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    2. ixokai
    3. Posts
    I
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    • Following 2
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    • Topics 18
    • Posts 686
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    Posts made by ixokai

    • RE: How did you discover your last three MU* ?

      @faraday said in How did you discover your last three MU* ?:

      @ixokai said in How did you discover your last three MU* ?:

      @faraday said in How did you discover your last three MU* ?:

      Let's pretend you had some writer and/or gamer friends. Would you really feel comfortable inviting them to play MUSHes? Would you be confident that other players would treat them well and actually help them learn to play? Do you think they'd actually have fun?

      As someone who has done exactly that, I can answer yes to every one of those questions with ease.

      That's great. I'm genuinely glad it worked out. For me personally - I would only be comfortable inviting a new player to someplace I ran or played on, or where I had friends who could serve as mentors. I think the barrier is just too high if you have someone brand new to MUSHing and you just dump them onto some random MU with no support.

      What's this 'no support thing'? I find people on the games I play are incredibly supportive of new players. I find that when I invite someone to a game, I support them.

      posted in Mildly Constructive
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      ixokai
    • RE: In development: pure OC superhero game

      @carex said in Interest check: pure OC superhero game:

      I say if you are going to have super-powers do it in future or even better on a new planet that humanity started to colonize but something about the world started mutating people and giving them powers. If you are going to be OC, then make the world OC as well.

      Bleargh. I wish we could still downvote.

      posted in Game Development
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      ixokai
    • RE: How did you discover your last three MU* ?

      @faraday said in How did you discover your last three MU* ?:

      Let's pretend you had some writer and/or gamer friends. Would you really feel comfortable inviting them to play MUSHes? Would you be confident that other players would treat them well and actually help them learn to play? Do you think they'd actually have fun?

      As someone who has done exactly that, I can answer yes to every one of those questions with ease.

      posted in Mildly Constructive
      I
      ixokai
    • RE: Valorous Dominion

      I didn't really get the impression that 12 represented "average".

      posted in Adver-tis-ments
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      ixokai
    • RE: In development: pure OC superhero game

      @kay Personally, a game has a theme and a setting.

      For me, I'm even less keen to play a game which says: This part being noir! This part being shiny high tech! This part is sily!

      Then I am one who says, hey, we're 30/40s noir.

      I don't like the difficulty of a 30s game on history, but I deeply don't like the idea of four games in one but what neighborhood I'm in, that determines what sense I am.

      IMHO.

      posted in Game Development
      I
      ixokai
    • RE: In development: pure OC superhero game

      @kay Have you considered sort of alternate-history? If you want a noir feel, why not do noir in 2018? I mean, consider Gotham. Gotham is basically NYC with a different mood/feel.

      The objections to the historical setting aren't that I don't like noir, or want a shiny high tech world. Its just that I can very easily relate to what is 2018.

      posted in Game Development
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      ixokai
    • RE: In development: pure OC superhero game

      @kay said in Interest check: pure OC superhero game:

      @faraday - Well, @ixokai first stated that 30s-40s wasn't something he was into, hence my assumption his specification of no 30s also applied to 40s. But that's me assuming things, and you make a fair point that 30s is less represented in pop culture. I like 20s-30s-40s, but as mentioned this is an interest check as I continue to mull things over. That's why I'm looking for feedback as to what people like/dislike/would like/wouldn't like, and I appreciate all the responses!

      Oh, it does apply to the 40s too. I have no idea what life was like in the 40s except that WW2 happened. But since we won't I assume be playing in a warzone that is insufficient.

      Like, the other day I was in bar RP. Bar RP, that's easy, right? Well in a historical setting what drink you order is suddenly something you have to spend a few minutes looking up. Does that cocktail you want to order even exist yet? That's a pain in the 60's, to me its way even more of a pain in the 30s OR the 40s.

      Not to mention, yay more racism, sexism, homophobia.

      posted in Game Development
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      ixokai
    • RE: Dice Mechanics

      Lately, I'm kind of in love with Victoriana's dice mechanic. Your skill is X dice, your difficulty is Y dice. Successes on Y subtract from successes on X. I use it as part of a homebrew system on a project I'm working on, where we call Y 'risk'.

      I like it because its possible that even with a high risk, you can still succeed.

      The theory is like... If you're at home with all the time in the world picking a lock on a chest, you've got no risk. Roll X dice, count successes. If you're trying to pick the lock of a backdoor in an area that's patrolled infrequently, that might be risk 2. If you're trying to pick the lock of a backdoor in an area that's patrolled regularly, that might be risk 4.

      In systems where you express difficulty by increasing the target number, you can get to points where a task is impossible. In systems where you express difficulty by adding modifiers, these hard tasks can drop you down to 0 (or a chance die), and I don't like those because the difficulty means its only possible to edge past success.

      Making every roll a contested roll where 'difficulty' is therefore not static but itself random is a really fun thing to me.

      posted in Game Development
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      ixokai
    • RE: In development: pure OC superhero game

      @kay Its not historical in general-- I help run Marvel:1963-- but like... Practically every scene I play on m63, I have to google something to figure out how valid it is in the 60's. That'd be even worse in the 30's. I just can't as a person relate to life there.

      But hey, I'm playing on a 14th century game, but I've read a couple books on life in Venice in that era, and I've seen enough medieval/Renaissance movies/shows that I can fake those eras.

      posted in Game Development
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      ixokai
    • RE: In development: pure OC superhero game

      Pure OC is cool; 30-40's is not a setting I'm even remotely interested in.

      posted in Game Development
      I
      ixokai
    • RE: Valorous Dominion

      @roz said in Valorous Dominion:

      @ixokai said in Valorous Dominion:

      @roz said in Valorous Dominion:

      It won't stop me playing, though! (It may make me more loathe to post logs, admittedly.) Still having fun for the time being.

      They have my loggers, so log posting shouldn't be painful. +help logger

      The logger output format doesn't match up to their wiki log template atm.

      Oh, I'll help them fix that.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: Valorous Dominion

      @roz said in Valorous Dominion:

      It won't stop me playing, though! (It may make me more loathe to post logs, admittedly.) Still having fun for the time being.

      They have my loggers, so log posting shouldn't be painful. +help logger

      posted in Adver-tis-ments
      I
      ixokai
    • RE: Valorous Dominion

      @cupcake said in Valorous Dominion:

      @jealousy I've looked at three Houses, but only one clearly indicated what they do - banking, on the House page. Is there someplace I should look to see this info that I'm not intuiting?

      Yeah that's me, I plan on buffing up the house page to better describe that which is the Albrici financial empire.

      EDIT TO ADD:
      I note, exactly what, say, "Livestock" means is up to the HoH to develop. Of the families, only four have HoH's yet. Like, Capello might be master horsemen, or have a ton of cows. I think Sebastino have a ton of cows.

      Luxury is sort a miscellaneous thing, and me and Gaspari are the two houses that deal in luxury. We were both interested in trading on exotic imports and banking, so we talked it out and he decided to go the trade route and Albrici went banking. So some of this is developing in-game live as people log on and chat things out.

      And I note just because (for example) Albrici is primarily bankers, doesn't mean we don't welcome people in the house who don't do that. We have one religious zealot cousin and a brother who has gone another way from the family business, for example.

      posted in Adver-tis-ments
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      ixokai
    • RE: Valorous Dominion

      Oh, I'm Conte Nicolo d'Albrici. House Albrici are bankers. (Not everyone has to be, its just the family business).

      I also made his mother, the Dowager Contessa Caterina and put her on the roster for someone to pick up. (She's not approved yet, but!)

      posted in Adver-tis-ments
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      ixokai
    • RE: Valorous Dominion

      @auspice FYI, they only need manip OR intrigue. I had taken both and they had me redistribute the points. Manipulation is for those of the city-state cultures, intrigue is for everyone else.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: Valorous Dominion

      @cupcake How much flavor? They're letting us design our own houses, but what sort of detail would you be looking for?

      posted in Adver-tis-ments
      I
      ixokai
    • RE: Valorous Dominion

      So, I have made a character and claimed a house to worldbuild! Chargen was confusing at places but players and staff are helpful and friendly. The alt-history world is interesting and I look forward playing with the other people who've shown interest in my house.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: +myjobs Access question

      Its a bucket setting. If you type +buckets, the flags will say 'M' if its +myjobs accessible. I don't remember if there is a command to set the option, but to do so manually do:

      @find APPS (or whatever bucket apps are in)
      &public #dbref=1

      posted in MU Code
      I
      ixokai
    • RE: Choosing a MU Server

      @skew said in Choosing a MU Server:

      Not sure if this is the point of this thread, but... Do you have an example of AresMUSH's web portal/web site/whatever? I seem to recall the one game I saw with it (7th sea? pirates something something) was still using mediawiki.

      The game is officially closed but its portal is up and still has data from when it was used: http://bsgu.aresmush.com/

      posted in Game Development
      I
      ixokai
    • RE: Now Open! Welcome to Lovecraft

      I know there's some cray that happened, but want to step away from that.

      Yesterday we had an involved scene with the Big Bad which went... not at ALL according to plan, and was a bit scary and tense.

      But it was also fun.

      My character comes across this kid with amputated legs and based on his knowledge, damnit he knows this kid's dead decades long, but he can't just leave him as the place burns down. So he carries him through the rest of the scene (taking a penalty). Some real bad luck hit, things got very tense, but they survived the encounter.

      There's mystery and investigation, questions about wth is going on, and people trying to figure stuff out. We don't have a clue as often as we have a hint of a clue, and its not a game which has people empowered to be powerful.

      It really does feel sorta like playing in a horror movie and since none of us are the vampires or werewolves that's interesting and unique.

      I'm liking it a lot.

      TODO; Bury the kids bones that you drug out of the past and see what happens.

      posted in Adver-tis-ments
      I
      ixokai
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