ghost
    • RE: Character Information: Wiki or Mu*?

      @faraday Your wiki-fu is strong and badass btw. Pleaaaaaase don't take any of my feelings about the philosophical whatevers about wikis to be a negation of your hard work. Your MU-to-Wiki integration is a beautiful piece of work and you should be damned proud.

      I understand entirely that my stance is some kind of Walt Whitman "close your eyes to the visual and enter the state of the descriptive subjectivity of life" prattling on.

      And while it works for me, it doesn't work for a lot of other people, and in the end I enjoy having RP partners to not having them.

      Addition: Is my stance outdated and romanticized? Quite possibly. It's important to evolve with the times and not forget the problems we had in the years before the wiki (issues with proving things with logs, etc). But I like to think that I encourage people to step out of the use of visual aids in lieu of what is typed out in the present tense. I love being challenged by good writers; it's my favorite thing in this hobby.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Character Information: Wiki or Mu*?

      Fair ' nuff. I'm in no way arbitrating what is right or wrong. Just ideas and I'm a fan of prose-before-shows.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Character Information: Wiki or Mu*?

      @faraday I'm not going to wrongfun people for doing it. It's just my personal preference that people make a life of their own rather than borrow that of a PB. My main reason for this is because, over a period of time, the characters blend into immemorable efforts because they were all one shape or another of the same mannerisms and appearance to me.

      To each their own, but I've hung out with Chris Pratt and Amy Adams a lot.

      As to my decline comment, we didn't use to lean so heavily on PBs and pictures to do what we seek to do through words. I think we got a lot more creativity out of things back then, as well as more variety of concept.

      I do believe that some of the negative byproduct of wikis, such as wikistalking and metagaming thru posted logs (the latter being a necessary hazard) have led to a great deal of negativity and hyperbole. Things like the infamous Fallcoast BANG LIST where a guy stalked wikis and make his own wiki pages of female PBs his character planned to sleep with.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Character Information: Wiki or Mu*?

      @seraphim73 said in Character Information: Wiki or Mu*?:

      @faraday said in Character Information: Wiki or Mu*?:

      And yeah, I don't know who "Sean Teale" was at a glance either, but all it took was one photo on a wiki page and now the new guy on BSG is cemented in my brain as "that guy from Gifted". That is the power of wikis for me.

      This is actually one of the major dangers (Major Danger salutes) of wikis for me. Because just because the new guy from BSG looks like "that guy from Gifted," does he have the same voice? The same accent? Some of the same personality quirks?

      I've fallen into that trap myself when picking PBs at times, incorporating personality traits or quirks from some of the characters that actor has played--and I ended up disappointed with myself as I was playing Vin Diesel the Whitecloak, or Drew Boley (Diego Boneta's Rock of Ages character) the Space Rocker. I've noticed other people doing it too, and before PBs, it was a lot less common.

      Agreed 100%.

      See, the basis of these games is writing and describing. I love wikis for 3 things:

      1. Logs
      2. Organization of things like factions and an easier to read format (mouse use!) for theme and rule information
      3. They make an easy way to sort of advertise your character to newcomers (hey, this character seems interesting, I'll nudge them for rp)

      I've seen a decline away from the writing side of MUs over the years. Things like descs have been slowly replaced with PBs. PBs have turned largely into role playing the actor playing the character, which one one hand helps me understand the mannerisms of the character when they're acted out, but really it just seems like a shortcut crutch to me. Few seem to ever role play a character with Robert Downey Jr as a PB for visual purposes alone, but they role play Robert Downey Jr as...

      More and more I think many people are using OOC information gleaned thru wikis and taking this information into their role play, rather than putting the focus on the IC play. While I approve of descing while playing, I tend to get a lot of image links rather than descriptive prose.

      So, I guess all I'm saying is that the writing aspect of the hobby is important to me, and I'm getting tired of PBs and wiki pages of hot people. We have people who avoid role play because of PB selection or because this persons wiki makes them look like a TS whore so I'm going to avoid them (I've heard this personally), and the dreaded wikistalking.

      I just think it's a gradual shift from writing and being descriptive, and I'd like to see more games focus on that. I'd rather see wikis focus less on PBs and more on images of things that represent the character in artistic ways.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL things I love

      Today, as a corporate event, my company is hosting a showing of: STAR WARS EPISODE IV: A NEW HOPE

      My Indian buddy, Anil, has never seen Star Wars.

      He's excited.

      I'm excited.

      This might end up better than the time I assisted him in his first LASER TAG experience.

      ADDITION: Because WHAT DO YOU DO when two coworkers from India (who have only been in America two years) walk up to you at a corporate event at an entertainment complex (bowling, laser tag, billiards) and are damn near giggling and chittery with excitement, saying: "We want to do the laser tag! We saw it on HOW I MET YOUR MOTHER" but dont know how to do it! Can you do it with us?"

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Mutant Genesis (X-Men)

      ...beautiful wiki.

      posted in Adver-tis-ments
      Ghost
      Ghost
    • RE: Character Information: Wiki or Mu*?

      @thenomain Call me on old man when I say this, but there are times when I miss the days without wikis. Where there was less focus on PBs and super formatted wiki pages with photosopped pinups of your PB.

      I feel sometimes like I would prefer much of the character information remain on the server-side, but wikis be more reserved for scene log repository and a GUI for rules, systems, and setting information.

      I miss there being more focus on description of the character, via descs and rp, than just picture Amy Adams in scrubs.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL Anger

      Mark Wahlberg has asked forgiveness from God for making Boogie Nights.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: The Basketball Thread

      +10 for dick punching.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Mutant Genesis (X-Men)

      Wiki?

      FC list?

      posted in Adver-tis-ments
      Ghost
      Ghost
    • RE: Mutant Genesis (X-Men)

      @enoch Keep an eye out for me heading towards the Brotherhood.

      Because begging for humane treatment from the prior evolution of humanity only results in mass graves.

      posted in Adver-tis-ments
      Ghost
      Ghost
    • RE: General Video Game Thread

      OMG the skin color selection is displayed as a difficulty slider. So the darker the character's skin is, the higher the difficulty.

      LOL: "This wont affect combat, but pretty much every other aspect of your whole life."

      posted in Other Games
      Ghost
      Ghost
    • RE: X-Men Utopia MUX

      Yeah Utopia might be a doubling down. Either way, I'm the madman who opened that GUT CHECK thread so ill be joining the game to support.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Mutant Genesis (X-Men)

      Oh, wow. You guys totally made the X-men/Brotherhood game idea.

      I'll be stopping by.

      posted in Adver-tis-ments
      Ghost
      Ghost
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