@onigiri I think you're pretty "on the nose" with that.
What I find interesting about the MU community is the repeatability of behaviors. I'm not just talking about people like OPP, but also repeated behaviors involving layers of OOC drama/accusations, cheating, racing to be in charge of everything, making Mary Sue characters, etc. The MU community definitely isn't growing by leaps and bounds, so it should be no surprise to people that any given game will attract the same % of players, thus repeating their same behaviors and tendencies.
Take it a step more granular: Let's focus on players who are on MSB and responding to game announcements. This would rule out MUDers, people who focus on sites like Mudconnect. At that point you're dealing with an even smaller population of players checking out the same games and bringing their tendencies, bad habits, and old grudges to the next game.
What you end up with is a life cycle of MU games with social dynamics that function more like a virus migrating from host to host.
It's my belief that all people who open a game can develop code or ideas that will be exciting on DAY ZERO, but ultimately understand a few key things:
- Very few MU games last 3 years these days
- When it comes to specific people joining a game, it's a WHEN and not an IF.
- The intention is to open a game that is fun for staff and players, and its lifeline hinges on controlling the active population on a game. If you can maintain dozens of regular logins? You're fine. Most players are hesitant to join games with only 3 bits logged in
It's my logical assumption that staff have to rule when it comes to problems based on a few key things.
- How will this affect the game's reputation?
- Where does the majority lie?
- (x)Have I received enough complaints to risk a public incident that can affect 1 or 2?
I believe your instance is at (x). Most MU owners aren't Willy Wonka. They don't open these environments for better or for worse out of pure love of creativity and wonder. They do so with the understanding that it's worth it until it isn't. So, because of that, I'm not surprised to see a game NOT rushing to communicate with a non-player based on outside information, especially after negative press surrounding that whole Spider-Man thing.
Until something changes, all these games can hope to do is survive as long as possible until the same issues cause it to lose popularity, and the population bleeds off nomad-style to the new game.