@Wretched @jaded Wraith was freakishly underrated, and the closest I got to seeing Wraith after the game fizzled out was the Abyssal Exalted stuff.
I loooooved Wraith. Loved that other players played your Shadow and would fuck with you.
@Wretched @jaded Wraith was freakishly underrated, and the closest I got to seeing Wraith after the game fizzled out was the Abyssal Exalted stuff.
I loooooved Wraith. Loved that other players played your Shadow and would fuck with you.
@Alamias said in General Video Game Thread:
@Ghost said in General Video Game Thread:
We're gonna get details on this, this weekend...
Back in the day of Vampire: The Masquerade: Bloodlines, Cyanide Studios had planned a Werewolf follow-up. I wanna say around 1997/98 it was planned, but the project got shut down. Fast-forward to NOW, where Paradox has the IP. All of the sudden we are getting Bloodlines 2 and fiiiiinally a current-gen W:tA game.
This is absolutely happening. A W:tA game is coming. By the end of this weekend you may even have a trailer.
Nerdy correction: Cyanide wasn't making the game in 98, it was Capcom. There was a PC game attempt that also failed due to another studio going under. Some studios have been working at this game for a while and failing, but it appears that we now have something to actually play.
I'm not a huge fan of Cyanide Studios, but so long as it isnt some microtransaction overhyped cell phone game i'll be buying this game, if even for collection's sake. Then again you never know, Cyanide may have hired some hot talent or bought on to some hot engine and this could end up GotY.
We're gonna get details on this, this weekend...
Orange Cassidy is the most fun thing to happen to Pro Wrestling since Joey Ryan's dong.
If this article I just read is true, then Gearbox is doing something smooth as Hell for Borderlands 3.
Borderlands 2 was released in 2012. Borderlands 3, the chronological sequel, is getting relased in 2019.
Would it be slick as Hell to release a FREE DLC for a 7 year old game across all platforms? A FREE DLC for all that will be a connecting piece between Borderlands 2 and 3?
Yeah, IMO that would be PR/fan service gold.
@Dreampipe said in Pro Wrasslin':
"Hey guys should we protect our necks?"
NJPW: "Hahaha nope."
OMG NJPW is freaking brutal.
Sidenote: AEW DoN was awesome.
A GM once surprised my SO and I (well, my SO's character, but I got to witness) with a "roofie/video camera" scenario at an IC house party in Beverly Hills.
Our "X-card" was our feet in his ass.
@Lotherio I get ya. I'm not backtracking really. I just had a bit of meditative thought over my FOURCHATA (fuckyaself, @Auspice) and wanted to throw out that stream of consciousness or whatever it was.
^ Ghost: "Social thought stuff pondering WALDEN WAS RIGHT transcendental stuff"
I was giving this some thought this morning while I was drinking my quad-shot dirty chai and listening to the radio in the car. (not an important detail).
I THOUGHT WE AGREED COLD BREW WAS KING.
YOU LIED TO ME.
I got a new thing now.
4 shots of espresso. Chai tea. Milk. Little bit of cinnamon.
I call it the "Fourchata"
Not entirely, no, but lemme spit this.
^
These days we're seeing what feels like an increase in social control mechanisms. More defined rules as to who can say what, what can or cannot be said, and who has the right of way when it comes to a disagreement regarding said social rules. Sure, societies have always had these kinds of things, but I'm noticing now more than I ever have that the number of things that I apparently am not allowed to say or have no right to do seems...more in the forefront?
No Social Dice
So, let's look at this. Mushers typically don't want social dice (and telepathy rules) for a few reasons. 1) Because they don't want creepers to use it to justify being allowed to do things that they're not comfortable with and 2) Because they don't want to be told what their character believes, wants, or has to do based on the game system. It creates an uncomfortable series of possibilities that are ultimately based around the player being committed against their will to the whims of an IC or OOC system. The x-card isn't entirely the same as people's aversion to social dice, but I believe it's in the same "spirit family", if you will.
The X-Card
I was giving this some thought this morning while I was drinking my quad-shot dirty chai and listening to the radio in the car. (not an important detail).
I think it's fair to say that the "X-Card", given the social climate, falls into the category of yet another social control mechanism designed by the eye of the beholder to want the guarantee that when they say "stop" everyone "stops". That seems to be the commonality between many of these social control mechanisms: "When I say stop, you stop, regardless of whether or not you agree with me". Because we can't seem to argue religion, race, or politics, but oh how many try to force the other side into being not-allowed to partake.
Let's be fair. The X-card concept seems to accept the fact that you will never be able to entirely guarantee that something "triggering" will never ever ever happen in an RPG, but it's a system designed to both relinquish and provide control of the conversation; yielding the "right of way" to whomever doth presseth the cross. I think with enough meditation on it, that's what it is, isn't it? It's not truly a system that addresses social communication and how to properly behave in a role-playing game (or even work ahead of time to make sure everyone's comfortable), but it's a system designed to provide a modicum of control to the person who feels (for good reason or selfish) the need to assume control of the conversational/creative behaviors of ACTUAL people.
So... (here's my dismount)
...could it be said that for the same reason people are uncomfortable with the use of social dice there could be some correlation to the reasons why they would be comfortable using the X-Card, but aren't paying enough attention to the fact that on some level the X-Card is in the same category of the very thing they hate about social dice? (i.e. No one wants to be controlled, but it's better to hold the reins than to be strapped to the wagon?)
Just had an interesting thought:
Players on games dont like "social dice" because they don't want to have it dictated what their character thinks/believes/or has to do based on a failed social check.
If the above statement is true, is it acceptable/hypocritical to promote the xcard, which effectively works like a "critical hit" social roll on the other players?
My point: RL communication is not an RPG that requires an icon on a table and a coordinating Google writeup on how to use the system.
@Ghost Viktor and Petra are my jam, especially after watching interviews with the actors.
Yeah. Viktor and Petra are the shit, too. Man, that finale. I was looking forward to seeing how they were gonna make it through that one thing that happened...
By they I mean Petra and Billy, who I think are a great ship.
@Ghost The showrunners have already announced they're shopping it to other networks. Cross your fingers.
Good, because Maria deserves better than Marcus and that dumb shit didn't know how good he had it.
@surreality I think this is a good example of something that cant be hashtagged for content and could come up in game in that "xcard this shit" way. I also think I own 3+ RPG books that have systems for this specific thing (Mutants and Masterminds being one of them) and 20+ games with systems on how to handle suffocation.
Having said that, I think this is absolutely the kind of conversation the V5 team was writing about when they suggested session 0 be a conversation about the group's preferred nogo points so that the GM wont depict it and the players might agree to simply not use it in combat.
@surreality I know
Deadly Class was one of the few newer shows that I was genuinely in love with. Now I'm gonna have to buy it on disc.
FUCK
SyFy just announced that they cancelled "Deadly Class".
That's fucking trash; that show was brilliant.
@Thenomain Yeah I mentioned V5 brought up the X-card as an option a few MSB thread pages back. That whole section of the book has a lot of good material as to how to handle the issue of content with lots of methods.
Their key one, which I really like, is at SESSION ZERO the group discusses their list of no-go points and their preferred coterie list of morals.
Those poor guys got wrecked. They put a lot of good work into how to handle extreme content, that not all aspects of canon needs to be followed, that they don't support RL monsters, and despite all that it's gonna go down in history that they were allegedly a bunch of Swedish alt-right neo Nazis who were apparently so alt-right that they created an all Islam faction, a progressive SJW Gangrel canon character, and a rogue group of women at the helm of a new worldwide Tremere sect who chose to break out of the male dominated "boys club".
There were so many interesting ways to play, some of them with inspiring progressive ideas and yet...
Anyway /rant. Entitlement thread stuff.
But if y'all can get a snippet of the chapter where V5 addresses this it might be some amazing ideas/wording for MU/wiki sites.
WoD is just altogether bad for X-carding.
D&D is far less edgy. WoD is not a great place to implement the X-card altogether, as some of these entries are jokes, but others are central to theme and/or character design.
@Lotherio That's reasonable. This isnt a problem for my RL group because we know each other well and try to stay in genre. Our house rules (that we made together) are pretty simple: