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    2. golgoth
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    • Posts 170
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    Posts made by golgoth

    • RE: What RPG SYSTEM do you want to play on a Mu*?

      @SG Shatterzone: Grimsyn Encounter. That game was amazing, but didn't have a playerbase. The owner of the game decided to switch over to Star Wars. I'd love to have that game come back.

      posted in Mildly Constructive
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      golgoth
    • RE: Digger: A graphic room editor for MUX/MUSH

      /usr/lib/python2.7/dist-packages

      I should probably find a MacOS VM and see if that's the issue. I did a find for PyQt4

      posted in How-Tos
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      golgoth
    • RE: Digger: A graphic room editor for MUX/MUSH

      @Thenomain I got that error from running in python3. The other one you have been getting, I can't repeat. The only thing I can think of is that the author used tabs rather than spaces, which doesn't apparently translate well to your editor.

      posted in How-Tos
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      golgoth
    • RE: Digger: A graphic room editor for MUX/MUSH

      Try commenting out lines 159 and 160 for me. I'm stuck helping cook real quick.

      posted in How-Tos
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      golgoth
    • RE: Digger: A graphic room editor for MUX/MUSH

      I'll head home and look at this again. I might pop a VM with that version of python. I'm working with 2.7.13

      posted in How-Tos
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      golgoth
    • RE: Digger: A graphic room editor for MUX/MUSH

      @Thenomain said in Digger: A graphic room editor for MUX/MUSH:

      @Peppel said in Digger: A graphic room editor for MUX/MUSH:

      @Thenomain Hmm, that's weird, it runs fine for me.

      Yeah, but I was offering testing, as per the original post:

      @Peppel said in Digger: A graphic room editor for MUX/MUSH:

      (Haven't tried on Mac).

      I am not a Python coder by even the slightest stretch, so I don't know how to debug this.

      I'll see if I can't get this running in python3, in the meantime, try executing this by typing python2 main.py

      Edit: Looks like I can get it all the way down to needing qt4. Looks like I cannot replicate this issue with the current version of python 2.7.x

      posted in How-Tos
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      golgoth
    • RE: Digger: A graphic room editor for MUX/MUSH

      Runs fine on my end, too. Double checking, it looks like that error only comes up in python 3.x

      posted in How-Tos
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      golgoth
    • RE: Digger: A graphic room editor for MUX/MUSH

      Yeah, the standard is spacebars. However, if this gets up and running all nice-like, I'll be excited!

      posted in How-Tos
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      golgoth
    • RE: CyberSphere Recruitment Drive

      I joined the Yaks as a first character but kept it so low key that no one knew. Second character... Well... It was fun actively being part of organized crime.

      posted in Adver-tis-ments
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      golgoth
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      I have some, I'm passionate, but I have ZERO time. I try to hop on and help here and there, but I don't produce much / anything. Regardless, just knowing people are still pretty interested in this happening is encouraging!

      posted in Adver-tis-ments
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      golgoth
    • RE: CyberSphere Recruitment Drive

      @Issac Matrix Dragon isn't so scary once you get up there. But yeah, caution is the better part of valor in the matrix

      posted in Adver-tis-ments
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      golgoth
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Malkleth I remember the 4th edition version of Seattle going that route, I believe (gave players karma and a blank sheet and go have at it). They even set it up so players ran through chargen on their website and it integrated with the MUSH. Updates could be done within the game. Those updates would then be submitted to a log on the website so that it was more or less keeping everyone honest while also not having to require staff intervention all the time.

      posted in Adver-tis-ments
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      golgoth
    • RE: CyberSphere Recruitment Drive

      Fun game. CS and Sindome are the only two MOOs I've ever played. I used the MUD aspect of it as a backdrop to the RP I regularly had. Even the decker/hacker types would get together in some of the matrix locations and rock out on some RP while sharing tense RP moments.

      Tons of things to do if you look. The majority of the olbies I've ever ran into are pretty awesome to interact with. I've not had a real problem with any of them other than one time where I got cocky and tried to take one of them out. He wrecked me then told my clone, "Hey, found your shit. Want it?" Then gave it right to me. I think he and I fought two or three more times (I lost every time, but it was fun).

      posted in Adver-tis-ments
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      golgoth
    • RE: Suitable system for a gritty fantasy game

      @Ganymede I second the awesome of L5R for gritty.

      posted in Mildly Constructive
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      golgoth
    • RE: What do you WANT to play most?

      Babylon 5!

      posted in Mildly Constructive
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      golgoth
    • RE: City of Splendors: A Forgotten Realms Adventure

      Talking on maps: there was a 4E MUSH that had a decent (external) map system Rex Tides, I think. Used an excel-like thing and was sorta impressive.

      posted in Adver-tis-ments
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      golgoth
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      Well, we're working on it. 😎

      posted in Adver-tis-ments
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      golgoth
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      (and yes, my grammar sucks)
      I know. Double post.

      Someone asked the other day if they'd ever actually played SR5. I have. I've ran a few 1-Offs for my local nerding group during weekends when our Pathfinder DM wanted a change of pace. It was fun, though we used pre-gen characters for speed. I've made a few characters using the priority system and only had a few problems here and there.

      For Deep Shadows, I was looking to assist in the creation of the game. I had aspirations over a year or so ago to help Tirit, then I fell off the map. When his game popped back up in October (exactly the same time I started looking for him, crazy enough), I hopped back onto the chance. I originally had hopes to have chargen up and running before 2017 started getting busy, but it got busy a little faster than I thought.

      I'm about to -sorta- drop off the face of the Earth sans Saturdays or so until this time next year. I'll spare every moment I can in order to get this game off the floor, even if that means manually imputting data from the books to the game. I have a script for it, I think, so it shouldn't be too terribly hard. 🙂

      posted in Adver-tis-ments
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      golgoth
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Reason For gear, there is a wiki up with much of the gear in the books. I have a script (that I need to pull from my old laptop) that will pull everything from the wiki and (mostly) store it in a way that'll work well in the game itself.

      Since I'm talking about it and have time this week, I'll pull it off of the old system and try pulling everything down for Tirit.

      Edit: Update. Pulled several of my old scripts off of the old box. Looks like I had developed (probably stole) an excel spreadsheet (okay, an xls using LibreOffice) that went out and pulled the data from the wiki. I've shared it out to Tirit. I know the script needs modifying, so if someone wants to take a crack at it, I can throw it up on the code forum on here.

      posted in Adver-tis-ments
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      golgoth
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