@Jeshin said:
That being said roleplay is roleplay. I certainly have my preference as to the environment for participating in roleplay but that's like saying you enjoy reading a book in a quiet room or with a soundtrack that compliments it or outside. It's just the manner in which you prefer the experience to occur. But then again I don't speak for the entire MUD community or the RPI community, only the Optional Realities community so you know... Grain of salt and all that.
OR the ice cream/cake/whatever thing, but yeah. We're all over the which is better conversation and I'm glad you agree!
I would say the 2 biggest differences between MUDs and MUSHes is our OOC policies. Some MUDs have OOC channels but they require you to have the narrative playout purely through IC events. Meaning you cannot go OOC I'd like to become a cop in the local PD. You would have to take IC steps towards letting people know you wanted to be a cop in the local PD. Meanwhile on MUSHes the collaboration (in my experience thus far) is more in the path of least resistance. I want to become a cop in the local PD. Great, lets cut out the busywork and get you right into a story arc that may or may not facilitate that. No muss, no fuss.
I'm gonna have to say that on my MUD experience this one is a nope. Perhaps on some MUDs there is no communicating with staff about "I'd like to do this thing, how do I do it" but on some there absolutely is. Not a channel for it, but you can absolutely take OOC steps on some games to tell the staff your goals and have them give you feedback on what IN CHARACTER things you need to do to make that occur, which is not disimilar to a MUSH. Now if the 'position' or whatever a character wants is one that would only be granted by other PCs...then -ideally- on many MUDs you go after that IC only, using the avenues that are provided. Ideally, because as we know the whole 'players don't communicate using ooc methods' is an 'ideal' for some games but rarely and sometimes never a truth, thus telling the person who is head of Faction X OOC that you want in and having the head of Faction X give you some ideas about how DOES occur on MUDs, its just perhaps occurring on IM/Skype/whatever the kids use these days. My experience has shown collaboration on both MUD and MUSH, the question is just where it is happening. I have also seen people attempt to achieve X -purely ic- on both MUD and MUSH, it just depends how clear it is on how that can be done, and how much a particular player enjoys discussing their plans OOC. The idea that a MUD has only an in game ic narrative though is a myth. Its whether collaboration is the cultural norm, or whether it is done offsite.
The second biggest difference (or the biggest big difference?) is that a lot of MUDs have coded NPCs which have coded combat abilities. MUSHes (normally) do not. This creates a pretty big experience gap between both games that can lead to one viewing the other as less serious. And brings up the "gameplay" term which is loaded.
Yes. This one I'll agree with. Most MUDs have 'mobs' or whatever you'd like to call them, and you can fight them to gain skills in whatever way MUDs have for you to gain skills because THAT is an absolute totally true difference (or potential difference) between the styles of games. A real one, that in my experience is consistent. (I have never played on a MUD without coded NPCs to kill and who will respawn, etc, code code code, and I have never played on a MUSH that had them.) So here I agree.