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    Posts made by Ghost

    • RE: General Video Game Thread

      @egg said in General Video Game Thread:

      @Tempest Oh yeah, they'll probably do something dumb...but that gameplay demo got me legit excited. So far, they seem to be fucking it up less than I thought they might.

      I'm torn. Part of me wants the same ffvii experience, just with better graphics and gameplay. Another part of me doesn't want the exact same story as before so that there are some surprises.

      I have a feeling there will be changes due to the size and complexity of the game, as well as the fact that it's releasing in phases. If those stick to the same idea/feel/visuals as Advent Children, I don't feel like I could be disappointed. The big one will be Aerith. If the story remains the same only with better graphics, i feel like the impact will be more interesting than before. HOWEVER, I will be expecting it and would be pleasantly surprised if it flipped to Tifa or some other plot twist.

      I also prefer Barrett stays Barrett.

      posted in Other Games
      Ghost
      Ghost
    • RE: General Video Game Thread

      @egg said in General Video Game Thread:

      @Ghost Real fans call him Nanaki. 😉

      ohhhhhhhhmotherfuckerdidyoujust???

      lol ❤

      posted in Other Games
      Ghost
      Ghost
    • RE: What Types of Games Would People Like To See?

      Sci-fi games are basically the technological opposite of high fantasy games. The reason why sci-fi RPGers love gear is because the settings are usually about stuff. X-wing starfighters, lightsabers, cybernetic eyes, cool guns, nano-gadgets.

      IMO it's the same thing as fantasy RPGs being all about scrolls, flaming swords, magical horses, and magical potions; just a different level of tech.

      Either way, both fantasy and sci-fi are typically about normal people using the setting's technology to become more than the average Joe to do things the reader cannot do in real life.

      posted in Game Development
      Ghost
      Ghost
    • RE: What Types of Games Would People Like To See?

      Allow me to reinsert my "Some mushers are people who want collaborate writing using RPG IPs as source and OTHER mushers want tabletop RPGs with associated writing" argument.

      I think in any RPG, players tend to want to weigh their progress. For some games it's leveling (D&D, d20), others it's dots on systems with no level (WoD), and some systems utilize gear bonuses to supplement stats so that ultimately you can prioritize gear over attributes (Shadowrun, Cyberpunk). Rifts is a mess of levels and gear. Omfg Rifts.

      Anyway, D20 Saga SW was more gear/levels. D6 SW was more dots/pips. Your typical TT RPG person will always expect some form of advancement as a reward, and each game system makes it pretty clear what form advancement comes in. D&D has spells/gear/xp, Shadowrun has xp/nuyen/gear, etc.

      My point/tldr: Most people who are there for writing/story usually care less about levels and gear, whereas TT RPG minded people often need things added to their sheet to feel like they are keeping up with the rest of the wolfpack.

      Edit: @Three-Eyed-Crow and @faraday posted while I was writing this and I think those comments play in nicely to my point. BSG had a system that was low on gear but had an advancement/xp system, which I think was a workable middle ground that kept the dice-minded people happy in terms of advancement, whereas people who cared more about story, like 3EC, weren't bothered by the lack of crunch.

      posted in Game Development
      Ghost
      Ghost
    • RE: General Video Game Thread

      @Tempest said in General Video Game Thread:

      Please don't fuck up Red XIII

      If they fuck up Red XIII, you will have my axe.

      I will join you on this quest to Japan to fuck a brother up. I would literally swear fealty to Red.

      posted in Other Games
      Ghost
      Ghost
    • RE: What Types of Games Would People Like To See?

      Actually, the more I think about it the more I like this idea:

      The Xavier Institute is now X-Club: A YMCA styled youth outreach/powers control program/orphanage that has control of floors 155 and 156 of "Medford Gardens", which was once intended to be a luxury arcology but turned into a projects/sprawl filled with drugs and gun running.

      When there is trouble, Judge Barton and Judge Danvers are sent to serve the public interest...

      posted in Game Development
      Ghost
      Ghost
    • RE: The Basketball Thread

      Also: Congrats on Canada for winning a "WORLD CHAMPIONSHIP" in one of the leagues the States auto-assumes US dominance in by rote of 99% of the teams being in the US.

      When was the last time? 92-93 Blue Jays? Good on them for winning the WORLD series for the WORLD championship in baseball, which the US had dominated the WORLD in since its inception.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: General Video Game Thread

      @Ganymede said in General Video Game Thread:

      @Ghost said in General Video Game Thread:

      Duck Tales NES music > FF6 music

      I like The Advantage's covers just as much as anyone else, but you're completely off.

      Oh I know, I'm just being a dork

      posted in Other Games
      Ghost
      Ghost
    • RE: RL things I love

      When you get a drinking horn for your birthday, fill it up with rum & coke, and...your SO and her girlfriends run off with it to giggle and make lewd jokes with it.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: General Video Game Thread

      Fuck allayall.

      Duck Tales NES music > FF6 music

      posted in Other Games
      Ghost
      Ghost
    • RE: What Types of Games Would People Like To See?

      I just thought of a Marvel-themed game set in Mega City One from Dredd. This thought made me very happy.

      Gangs of mutants and Avengers-themed judges fighting it out across one or two massive 2000+ foot tall "blocks" consisting of about 75,000 citizens, each contained with their own gangs, drugs, shopping malls, tattoo shops, people being thrown off the roof, etc. Quicksilver getting dosed with Slo-Mo....

      Na-Na-nananana-nerd bonerrrrr

      posted in Game Development
      Ghost
      Ghost
    • RE: A fully OC supers MU

      FYI.

      There have been previous attempts at using M&M (at the time it was 2ed) for mushes, as well as the newer Margaret Weis MSHRPG system on superhero mushes. Both had issues maintaining a playerbase because the majority of superhero mushers are either used to (or prefer) the diceless/freeform "stat description" system.

      While I love M&M and MSHRPG, you may want to poll or get an idea who would step across that picket line for an OC-only game. In my experience you may have high interest in the game idea, but choice of dice system or its complexity could hinder that.

      posted in Game Development
      Ghost
      Ghost
    • RE: RL Anger

      @TiredEwok said in RL Anger:

      Recently I had to have my oldest admitted to a... mental facility, for the lack of a better way to put it. I am conflicted by what I had to do. On one hand, he is finally getting the help he needs and this is going to help get the ball rolling with getting him on SSI-D, insured, etc. But, on the other hand, I miss him, I want him home, I am scared shitless that he'll be angry at me for doing this to him, scared about the medication... so many fears, still.

      I know that I'm late to this, but I'm more intimately aware of this process (family member, committed, etc) than I'd care to expound upon, but I have some information that might be vital. Lessons learned are still bumpy, but this advice might save you some surprises.

      1. Ultimately, if this is a minor, you will have control in terms of SSI, services, etc. If this is an adult or a minor about to transition to an adult, be prepared for a few things.

      ONE: SMI will assign case workers who may or may not be good at returning calls. This could end up in SMI benefits (housing, rides, food stamps), but these things also require upkeep (you have to regularly re-apply for food stamps, for example). Be prepared for an overwhelmed person not being good at keeping on top of their own SSI benefits. Do what you can to be signed on as someone with authorization to call these people, or at the very least get and keep their numbers to assist with calling them if needed.

      TWO: It may be difficult, but if you don't have legal authority to make decisions, ultimately whether or not an adult programs on SSI is either a matter of their willingness or Power of Attorney. Depending on the level of mental illness you may want to consider whether or not this is a power of attorney situation.

      1. Regarding therapy...

      Basically, at this point you gotta shake off the shock and awe of having to commit someone. At this point, psych are going to start talking program. Good questions to ask the psych are "What can I do as a parent to aid in the therapy?" and "What signs should I look for before seeking more help?". Most states have on-call crisis programs. Save those numbers, too. If the kiddo is aggressive, violent, or depressed, simply listening and not challenging what they say (regardless of how ridiculous it may be) is more valuable than trying to fix the problem. Psych/counseling working alongside asking psych/counseling how you can support whatever program they're on will be more valuable than actual parenting.

      1. Maintaining sanity...

      It sucks. It's scary. It's depressing. If you or any spouse in the situation are struggling, there are support groups for parents of kids with emotional problems. These can be wonderful, because they're adults just like you (and myself) who have this whole realm of "So what happened last week?" that you don't want to share with friends and coworkers. They can be a good support network. Crisis/therapy hospital will have information on these groups. You may also find them online.

      Like anything, this stuff is one day at a time. You can only do as much as you can, and like a lot of parenting things, sometimes their safety is more important than them thinking you're an asshole. You just have to keep explaining that you do what you do out of love and are willing to listen. These things take time, and your job right now is to do everything you can to make sure you support making sure that kiddo gets the time they need to get through this.

      I empathize. My last trip to one of these places was 3 weeks ago. If you want more advice, feel free to PM me. I've had to walk someone through the SMI/disability process, programs for housing, food stamps, etc (at least in the USA). At the very least I'm someone who wont judge.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: RL Anger

      Random thought:

      "I wonder if Data from Star Trek ever became sentient enough to be sick of his job, and then had to go to the retirement ceremonies for Picard, Riker, Troi, and LaForge. Then by the time they got around to Wesley Crusher's retirement he was like: Yanno what? Fuck you guys."

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: What Types of Games Would People Like To See?

      @Sunny @Arkandel True, I mean even with commitments/pledges there would be no guarantees. Mush interest can be a fickle beast per person as there are plenty of other factors (with varying degrees of importance per individual):

      • Who is making the game?
      • Who is staffing?
      • Is <name of person they don't like> playing/staffing?
      • Other stuff.

      It's just an idea off of the top of my head, but perhaps I'm thinking in very simple terms. Just a simple: "Hey, I'm making a FARSCAPE game! If I code it using X system and you feel good about who is on staff, are you willing to come give it an honest try?"

      I figure if it's 2 yes and 25 no then...go fish? Just simple interest pre-polling but with a slight emphasis on "pre-order".

      posted in Game Development
      Ghost
      Ghost
    • RE: What Types of Games Would People Like To See?

      @Sunny said in What Types of Games Would People Like To See?:

      @Ghost said in What Types of Games Would People Like To See?:

      @Arkandel said in What Types of Games Would People Like To See?:

      @Ghost Like there is a ton of potential game-runners/coders able and willing to take input from the masses about where they should invest their time? 😛

      I kid - mostly.

      Lol right.

      Mushing is 98% players to 2% coders, so the reason I proposed that idea is that making a mush takes time and effort. Maybe securing commitments to at least trying it out for 30 days will help a game launch.

      Is this approach something that would help you make a game?

      If I were inclined to make a game? Yes.

      I would want to know that the idea was desired and get an idea as to who would pledge to try it out. I'd base the level of interest against the amount of time and effort put into making the game to determine whether or not the effort is worth it.

      posted in Game Development
      Ghost
      Ghost
    • RE: What Types of Games Would People Like To See?

      @Arkandel said in What Types of Games Would People Like To See?:

      @Ghost Like there is a ton of potential game-runners/coders able and willing to take input from the masses about where they should invest their time? 😛

      I kid - mostly.

      Lol right.

      Mushing is 98% players to 2% coders, so the reason I proposed that idea is that making a mush takes time and effort. Maybe securing commitments to at least trying it out for 30 days will help a game launch.

      posted in Game Development
      Ghost
      Ghost
    • RE: What Types of Games Would People Like To See?

      Idea...

      (ALSO, I apologize if I derailed @ZombieGenesis . I didnt mean to imply anything about the # of games you make, but was thinking more along the lines of "How can we find out what a highly desired game is AND ensure some attendance?" Which leads me to...)

      ...I wonder if we could approach new game ideas with polling? Kind of like a non-paying Kickstarter where you ask players to commit to 30 days of play "if I build this game...?"

      So rather than ask "what do players want to play?" it becomes "If I build this shit, are you willing to commit to 30 days of play?"

      posted in Game Development
      Ghost
      Ghost
    • RE: What Types of Games Would People Like To See?

      @ZombieGenesis Constructive, here...

      So I see you often spinning up new games and then "few people came" gets mentioned later. This very well could be that the right IP/setting hasn't been picked yet, but I'm getting the overall question here is: "Will picking the right setting/genre result in 10-15 unique IPs sticking around?" I think the answer to that may require you to privately poll some of the players on your games to find out why previous efforts didn't result in that.

      You can make new games or poll for what people want to play all day long, but if those 10-15 unique IP logins aren't staying, it likely isn't because of the choice in game itself.

      posted in Game Development
      Ghost
      Ghost
    • RE: What Types of Games Would People Like To See?

      @TNP said in What Types of Games Would People Like To See?:

      I'd love a Valdemar game. But Mercedes Lackey has forbidden them. Not sure if that's changed at all.

      It hasn't.

      posted in Game Development
      Ghost
      Ghost
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