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    Posts made by Ghost

    • RE: Good TV

      Yeah, according to Orlando Jones, the showrunner felt Mr. Nancy sent the wrong message to black America.

      So this guy...

      ...said that. Allegedly.

      Probably haven't heard the end of this one.

      Dude looks like a former cast member of Kids Incorporated kicking off a reunion tour.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Tinuviel said in Real World Peeves, Disgruntlement, and Irks.:

      @Ghost This isn't really new, it's been around since I was in high school, at the very least.

      Counterpoint: It isnt new for us. TBH I dont know if teens play this like we did. So I do idly wonder that if I was playing this with my SO out and about that some kid might be like "omg that dude's a Nazi.

      On a scale of 1 to 10 I worry about this at level 0.5, but it's late and I saw an article and it crossed my mind.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Real World Peeves, Disgruntlement, and Irks.

      New game:

      "White Power symbol or THE CIRCLE GAME?"

      No one knows anymore. Play at your own risk. Which sucks because me and all my friends play the circle game a lot.

      For clarification: The CIRCLE GAME is where you trick your friends into looking at your hand in the "Okay" config, or circle, or whatever. It's fun and you get to slug their arm if they look...

      But then...

      ...apparently the alt right caught up with the 90s and made gang symbols. Apparently this is supposed to make an M and a P to mean White Power, but now that this is out I can't tell if the girl above deserves hero points for being a Circle Game All-Star or is a shitbag? Augh. Circle Game players need to fight this one.

      (Disclaimer: I posted a smoke/circle game gif a few days ago and also posted this to make it clear that I was, in fact, playing the circle game.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: MU Things I Love

      Had a thought today.

      If I were still MUing, right now, I would be tempted to make a series of Vin Diesel PB'd characters, but with very non-Diesel jobs (like: WAFFLE CHEF or BARISTA) who speaks entirely in hardcore xXx/Riddickisms

      Example:

      "Hey there tough guy. Look at those arms! I bet you're one of those coffee-all-black kinda guys."

      "No, I take mine with espresso and sugar."

      "OHHHHH you're a sweet kinda g-"

      "-cuz when you slow down...you die."

      OR...

      "Holy shit! How crazy was that?!?!? Your robot buddy just saved our lives!!!"

      "He wasn't my robot buddy."

      "Seriously? It just sacrificed itself. I'm sure that deserves at least a little-"

      "That robot was my brother."

      "Brother? Maybe that's a stretch."

      BARISTA DEREK GRAVES RELEASES A DOVE INTO THE SKY. HE KISSES HIS FINGERS AND POINTS SKYWARD.

      "Warm the battlefield for me, brother. Backup's on its way."

      Edit. Added dialogue ideas...

      • "This waffle's like me...forged in iron."
      • "One time I got an Amazon delivery. God laughed at me and didn't send me one I could fight to the death beside."
      • "Dentist said that blood I taste is from an infection. He's wrong. All I can ever taste is blood."
      • "Man is cruel and treacherous. That's why my only friends are corgis."
      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Random funny

      @insomniac7809

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Random funny

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Pyrephox said in Real World Peeves, Disgruntlement, and Irks.:

      @Ghost said in Real World Peeves, Disgruntlement, and Irks.:

      I want pho.

      That is all.

      Not enough upvotes. Pho is so good. now I want it too.

      Even tho it's only in the 50s/60s here, this crisp fall-like weather is perfect for pho.

      Kinda feel like I need pho right now

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Real World Peeves, Disgruntlement, and Irks.

      I want pho.

      That is all.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Personal Agency for Personal Boundaries

      @onigiri I think you're pretty "on the nose" with that.

      What I find interesting about the MU community is the repeatability of behaviors. I'm not just talking about people like OPP, but also repeated behaviors involving layers of OOC drama/accusations, cheating, racing to be in charge of everything, making Mary Sue characters, etc. The MU community definitely isn't growing by leaps and bounds, so it should be no surprise to people that any given game will attract the same % of players, thus repeating their same behaviors and tendencies.

      Take it a step more granular: Let's focus on players who are on MSB and responding to game announcements. This would rule out MUDers, people who focus on sites like Mudconnect. At that point you're dealing with an even smaller population of players checking out the same games and bringing their tendencies, bad habits, and old grudges to the next game.

      What you end up with is a life cycle of MU games with social dynamics that function more like a virus migrating from host to host.

      It's my belief that all people who open a game can develop code or ideas that will be exciting on DAY ZERO, but ultimately understand a few key things:

      1. Very few MU games last 3 years these days
      2. When it comes to specific people joining a game, it's a WHEN and not an IF.
      3. The intention is to open a game that is fun for staff and players, and its lifeline hinges on controlling the active population on a game. If you can maintain dozens of regular logins? You're fine. Most players are hesitant to join games with only 3 bits logged in

      It's my logical assumption that staff have to rule when it comes to problems based on a few key things.

      1. How will this affect the game's reputation?
      2. Where does the majority lie?
      3. (x)Have I received enough complaints to risk a public incident that can affect 1 or 2?

      I believe your instance is at (x). Most MU owners aren't Willy Wonka. They don't open these environments for better or for worse out of pure love of creativity and wonder. They do so with the understanding that it's worth it until it isn't. So, because of that, I'm not surprised to see a game NOT rushing to communicate with a non-player based on outside information, especially after negative press surrounding that whole Spider-Man thing.

      Until something changes, all these games can hope to do is survive as long as possible until the same issues cause it to lose popularity, and the population bleeds off nomad-style to the new game.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Personal Agency for Personal Boundaries

      @Sunny said in Personal Agency for Personal Boundaries:

      @Ghost

      There is a difference between discuasing issues and 'this is bad stop talking about it'.

      Fair ball.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Personal Agency for Personal Boundaries

      @Meg said in Personal Agency for Personal Boundaries:

      you can be disrespectful while writing things respectfully. it's like how everyone dogpiled on faraday when she started talking about wanting to make a new MU* codebase with more web integration. she asked for opinions on doing that, but instead, everyone was like 'oh god you shouldn't do this at all it's horrible'. and sorry, that's not a respectful way to interact with a topic about ways to implement it.

      "East coast people got a mean way of being nice, and west coast people got a nice way of being mean"
      -Nathan, who makes my coffee. Wise man

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Personal Agency for Personal Boundaries

      @Sunny said in Personal Agency for Personal Boundaries:

      @Kanye-Qwest

      I just want to know why it bothers him SO MUCH that people are talking about addressing this issue. Like cool, he doesn't want the people who need a tool like this on his game, but there are plenty of games that actually do?

      I think on some level it's not insane to worry about misuse of social control mechanisms baked into a game or its code. I think it's reasonable to be concerned. Granted, I happen to be of the opinion that that xcard system I suggested would help identify bad actors on both sides, but three+ people have questioned how to protect people from its misuse. Misuse (and whether or not every place/player can be trusted to use concepts like this in good faith) is a concern.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Personal Agency for Personal Boundaries

      @Kanye-Qwest Cmon. Derp is being respectful. If they're not done I'm fine with them continuing so long as they stay above line.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Personal Agency for Personal Boundaries

      @Derp said in Personal Agency for Personal Boundaries:

      @Ganymede said in Personal Agency for Personal Boundaries:

      Maybe we ought to add in our character applications a little section where people can inform staff as to RP that they do not want to experience or be a part of. I'm thinking about the Arx thread and the post which triggered trauma in a player. I don't intend to victim-blame at all, and the section should not have to explain why that RP makes the player uncomfortable, but that little section might at least give staff a heads-up as to what might be inappropriate in a game-wide setting.

      ...until when? You have a massive list of stuff that people aren't allowed to engage in and everyone must completely memorize?

      This is the problem with universal vs individual. Individual has a crazy ability to aggregate and require tracking and ...

      This is why I think the focus should be on a scene-only basis where expectations of the WAY people choose to communicate.

      You can't list or slate every situation like some kind of blacklist. Even in IT the problem with a blacklist is that you have to keep adding lines to it when something new happens. So I think it needs to be treated more like in-play football. Make a set of rules for expected in-play behavior.

      If I ran a game I'd be more concerned about someone talking shit mid-scene or harassing another person than I would be concerned about making sure I marked "Iran-Contra-themed scenes are now verboten"

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Personal Agency for Personal Boundaries

      @Ganymede You may be right. It's not like rpprefs kept instances from taking place, and I'm sure there are some instances of stating "not looking for TS" made it hard for some players to find RP.

      Yanno, side thought? I kind of feel like, in some baseline way, the concept of player expectations (in terms of participation expectations) is important to this topic.

      Theres an unspoken expectation that if a player joins a game that they will be included. There is an unspoken expectation that if something makes them feel excluded that a game/player/staff will work to accommodate to assist in them feeling included. In reality, though, that's really a nicety and not an entitlement on any game. To a point, you're on your own.

      My gut tells me that this concept applies to some degree in this whole thread.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Personal Agency for Personal Boundaries

      @Ganymede You may be right. Its just an idea.

      But really, at some point people have to take responsibility for their social anxieties in terms of understanding that people can't preamble every scene or action with miles and miles of digital signatures and pausing to ask ooc approval for every pose. Likewise, people have to take some responsibility for their content and how they implement it; players cannot predict every single action, but they should be able to hit the pause button.

      If someone is belittling someone for pressing the xcard, then they need to go. Not because they're not following policy, but because they're belittling someone. You and I RPed plenty and if at any time I was uncomfortable you wouldn't have made me feel small. GOOD PEOPLE MAY NOT ALWAYS AGREE BUT AT LEAST CAN BE RESPECTFUL.

      I worry more about how people are treating each other at the dinner table than I do whether or not they think my casserole is amazing.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Personal Agency for Personal Boundaries

      @Derp said in Personal Agency for Personal Boundaries:

      @surreality said in Personal Agency for Personal Boundaries:

      Come on already with this nonsense.

      Which is exactly how I feel about this entire topic.

      But cool. You're right. Discuss amongst yourselves. I will absolutely not be implementing this, and I advise others to do the same. I don't have much more to add here.

      For the record? I'm fine with you disagreeing with me on this. There's multiple schools of thought, and not every idea is the right idea. Not even the most popular idea is the most well-thought-out idea. I wouldn't think less of you for not implementing this.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Personal Agency for Personal Boundaries

      Ideally, if 4 people are all enjoying their scene, they should enjoy their scene. If a 5th joins as says "nope nope nope" then they are more than welcome to, but those 4 aren't required to accommodate that person. They SHOULD BE expected to be polite.

      Encouraged? Yes. Required? No.

      But you can set a decent bar as to how players voice their xcard and the expectation of behavior towards players who are not comfortable.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Personal Agency for Personal Boundaries

      @Derp said in Personal Agency for Personal Boundaries:

      @Ghost said in Personal Agency for Personal Boundaries:

      CITING NOT LIKING GUNS

      Except that this concept does not require citing a reason. No questions asked, remember?

      no, I put xcard=<string>. You put the content in but dont have to disclose why. No one should have to explain their trauma, but the point of the xcard is to press it in a way/timing that makes it clear what content is responsible for the press.

      ALSO, this is why I wrote the "if you exit the scene politely it won't be held against you" piece. If you and 4 people are RPing as a gang and someone xcards being triggered by guns, then exiting the scene by means of the people using guns move off on their own to another location to RP together in a scene that involves guns is kosher.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Personal Agency for Personal Boundaries

      @Derp said in Personal Agency for Personal Boundaries:

      Or situations in which you suspect that this command is being used for abusive purposes if you can't ask them what their motivation for using it in the first place was?

      Nah. Pass.

      Take it up with staff.

      In my suggested policy, it says that if you felt it was improper to discuss with staff.

      CHARACTER IS PLAYING A GANG MEMBER AND USED XCARD DURING GANG SCENE CITING NOT LIKING GUNS. Is totally valid for players to question staff on. Besides, taking shit like that up with the players themselves is always a pain in the ass anyway.

      Staff should be well within their right to determine if people regularly hitting the xcard are doing so reasonably and not as some kind of weird scene control tactic.

      posted in Mildly Constructive
      Ghost
      Ghost
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