@Tinuviel A+greed = Agreed
Posts made by Ghost
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RE: Real World Peeves, Disgruntlement, and Irks.
@ZombieGenesis I hear what you're saying and I don't think you're wrong, but agree it isn't worth the fight.
Regardless of book definition, one issue in America right now is a number of people don't understand these terms. They dont understand that fascism doesnt mean Naziism, but that Naziism is a form of fascism. So when the term fascist gets thrown around, a lot of people go "what, that's ridiculous, I don't hate Jewish people!".
So when the term concentration camp comes to mind, our culture has used that term to describe Auschwitz. Regardless of the actual definition, the knee-jerk reaction to the term is WW2 genocidal labor camps. To further muddy the definition, the US rounded up American citizens into Asian internment camps (which, IMO is a bullshit term), and with changes to the US educational system, the history of these internment camps is largely based on who hunts for the information because it's not being taught in class.
Are the conditions on the border equal to WW2? No. Do they qualify as concentration camps? Yes. Are there people who will argue this because they don't want the Third Reich imagery exaggerating the reality of the situation? I think this is reasonable. Does something need to change for the better? Absolutely.
IMO it's a fucking disgrace that we still claim Ellis Island and the Statue of Liberty as national landmarks/icons. If you're not gonna live by the inscription, then pack it up and ship it back to Paris.
Give me your tired, your poor, Your huddled masses yearning to breathe free, The wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!
You can't rightly boast this and then be surprised when people show up going "Hey, I'm tempest-tossed."
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RE: Real World Peeves, Disgruntlement, and Irks.
To be fair, I don't think anyone is refusing to call these centers what they are. I think they've got their own outlook on it, where the dictionary definition grows a bit fuzzy, and whatever form that takes doesn't match 1:1 with what someone else thinks they are.
I'm not judging anyone, here. I'm just saying that in this era of "extreme no quarter given" often a disagreeing viewpoint get mistaken as a "refusal to admit" something.
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RE: RL things I love
Most Baller thing ever...
Reading the history of quiche on wikipedia while waiting on QA code validation.
Ain't no one gonna dare fuck with me. I'm the bawss.
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RE: General Video Game Thread
@Tyche I find it "interesting" that she posts her resume, effectively offering her services as a consultant to help video game companies avoid "problematic" content, but then also leads the charge on trying to publicly shame companies about "problematic" content.
"You need to buy my exterminator services."
"I don't have a pest problem."
...salesman presses a button on a remote control.
"You do now."Sarkeesian is a bit of a carpetbagger. Best of luck to her for publicly attacking the companies she hopes that will hire her.
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RE: What Types of Games Would People Like To See?
@faraday Agree 100%. The non-misery porn apocalypse genre (I.e. not Walking Dead or Fear Of...) are great fodder for RPGs. Mad Max is swashbuckling with car chases. The 100 is fantastic. Lots of good stuff there that isn't misery.
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RE: What Types of Games Would People Like To See?
@faraday said in What Types of Games Would People Like To See?:
I think at the end of the day most players don't really want to play the apocalypse
Perhaps my take on PC mortality is just my take on the genre itself, but on this above point I agree.
I've often heard "The Walking Dead" referred to as misery porn, and I think it's accurate for the zombie/apocalypse genre. Shit. Is. Miserable. Bands of terminally ill WarBoys kidnap people for fresh organs while their boss collects pretty women as his concubines.
Be it zombies or Mad Max (another good MU idea, that), my personal opinion is that the key to apocalypse settings is that survival is difficult. It's far easier to die than it is to thrive. From the genre we learn that every character (except Max) hangs on a set of scales. The question isn't IF a character will die, it's when and in the genre itself the death machine needs to be constantly satisfied to uphold that survival/apocalypse feel.
Even in Walking Dead, major cast members (no spoilers!) are done. Gone. Zombied. The point of the series would have been lost if Negan hadn't gone through with his game of "eenie-meenie-miney-deathByBaseballBat" because the core of the genre exists in the dread of knowing that death is coming and you hope it's not your preferred Final Girl. Risk is required for survival, but risk can be often fatal.
Respectfully, I disagree. To each their own, but I don't think that a zombie apocalypse game where the only time PCs die is if they choose to will ever feel like a zombie genre. You've got to make your players understand that life in the apocalypse is fragile, and if given the choice they'll always choose no risk.
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RE: What Types of Games Would People Like To See?
@Auspice Brain surgery without modern equipment done by candlelight? NO problem. Swish.
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RE: What Types of Games Would People Like To See?
@crayon I think the major difficulty with zombie mushes (as opposed to tabletop, where zombie games like ALL FLESH have quick character generation) is that zombie fiction is based around the deaths of major and supporting characters. The genre hinges on high danger/mortality where characters get bit, recycle with a batch of new faces, etc. I think it's fair to say that mushes are very anti-PC death. So zombie mushes have a lot of PCs trading clout on who is supporting cast, main cast, and would prefer the deaths be focused on NPCs.
I'm gonna say flat out (IMO) that because of this zombie apocalypse themes are simply bad for mushing altogether.
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RE: Things I've Learned Running Horror Mu
@Botulism said in Things I've Learned Running Horror Mu:
@Ghost I'm still holding The Wanker for you, if you ever decide to take the plunge.
Keep holding it.
God, never let it go.
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RE: Good TV
@Roz No spoilers, if you could? I know it's an older anime and I'm probably THE person who hasn't seen it, but ever since ADV went under and the DVDs are now either import-only or out of print (either way, $200+), I'm actually going to be seeing it for the first time this month
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RE: What Types of Games Would People Like To See?
@Cupcake said in What Types of Games Would People Like To See?:
I've always wanted to do a MUSH based on The Tribe, but playing kids has always been problematic in the MU* world, and in a really gross way.
It's almost like The Warriors, only with more mature behavior and worse fashion sense.
I remember the Tribe! Weirdly enough, the 100 isn't so different from the Tribe. You were there. Was the whole "young adult" thing handled pretty well on the 100 game?
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RE: Things I've Learned Running Horror Mu
Fuck there was a Killjoy archetype? That woulda been my jaaaaaaam
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RE: RL Anger
@Macha Realistically...?
If you talked to HR they'd probably just log the complaint, tell her to stop, and you'd go on with a slight stigma of a complainer. No need to rush to HR first week on the job.
However, all HR processes also suggest telling the person that what theyre saying isnt work appropriate, and if you don't feel comfortable you can always talk to your boss. Which, right now, I'm assuming is your trainer.
If I were in your shoes and didn't want to risk being that person, I'd just ask the trainer for a quick chat, let her know that X person was making some pretty rude side commentary about homosexuality, and ask the trainer to just keep an eye out for it. Which IS a level of reporting it to HR, but puts it in the arena of where it matters most: mouthy person's immediate workspace.
At that point, it would be in the trainer's hands, you'd keep the rep of someone who would go to their management before blowing the roof off of HR, and any follow-up called out by your trainer would be between the employee, HR, and the trainer.
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RE: Things I've Learned Running Horror Mu
I think altogether the people from HorrorMu should be proud. It's always great when a new approach pays off. Lessons learned is a practice I'm all about, and like any new invention you only know if it works by reviewing the test results.
I think mushing needs new ideas. Not that every game is same old same old (that's not what I'm saying), but the more new concepts get added in like new systems, web-based auto logging, web connectivity, new clients, and (imo most important) new attempts at ways to play, the better off I think the hobby will be.
Really, MU started on old UNIX BBS systems expanded for game rules. The base technology is antiquated, but that doesnt mean that it has to stay that way. Some of the base systems and UNIX-based codebases are so old that the dust has grown dust, but I like that I'm seeing innovation. Like any hobby, it needs to adapt to the changing times either or a play style or technological level.
Really, it's hard to remember that systems like these used to be accessed in the early 90s through dial-up POTS connection limited to 2-6 users at a time. BBS were the TOR of the day, and it's cool to see that right now it's become a mostly license-free RP frontier.
Done waxing poetic. Gotta be up at 3am.
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RE: Things I've Learned Running Horror Mu
@bored Well, one attempts diplomacy. I'll hit the flag button, though. Good day, sir.
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RE: Things I've Learned Running Horror Mu
@bored I found his post to be constructive and a sharing of his own perspective in a peaceful, non-combative way. Agree with him or not, he has a right to post his opinions on the Mildly Constructive board without being personally attacked for it.
I would appreciate it if you would tone down the rudeness as to not pollute what has been a fairly congratulative celebration of HorrorMu and the lessons learned with negativity. I'm sure the OP would appreciate it, too.
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RE: Things I've Learned Running Horror Mu
@bored said in Things I've Learned Running Horror Mu:
Amazing. This is such condescending bullshit from supposed Mr. Community Positivity.
Oh. Hey. Is that a personal attack on a Mildly Constructive board thread?
I'm totally not comfortable with personal attacks on the Midly Constructive board, which states in its rules of engagement:
You can call out an idea for being stupid, but not the person who came up with it. Do not make this personal.
Would be totally awks if you were attacking the forum owner/moderator with a personal attack on a board where it explicitly states not to do that.
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RE: General Video Game Thread
@Thenomain This game is going to be amazing, and CDPR deserves to be considered one of the top game studios these days. I'll be preordering for sure.
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RE: RL things I love
I dont understand a word that you just wrote, but I salute your victory.