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    Posts made by Ghost

    • RE: Emotional bleed

      @insomniac7809 said in Emotional bleed:

      If I don't feel things when I play a video game, it isn't a video game I'm going to be interested in.

      I don't like this approach, and I'll expound as to why: We're not talking about just "feeling" things.

      People like going to the circus because it makes them feel something. People like watching horror movies because being scared can be fun. People like Thanksgiving dinner because it makes them feel something. People like eating ice cream because there's fulfillment in it. People like putting dollars into the claw grabber machines knowing all the while it's a ripoff because it makes them feel something. There is not one thing that anyone does so in life because there is zero feeling/gratification in it. We're not robots performing tasks; every action taken is applied to FEELING something.

      So I feel like this approach to the question of "emotional attachment and bleed" when it comes to online gaming and the emotional turmoils that come with that type of obsession shouldn't be written up as "If I don't feel anything it wouldn't be worth it to begin with".

      FEELING something isn't the same as actuating trauma through a hobby. It's not people like you that I'm concerned about when it comes to these games. People like you and I do (did) this stuff because there was juice in the squeeze, but there are others who squeeze until it hurts, and maybe a little bit of upset when the squeeze stops hurting. There are plenty of players in the hobby that approach it with a balanced eye, but when the hobby causes emotional bleed that leaps off of the keyboard and into the RL/OOC realm in ways that aren't "darn, the claw grabber didn't get the Popeye doll; better luck next time" we then enter the realm of where things on the other side of the keyboard can go wrong.

      So in that light I personally don't think this conversation should go in that direction. Example being stuff like the times someone's RL mental health resulted in conversations about suicide as the direct result of things that were (or weren't) happening IC. I've been there. Others have, too.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Good TV

      I know it's been around for years, but I'm actually really liking "The Punisher" on Netflix.

      I'd avoided it for a while because I was concerned that it might be a bit too Purge/OOORah/Tacticool/Don'tTreadOnMe. After swearing off Walking Dead because misery porn is just too much for me during a pandemic and all the social/political drama in life, I kept it at arm's length.

      I was wrong. The Punisher makes it clear that the story of a soldier who wasn't proud of what he did in war, while suffering with PTSD, still stands for good things and doesn't support domestic terrorists as heroes. He's a tortured soul, but still a good man. The Punisher on Netflix is every bit the same Frank Castle who sneered at cops wearing Punisher logos. I'm enjoying it a lot.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Emotional bleed

      @Pyrephox said in Emotional bleed:

      I build characters with an eye to be good delivery pieces for the RP I want to have, not really to convey my personality or values into the game world. I admit that it absolutely bothers me when I realize that someone else isn't doing that, and instead has IC morals/values that are very tightly wed to their OOC values.

      To build off of that....

      I always kind of daydreamed that if many players took my list approach (see previous response) then the feedback coming would be really great for people aspiring to write/build characters because the feedback would be bound in the player's ability to create and convey a character rather than a potential critique on the personality/wishes/dreams of the character they're trying to RP those through, if that makes sense? I've had the pleasure of having RP partners who set clear lines on IC/OOC bleed and the feedback in terms of story ideas, writing ability, character design, humor, plot twists, etc was very fulfilling feedback that I could apply to self-confidence on a creative level without exposing my own personal RL issues, etc on because it was about crafting something and not a quasi-IC version of Second Life.

      90% of everyone in the hobby is still really a stranger to me, even if I'd Rped with them dozens of times, and I've never been comfortable having that much impact on anyone's emotional well-being based on which decisions the character makes in my little amateur puppet show.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Is this a really dumb theme?

      @theznar said in Is this a really dumb theme?:

      @Ghost Thanks! I just needed someone else to be like...that sounds cool! The internet has jaded me.

      If you rock themes like "WW2 pilots", jazz, 1940s/50s fashion, the dawn of the era of television, radio shows, etc I think it's a great idea, especially if you bend things to break down sexism and racism walls from the real world 40's/50's. Female pilots, black officers over white soldiers, etc.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Emotional bleed

      @Pyrephox said in Emotional bleed:

      @L-B-Heuschkel To some extent, there are several different issues:

      People who use "have some ooc/ic separation" to be dicks in a way that would STILL BE A DICK even if we were sitting around playing cards or a board game. Like, rubbing someone's face in a loss, targeting another player to ruin their experience, mocking how someone plays - being upset about these things says nothing about one's ic/ooc separation, and trying to hide behind "oh, you just don't have good boundaries" is dumb. Bad sportsmanship is the center of it.

      People who use "everyone gets attached to characters" to be dicks in a way that is manipulative and creepy, and yeah, would still be a dick if you were playing, idk, Warhammer tabletop or something, and decided that your faction was objectively the best and threw temper tantrums whenever you lost. They use their "attachment" to demand, overtly or covertly, that the game and other players conform to that attachment - I think my character is awesome, so I demand that you treat him/her like they're awesome, or my heart will break and it's all your fault.

      I'm someone that tried to maintain a pure separation between IC/OOC, so I'll chime in here.

      As someone who has been threatened, threatened with self-harm, yelled at by players for their emotional/marital health, had to wriggle out of uncomfortable RL attachment issues, been told "I love you" out of nowhere, been the target of trying to breach RL separation with promise of sexual favors, repeatedly dumped into situations that were I need you to do this for my RL needs, etc etc etc....

      I came to the belief that at all times the best policy was to make it clear the following:

      • This is a character, like a character in a book, that I am writing
      • I am not the character. I will make decisions based on what I suspect the character's focal point is.
      • YES there may be some thoughts and/or language ICly that derives from my own style of speaking and/or thinking, but that's not because the character is an extension of myself, but because from a writing perspective it just kind of happened that way. I am not my character. If anything this happens as a failure to find the PC's "voice".
      • Do not contact me to try to coerce or guilt me into the character making specific actions
      • I can, and will, exercise my right to play, drop, or delete the character for whatever reason I think is appropriate

      I came to that point because, frankly, I was sick and tired of people accusing me of off the wall shit or make me feel like their emotional health depended on my attendance and/or action through a PC. Which, I'm sympathetic to people who are at that place emotionally, but the only way to keep myself sane and healthy was to accept that if anyone is like that towards PCs in the hobby, it's probably not because of one player's existence; if it wasn't me getting that attachment it'd be someone else next week (or maybe I wasn't the only one getting that level of heat at the same time).

      I think that list above is healthy, sets fair boundaries, and is a good mantra to follow. IC/OOC separation avoids bleed, and I think it needs to be a practice (like meditation or yoga). After all, plenty of actors have mental/emotional issues because they committed too much to a character. Why should amateur "roleplayers" on the internet be any different?

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Is this a really dumb theme?

      @theznar said in Is this a really dumb theme?:

      for years and have recently gotten back into it(Mostly sci-fi and early Wheel of Time games). I am feeling the urge to run a little mush again. I'm installing Ares Mush, and trying to decide on a theme. I wanted something that would work well FS3, and came up with what might be the most idiotic thing....but it also seems like it could be a lot of fun in a pick up and play kind of way.

      I find the idea of a P-51 Mustang against flying saucers to be fun. Jazz joints doing songs and big band swing for troops saving the world? Japanese pilots flying alongside their WW2 enemies against a common threat?

      Nope. Nothing fun at all there. 😉

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Emotional bleed

      @tek said in Emotional bleed:

      @Ghost LARP has changed a lot philosophically since 2002. Now, there are all sorts of structures in place and best practices for managing bleed, including debriefings, warmups and cooldowns.

      That's good. I think I'll always miss LARP to some extent. I'll have to check in with my buddy who still does it avidly to hear about some of this, stuff. I know back in the day LARP was very dogmatic between OWBN and CamFanclub, but not sure how well it's done here in my town.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL things I love

      Undertaker on Hot Ones

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Emotional bleed

      @tek said in MU* Gripes and Peeves:

      I think it's interesting that LARPers address the concept of emotional bleed as an inevitability and discuss how to manage it, while many MUers still treat it as aberrant.

      Not going to argue that at all.

      As both a former LARPer and a former MUer, I can tell you that both hobbies have major issues with emotional bleed, and both hobbies struggle with it. Both hobbies have their obsessives who struggle with RL work and RL relationships to maintain the hobbies, build their lives around it, or have emotional issues that carry over into RL (or vice versa, RL into the hobby) due to emotional attachment issues related to conflict. I know people in RL who have lived in squalor for over 20 years to maintain their 2x LARP games per week, can't go into their bedrooms because its filled with trash and hoard so they sleep on a sofa, and have been sofa-hopping LARP houses since the early 2000s. Plenty of them never tried to advance themselves professionally or through a relationship, and many of their achievements or life stories revolve around characters they played in 2002...in 2020.

      I just happen to be of the opinion that the question isn't "What is the best way to handle the inevitability of emotional bleed?" but instead "What is it that makes emotional bleed so inevitable in those hobbies?" Why is this behavior less associated with playing Among Us and when it happens when people play "Call of Duty" it's approached like an unhealthy attachment, but when it happens in MU the inmates push to treat it like a normalized behavior that shouldn't be approached as abnormal?

      Over my "X" number of years partaking in this hobby (I LARPed for maybe 4-5 years but haven't since around 2002) I've seen a lot of people burn out and put too much of their own mental/emotional health in this particular bucket, and I'm sure each of those people had a different reason why. I'd just hate to see people struggle with this concept that some of this level of attachment is healthy or normal, because like I told many of my old LARP friends: "You don't want to wake up 15 years from now and see that this is the only thing you did."

      I just hope people are careful with that and mindful of that. No creative hobby is worth losing your mental and emotional health over, doubly so when it's not an active part of the real life you have to face when the laptop is shut off and you have a marriage, kids, etc that are affected by it. That's a lesson that I learned somewhat the hard way, and I feel lucky that I realized that when I did.

      Regardless, every individual in those hobbies has to weigh that for themselves. Some will weigh it objectively and make smart decisions and others will weigh it inaccurately and struggle with it, and like any addiction if it's not weighed carefully it's usually not realized until things have gone a little too far.

      Emotional bleed in LARP or MU is abberant, either way, and something people should keep a serious and objective eye on.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: The Work Thread

      @silverfox the current state of CPS breaks my heart.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: RL things I love

      Had a sudden realization today.

      Between living in a state that regularly hits over 105 degrees (and rarely gets below 70 in winter) and my job altering the dress code to allow for cargo shorts and birkenstocks...

      ...I just realized that I don't think I've actually worn pants in about a year and a half. I can't remember the list time I wore a pair of jeans. I actually don't know where the jeans I own are right now because I haven't gone looking for them in my closet in a while. I've been working at home for the last 9 months straight and technically a pair of cargo shorts are now my "getting stuff outside of the house" done pants, and have been living near exclusively in baskeball shorts, a raccoon onesie, and my underwear for 8 or so months.

      So weird.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: General Video Game Thread

      @Misadventure Each of the 8 classes have their own core story. There will be missions all players do, but sub-missions that focus on the story of each of the 8 classes with their own NPCs, distinct endings, etc. In that, SWTOR has a really great replay value because creating a brand new "Jedi Consular" after finishing "Jedi Knight" has story value.

      This is if I'm reading you right and you're not familiar with it. Apologies if you are and I just splained.

      posted in Other Games
      Ghost
      Ghost
    • RE: General Video Game Thread

      I'm kinda surprised more people didn't like SWTOR's Fallen Order/Eternal Throne. I found it to be much more like KOTOR in terms of style of play. I enjoyed it, and after 2+ years of straight MMO kind of stuff, it was nice to sidetrack into 2 self-contained stories that had more of that KOTOR feel.

      posted in Other Games
      Ghost
      Ghost
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ganymede I have a friend who says "supposably" and it drives me up the wall.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Good TV

      @Cupcake How are you getting HBO Max content, if I may ask?

      I can get HBO Max content through my laptop just fine, but in my house are Roku devices. HBO is stonewalling Roku/Amazon from having the HBO Max app. Hulu has portal access to HBO Max, but it's really just HBO Now with the Max-specific content scrubbed out (so no Raised by Wolves, Titans, South Park, etc).

      I hope they figure this thing out, soon. There's a TON of content on HBO Max and I want it all (not just some of it)

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: The Work Thread

      Please stop badgering me to partake in the office charity drive.

      It's not my responsibility to help the company reach this year's super specific goal to a charity that only spends about 12% of its donation intake on actually helping people, when all this really is is a front for driving down the amount of tax the company has to pay.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Dead Celebrities 2020

      @Macha Yeah made me sad, too. I've played a LOT of guitar since I was about 8 and so all the big guitar gods were my heroes: Satch, Eddie, Vai, etc. A lot of those guys were my idols.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Dead Celebrities 2020

      Eddie Van Halen, Dead at 65

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: MUSH conflict... sad face?

      @ThoughtBubble said in MUSH conflict... sad face?:

      @Ghost I am thinking I might put together some low key MOTW games. I have been wanting to do that for a while. Maybe if I can locate some people in my time zone, I can get something started.

      Another thing you can do is gather some people you DO get along with and open up a tabletop game, but then have collaborative writing based on the characters in the story in between sessions. Call it a hybrid.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: MUSH conflict... sad face?

      @ThoughtBubble Hey whatever you do end up doing for fun? Enjoy it, and I hope it works well for you. Sometimes reconfiguring is really healthy and you never know what you might find. Don't let the negativity bring you down and approach this as a fun life move/exploration?

      Best of luck and stay safe.

      posted in Mildly Constructive
      Ghost
      Ghost
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