@shelbeast said in Vampyr:
So, there's a new game out where you play a doctor in Victorian London, returning from World War I, who is promptly turned into a freshly minted vampire. He gets embroiled in supernatural skullduggery, and has to establish connections with his neighbors and such during the course of the game. It has a really very unique mechanic that pits gameplay directly against story in an antagonistic relationship. Essentially, in order to gain "XP" type stuff, you'll need to feed on your fellow Londoners, thus killing them. This allows you to get points to purchase skills and grow stronger. You can avoid doing this altogether, and play the game, but you will progressively find it harder and harder to advance because you're just woefully underpowered.
The other side of this is that the characters are all very human. They have dreams and hopes and foibles and nuances. They all have their own lives and issues and essentially sidequests for you that allows you to discover who they are, and through that, make London better, and try to stave off the chaos and the plague that's sweeping the city. The trick is that... the more you progress with a character, the more XP you get for killing them, basically. But this also cuts their storyline short.
So you have to choose. Do you end a storyline short for quick burst of XP? And if so, then... deviously, the game has been designed in such a way that you have to humanize your meal to get the most out of it. It truly brings to the forefront the dichotomy of the Man versus The Beast struggle that is supposed to be at the forefront of themes in regards to WoD/coD vamp.
I highly recommend this.
You can read a much more literate review here: Vampyr Review: The Story in Blood
One thing you forgot to mention, aside from the humanity of it all, is the health of the area you are in; the more people you eat, the less healthy an area is, and if you let it get too bad people will be openly hostile towards you. It also destabilizes the economy so merchants will charge you more, and give you less money. So if you do go the eating everyone route you make things a little more difficult on that end.
Also you get xp from doing story stuff, even just talking to people. And if you are really desperate for xp you know how rats give away that there is a hideout around? The hunters around your hideout also respawn each time you sleep. It's slow, but it is xp.
Peeve, my eyes are all red and evil why does no one notice this or care?