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    Posts made by Ghost

    • RE: Game of Thrones

      I will reiterate my prediction from a few weeks ago that this short 6 episode final season was going to feel very:

      AAAAAAAAAAAndABunchaStuffHappenedThankYouGoodbyeTHE-END!

      This story is wrapping up at lightspeed pace.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: The OOC Masquerade ?

      @Lisse24 said in The OOC Masquerade ?:

      @Ghost Maybe someone should try a game that has a wiki, but not player pages. I dunno if it would be successful, but I'd like to see what effect it has

      I'd be curious, too. I'd like to see a game that stands more on writing than sticking pictures on a web page. In fact, I think it might actually clear out some of the crappy players because the level of effort required would lift a bit.

      posted in Game Development
      Ghost
      Ghost
    • RE: The OOC Masquerade ?

      @Seamus said in The OOC Masquerade ?:

      Back in the days of yore, it was something that we took very seriously. Staff was to code everything to keep the masquerade as secret as possible. But the trend toward openness has started -- we'll call it transparency. Is this something to even consider when starting a new project, or is it just something that is ok to break now-a-days. To some degree, I am in the camp of why bother with it anymore, but something, and I really don't know what, keeps me from just nuking it all together.

      So what are the hive mind thoughts on this?

      I may not be a part of the hive mind, but I can opine on this.

      IMO, wikis and PBs have done more damage to mushing than good; doubly so wikis when it comes to WoD, as I think they've normalized some bad habits.

      WIKIS: I think they're decent for coordination, listing of rules and policies, and character information for games without secretive masquerade-type elements. I think they're amazing for game logs. Having said that, I think they've also normalized some aspects metagaming and wiki-stalking. In terms of the masquerade, I think wikis have made it so that people can choose to avoid players based on what their wiki says ("His wiki says he's a cop, and my character is a crime boss, so even though his character is just hanging out during the scene, I'm going to leave it") or the opposite (The infamous quasi-OOC bang list).

      PB: I won't proselytize on PBs all that much, other than to gripe that thanks to PBs, some people won't role play with frickin Milla Jovovich because of some bad experience from 2009, and apparently the same 100 faces exist in every game thanks to PBs. It's a writing hobby. Create faces and personalities. Dont just play ChrisPrattStarLordWerewolf, and for the love of god please stop dangling "hot/interesting PB" as bait to encourage role play. Far too many people draw to PCs by who their PB is, and I think it's garbage.

      If I had my way, wikis would be for game logs and game information, but would nix character pages and PBs altogether. It's a writing hobby. Wanna see what a character is like? Write it. Wanna describe what a character looks like? Write it. Wanna know what clan Lucretia or Donovan are in? Get the fuck on the grid and find out.

      posted in Game Development
      Ghost
      Ghost
    • RE: Game of Thrones

      ***=Spoilz***

      click to show

      @Roz said in Game of Thrones:

      Oh yeah, like, I don't think they're really doing a GOOD JOB of this final season in general, but the upswell of sentiment that this came totally out of left field for Daenerys is...not correct. You're absolutely right that she's been a conquerer ruling with fear and violence for seasons now. Generally it's just that it's been a bit more contained and directed at people we want to die. But she's been a "I will end all tyranny!" tyrant for a while now.

      Right. If you look back, it's been about 6.5 seasons of "If they struggle, murder them" Dany. If you look back and really think about it, she's basically the fable of the scorpion that asked for a ride across the river on the duck's back, then halfway across stung and killed the duck, claiming "what did you expect? I'm a scorpion."

      What Dany did was 100% true to her character in both the books and the show. Sure, people sympathized for her treatment by the Dothraki and her brother, emotionally agreed with killing the slavers and freeing the slaves, and assumed she was a heroine for being alongside characters you loved like Tyrion, Barristan, Misandei, Grey Worm, and sometimes Jorah BUT...

      ...I think it was beautifully handled. Just like all of them, you were parallel to her interests, almost to the point of forgetting that she is a dragon with 3 dragons who has been melting her way through the story by flamefucking anyone who stood in her way.

      In spirit, we always loved the Starks. We always knew they were the heroes of the story. For a brief time, we sought hope in Dany, and just like Jon Snow, tonight we remembered durr, right, she's been megalomaniacal in methodology all along. She threatened Tyrion with dragons. She promised to burn Varys alive if he ever betrayed her, and she did so because he sided with the people over her.

      I think they did a great job on this episode.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Game of Thrones

      ***=Spoilerish***

      click to show

      While it's no surprise to me than fan base entitlement will probably scream about tonight, I'm gonna offer a perspective.

      I think it was a great episode.

      It's important to remember that while not every character may be getting your perfect ending, this episode held true to the characters in a way that I think was important.

      1. Jaime's weakness has always been Cersei. They came into the world together. Disappointing, but true to the characters. Jaime was never strong.

      2. Sandor always knew he couldn't beat his brother, but he wasn't about to let Gregor live.

      3. Varys always sided with the people over crown.

      4. Dany has ruled with fear and violence ever since the dragons hatched. The mother of dragons was a dragon; a Targaryen. She has rarely been merciful and the center of her own world. Did she really become a villain, or was she always a villain that the viewer simply had sympathy for?

      Sadly, I worry that people who expected this or that from the show are going to rage and spray piss everywhere because the writers never consulted them on what they wanted. I think this episode was true to the story, but predict that like every show these days people are going to fail to realize that they set themselves up for disappointment and demand every...single...time.

      Really, though, I liked it.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: City of Shadows

      Idea: Perhaps a different approach needs to be concocted for WoD MUs.

      One thing I've noticed is that single sphere-type nonWoD games often have some pretty good cohesiveness. Take the BSG games, for example. I've also heard good stuff about HorrorMux. There are lots of other examples.

      I've noticed that multiple sphere games (be they factions, mostly houses, or supernatural types) begin as LETS TRY TO KEEP THINGS ORGANIZED and very quickly fall into FUCK, I DUNNO WHO IS DOING WHAT AND I'M NOT SURE IF 3 OR 4 FACTIONS ARE EVEN PLAYING THE SAME GAME. I've seen this happen in Star Wars games with Republic|Empire|Sith|etc factions, Firefly, WoD...

      (anyone remember the Star Wars Mandalorian pirates in hip-hugging blue jeans, lip gloss, and baby doll tees?)

      What the single sphere games have in common is usually a tentpole metaplot designed for all players to involve in, but also have mutual stake in. When you spread out your players, as well as their interests, some players simply don't understand that the further they distance from the GM-run realm, the less viable their characters are despite the players still wanting to have a meaningful impact on the game.

      Rhetorical Idea: I know some people are die-hard Changeling fans or Vampire fans, but would more staff metaplot and less sphere options create a more cohesive gaming experience?

      I'm talking about the classic VtM setup, for example, where everyone is either a vampire or a ghoul. Staff may control the Prince over the city. PCs focus on clans and coteries within the city. The problems of the city become the metaplot that EVERYONE has stake in. Werewolf NPCs are sniffing territory, ghosts in the subways, vampire hunters in the city, shifting mortal politics, ancient vampire rumors living in the sewers, the Ventrue Justicar is visiting...all with Storyteller cohesion focusing on clan leads as opposed to spread out sphere admin.

      Have places tried this? Feedback?

      I just can't help but feel that sometimes the spread of spheres actually seems to make it harder to get a large group roleplaying together, as well as getting an entire cast of characters to give a shit about something.

      ETA: I know that WoD works this way. I.e. This game focuses on the lives and times of the Kindred of Chicago where Werewolves and Changelings are visiting plot devices to explore. Then, if so inclined, you don't open the game to Changeling Pcs, but instead create a second venue/game altogether where Vampires are the NPCs and all PCs stick together. I know this works with LARP and TT. So...run it like a LARP.

      posted in Game Development
      Ghost
      Ghost
    • RE: RL things I love

      @Cupcake said in RL things I love:

      I just learned something mind-blowing - although admittedly it has no real relevance to my life, unless I go to a convention and meet the guy.

      My 11th great grandfather is a fellow named John Harington, who many people credit with the invention of the flush toilet.

      You know who else is a direct descendant of John Harrington?

      alt text

      So I can be all, "Hey, cuz!"

      (Does this make me a Stark or a Targaryen or both?)

      If you were his aunt, you'd have a shot at tapping that.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Songs on a Theme

      @Auspice Rain: Dobie Gray "Drift Away" reminds me of sitting on a porch with a light rain going on, having a beer.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: City of Shadows

      @Taika I think there's a worthwhile conversation there about game cohesion.

      In truth, WoD was designed to involve 1 ST at a table with x# players consisting of either PCs of ONE supernatural type or a small spread. (I.e. 4 vamps, one mortal)

      LARP expanded it to focus on 1 or more STs at a venue with a larger number of players, usually all the same super type, and could interface with other separate chapters (note:separate) for coordination purposes. These chapters also followed a unified ruleset. These LARPs typically did not run multiple supertype venues all in unison, but with some coordination and occasional cross-over.

      So with all of this in mind, what is a good answer for spreading out so many STs across so many players, with coordination, across so many spheres? I dont know, but my initial gut feeling is to treat the mush like a single sphere LARP with less sphere options but more ST oversight.

      posted in Game Development
      Ghost
      Ghost
    • RE: City of Shadows

      I think the reasons why the hurdles got so stringent are because WoD has two kinds of players (when it comes to sheets and dots)

      1. I want to explore my character discovering and learning through IC experiences

      2. I need renown 5 for this one gift, and if I get that gift and apply it to my other skills and merits I can do parkour ninjustu with a claymore and ride a motorcycle in full blown Crinos form. So fuck it, let's check those renown boxes off.

      #2 is why these games got in the habit of making players to through hoops for renown. Some players want the dots more than they want to earn/justify them.

      I'm a personal believer in requiring story development to justify the deeper dots on a character sheet. This requires ST oversight, which is something that's very important to the system(s) <oWoD, nWoD, v5>. Unfortunately, the more distanced STs and staff get from whats going on ICly, especially given dozens of players at a time, this gets more difficult.

      Sadly, it's the truth: WoD was designed to have an ST in place most of (if not all of) the time. So you're gonna run into logistics issues with the MU format.

      posted in Game Development
      Ghost
      Ghost
    • RE: General Video Game Thread

      Fucking SEKIRO, man. It's like a gloriously abusive relationship.

      I will spend HOURS retrying to fight the same boss over and over and over. I die. I die. I die. I almost win. I die 10 more times. Almost win again. I die 10 more times.

      AND THEN?

      I climb onto the back of the horse mounted Samurai and ram my katana through his throat, throw him to the ground, and collect my XP and it's like...


      DOANFACE, BITCH.

      So fucking rewarding, but 30% of the time it's OMGFUCKTHIS. WHY? Because it's challenging, doesn't promise you a win, and you need skills to play it.

      I love games made by FROM SOFTWARE (Dark Souls, Bloodborne) for this, but at the same time they're some sadistic bastards.

      posted in Other Games
      Ghost
      Ghost
    • RE: Game of Thrones

      @Arkandel said in Game of Thrones:

      Spoiler-free but can we all agree the music score not just this season (although that, too) but for the last several years has been knocking it right out of the park?

      What an incredible soundtrack GoT has. I can't say enough about it. These people are so good.

      Ramin Djawadi pretty much scores everything these days. He's fantastic and I love his use of cello. Reminds me a lot of the cello in Dark Souls/Bloodborne/Sekiro, which is burned into my memories.

      Ever. Y. Thing.

      Pacific Rim, GoT, the Strain, Westworld...

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Game of Thrones

      @Arkandel Haha Haha Coin and I had it out recently, wasn't gonna go there.

      Yeah, I was telling someone RL a few days ago that the reason we haven't seen Edmure since Red Wedding (last we heard he was in a Lannister cell) is probably because Tobias Menzies is playing the lead role on The Crown and he's too busy with that to reprise a character that hasn't been mentioned in years.

      So fans might yell "Where the fuck is Edmure?!! #Riverrun" and the answer might be that this ending simply won't touch a number of things.

      We both agree. I suspect the die hard fans will have questions left over, which GRRM will claim to be writing in his novels, the next of which is probably coming out in 2056.

      Not a spoiler. So no tags. We might see Edmure; it's anyone's guess, but I think we won't.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Game of Thrones

      @Arkandel I'm not Coin.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Good or New Movies Review

      FYI it's been reported that Spyglass Entertainment is revitalizing HELLRAISER. They'll be working with Clive Barker and it will be penned by David S. Goyer (Dark Knight).

      Break out the war drums and chant "Doug Bradley".

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Game of Thrones

      My prediction...

      ***=Presto! Predicto!***

      click to show

      Game of Thrones goes down in history as a show that ended too quickly. As in: 5 episodes wasn't enough.

      As in: The Battle at Winterfell and the Battle at King's Landing will move too quickly and people will feel like not enough was addressed.

      As in: Season 8 will go down in history as:

      AaaaaaaaaaaandABunchaPeopleDiedThenEpilogueTHE-END!

      I have a feeling all of this stuff like: What about the Prince who was Promised? Who is this unnamed Dornish Prince? What the fuck ever happened to Edmure Tully or Ellaria Sand? Where is Nymeria? What about the Reed family? I feel like these things will likely not get addressed and hardcore fanpeoples are going to be in Thanks, we liked it, but it was too quick and not thorough enough for our 2 billion theories and love for x or y fringe character mode.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Game of Thrones

      I wanna see Cersei and Danaerys fight.

      And by that I don't mean "dragon vs mountain", I mean Cersei vs Danaerys in a fuck you too, bitch showdown where two characters who are about as martially proficient as Gilly the Wildling choke the fuck out of each other.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Game of Thrones

      Hey so....

      ***=Spoilerificish***

      click to show

      Who's ready for Dany to turn heel?

      She's becoming her grandfather and is running out of friends.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: RL things I love

      I will give results.

      Yanno that really is the worst thing ever, really. Having external meats is the worst when you jump onto something and end up kinda crushing one.

      😞

      Sittin on your balls is like...

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: RL things I love

      I don't wanna jinx it, but I might get to literally jump into a bathtub full of orbeez today.

      Life is good.

      posted in Tastes Less Game'y
      Ghost
      Ghost
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