Evennia is open to whatever you want to do with it (disclosure, I've been developing an Evennia game and hang out in the IRC a lot). Given that some experienced softcoders write softcode offline and formatted anyway, the difference between mu* softcode and Evennia Python is a little fuzzy.
Posts made by Ide
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RE: Evennia - a Python-Based Mu* Server
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RE: Outside the Box MU* Design/Theory
@BobGoblin said:
The spur of this thought line is that I see on games quite often players 'waiting' for things to happen. So what kinds of tools could we as game designers employ to encourage players to go and 'do' things. Story Hook design? Automated monsters to fight? Cargos to ship?
Improv classes.
Giving your players code is like putting your kids in front of the TV. It's not 'bad'. It's fine. But it can be better.
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RE: Kinds of Mu*s Wanted
@ThatGuyThere said:
I know this will never happen most likely, but a Castle Falkenstein MUSH.
I want that probably more then any other kind of mush ever.GURPS Falkenstein or the original?
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RE: Outside the Box MU* Design/Theory
@mietze said:
So: what do you mean by "fiction ownership", specifically?
Sorry, you answered it earlier -- in GMed games you have people who you have to ask about blowing up the corner bar. This is easier to do when you limit the number of GMs.
But like you said, it's not just about asking permission, it's dealing with the results. @Thenomain, a wiki is all well and good, but the problem of how a player receives that information is partly independent of where it comes from. (edited for clarity)
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RE: Outside the Box MU* Design/Theory
@mietze said:
or if people don't read updates. To be fair, sometimes staff don't do that either!
No question this is a hard issue to solve in a game like I'm talking about. If anyone has good solutions I'd like to know.
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RE: Outside the Box MU* Design/Theory
It's different because when you go completely GM-full other common mechanics, like XP progression, private information, and fiction ownership often need to be changed or replaced to have the same narrative effects.
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RE: Outside the Box MU* Design/Theory
Obviously this is personal preference but a game where each player effectively is a GM. It won't work for everyone.
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RE: Outside the Box MU* Design/Theory
For a lot of people mu* is online TT with a few extras, and that's all they want out of it. I'd like a game to break out of that box.
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RE: Kinds of Mu*s Wanted
Wow, check this out: https://en.wikipedia.org/wiki/Slobbovia
The original mu*.
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RE: Kinds of Mu*s Wanted
Thieves World (old fantasy short story anthology series)
Book of the New Sun (far future fantasy book trilogy)
Black Company (book series of traveling mercenaries)
Birthright (kingdoms/domains)
Guy Gavriel Kay fantasy mashup (Tigana, al-Rassan, etc.)
Don't Rest Your Head (dark indie urban fantasy RPG)
Microscope (world-building director-stance indie RPG)
Paranoia RPG (not-serious dystopian SF) -
RE: New GoT MUSH?
Lions was great (and Tigana of course), I didn't know Arbonne was in the same vein, I'll have to check that out.
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RE: New GoT MUSH?
@Misadventure personally I would run the typical S&S adventures of the week within a larger frame of kingdom vs. kingdom conflict.
I used to play PBM games (yes I'm old), and there was one called Hyborian War. So something like that.
...wow, does this still exist? http://www.reality.com/hwconten.htm
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RE: Gateway to MUX Entry
I wrote http://wiki.tinymux.org/index.php/Quickstart a long time ago. Not sure if it's current with TMC or anything these days.
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RE: Fantasy Systems
Weren't there two Ars Magica mu*'s back in the day? I think the second one never really got off the ground. I remember chargen'ing on it at any rate. IIRC Amberyl (i.e. who later opened Road to Amber) had a hand in both.
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RE: +repose
@Sponge the poor
man'sMUX's lambda:th filter([set(me, vz:mod(\%0, 2))]vz, 1 2 3 4 5) Set. 1 3 5
edit: haha, nothing is uglier than mushcode!
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RE: A question about Ports
@Runescryer it would require a lot of softcode.
On the other hand Evennia does this out of the box.
https://github.com/evennia/evennia/wiki/Sessions#multisession-mode
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RE: Codebase
@Glitch Ah OK, yes that's how it works, it's a result, perhaps unfortunate, of how Evennia commands combine parsing and execution. I think it'd be better to separate the two.
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RE: Codebase
@Glitch, I'm not sure what you mean by strings in the back end.. Evennia does use strings often as keys into Python dictionaries, but most objects are class instances or plain Python dicts.
Recently I've been working a lot with Evennia so I've got a better feel for it. It or a similar codebase definitely could drive a Storium-like UI. I agree with @Loki that you wouldn't have to leave die-hard telnet users behind (and it'd be silly to do so).