MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Jennkryst
    3. Best
    • Profile
    • Following 8
    • Followers 1
    • Topics 8
    • Posts 1196
    • Best 390
    • Controversial 1
    • Groups 3

    Best posts made by Jennkryst

    • RE: CoD Ancient Rome game...

      @toreadorfool If you HAD read it, I'd demand a copy: Mummy 2e is set to hit Kickstarter hopefully before the end of the month, we'll see.

      posted in Game Development
      Jennkryst
      Jennkryst
    • RE: I need a god damn Expanse MU.

      There is even a fancy Expanse RPG that we can probably just ignore, but it is a thing.

      posted in A Shout in the Dark
      Jennkryst
      Jennkryst
    • RE: [NSFW] Erotic RP Concepts

      @reversed said in [NSFW] Erotic RP Concepts:

      Anyway all I'll say is one of my CoH PBs was a pretty big clue, and no, you (the plural you) are not allowed to page me on games we share with guesses.

      You have a whole foods knock-off/agriculture fetish?

      @reversed said in [NSFW] Erotic RP Concepts:

      I didn't play a mummy

      Whenever you are ready to play one, I will flood you with commands to copy/paste to get one made. Unless you mean a different kind of mummy, in which case I can flood you with SOMETHING ELSE.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: CoD Ancient Rome game...

      @Tinuviel said in CoD Ancient Rome game...:

      @Jennkryst Allow me to clarify my point:

      That literally goes against the core of how Mage works.

      Mage works the way staff says it works. Thus the HR. That section on the golden rule of 'use what you want, ignore what you don't' that all RPGs have.

      @toreadorfool said in CoD Ancient Rome game...:

      Mummy: With reworking time-wimey stuff and some other things, this could be interesting given the time period and connection to Egypt. Another 'when it comes out, discuss further' thing, like Geist.

      This is the best thing ever, and I know it's only on here because I shouted loudly, constantly, but still. THUMBS UP!

      posted in Game Development
      Jennkryst
      Jennkryst
    • RE: Shadowrun!

      I had a character on Seattle, but never got to play. I still play on Denver, but mostly because there is nowhere else to go.

      I would staff the shit out of a SR mu, if it's code worked similarly to Denver's. When I worked there, I did minimum 2x the job-work than everyone else combined, but got fired cause I griped on pub-chan about stuff. It was fun.

      As for setting, my vote would be a rewind to 2050, but use 5e rules, because the tech curve is the tech curve, but older editions had some bonkers plot arcs. Granted, most veteran players will know what happened, but just like you can know Palpatine gets killed at Endor, you can still play a Star Wars game set during the Rebellion.

      posted in A Shout in the Dark
      Jennkryst
      Jennkryst
    • RE: Testing the Waters for Battletech Interest

      @mietze Really, Battletech combat is easy. It's just 2d6, with a TN based on STUFF.

      ... The PROBLEM is that there is a fuckton of STUFF. Further automation like where damage happens to hit, and ways to streamline tracking STUFF, could help, but would just be a bonus feature.

      Setting is also super important.

      THE URBANMECH PLUSHIE HAS ALMOST ARRIVED, AND DEMANDS ROBUTT FITE MUSH.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: CoD Ancient Rome game...

      @Cupcake said in CoD Ancient Rome game...:

      Look, obviously I'm going to be a Xena clone with a badass chakram and an awesome singing voice and a metal bustier over my little leather mini romper skirt dress. I'll know all the cool people like Caesar and Cleopatra and Abraham and Ulysses, and will bang both the God of War and my adorable blonde sidekick.

      I can do that, right?

      You cannot do that, no.

      The God of War is [redacted]. As are all the other Gods.

      You can totally bang someone pretending to be the God of War, though.

      posted in Game Development
      Jennkryst
      Jennkryst
    • RE: LFS: Eclipse Phase MUX

      I play Kerbal... Totally fine to point a ship in one direction, ego-cast away, then cast back when it's time to hit the brakes and land somewhere. I need time to kill/grind away boredom between space whale/squid TS awkwardness.

      posted in A Shout in the Dark
      Jennkryst
      Jennkryst
    • RE: Alternative Lords & Ladies Settings

      @ominous said in Alternative Lords & Ladies Settings:

      Authority equals ass-kicking.

      So I mentioned this... uh... somewhere, (the search function here is all but unusable, so fuck I remember where), but! There is a show on Netflix called 3%... it's from Brazil, I think? It's definitely in Portuguese, not Spanish...

      ***Spoilers for a 6 year old series on Netflix, I guess?***

      click to show

      Anyway, there is a hellish mad max dystopia city where there is A TEST. The test is only given once a year over the course of a week, and you can only take the test once, when you are 20. The test is to prove that only people who are WORTHY get to move out of the dystopic city and go to the utopia island with technology and resources.

      Only 3% of the people who take the test pass, and the final test is to chemically sterilize yourself. There are no children born on the island. Because mere birth does not prove that someone is WORTHY. Anyone who fails the test is told 'the joy of having children is one of the most efficient methods of dealing with frustration.' ... Because of course they are told that. The island needs babies to be be born, because they need new blood to come out to the island. They cannot replenish their own numbers.

      So like... I'm not saying the whole setting is a great idea for a MU. BUT! Themes can be taken and run with.

      Edit to mention the name of the show outside of the hidden quote box

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Old Republic Star Wars Game - FFG System Poll

      Shout-out to @WildBaboons joking about Mummies, prompting me to check Wookieepedia and discover that Mummies do exist in-universe. Looking forward to them not being allowed on yet another game.

      posted in Game Development
      Jennkryst
      Jennkryst
    • RE: The guy who coded Kishi Kaisei MUX [L5R]

      I made the error or reading too many things and want this MU to happen again. What with all my totally existing, non-sarcastic free time, and all.

      posted in A Shout in the Dark
      Jennkryst
      Jennkryst
    • RE: FFG L5R

      @greenflashlight So it is totally cool that a Courtier will not be allowed to 'infiltrate' Bushi RP out on the battlefield (as well they shouldn't, because they don't have training in all the combat skillz), but a Bushi being forced to not be on-par socially with a Courtier is somehow creating a rigidly separate game.

      Still. Nobody says that the Bushi cannot go to Court. At no point should Bushi be restricted from participating in social scenes. However... the Bushi should going into social scenes knowing that, barring a botch or horrible dice roll... the Courtier will run circles around them.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Old Republic Star Wars Game - FFG System Poll

      @GreenFlashlight Crystal Fox News Network for me! Best way to dark side.

      posted in Game Development
      Jennkryst
      Jennkryst
    • RE: The guy who coded Kishi Kaisei MUX [L5R]

      Suzume Clan member with Different School advantage (Choosing the Yorimoto Bushi school) and the Gaijin Name flaw (Jack). Proceed until you can become a ship captain.

      posted in A Shout in the Dark
      Jennkryst
      Jennkryst
    • RE: FFG L5R

      IRONICALLY, the whole 'nobody needs to invest in social attributes because Rings are how you approach things' means that those who want to do social good definitely need the skill.

      Funky dice are funky:

      L5R Chart.png

      The 4 results are thus: in the d12 column, the symbol on 3 is opportunity, the symbol on 8 is success, the symbol on 12 is Success + reroll (the reroll is included in the 'keep'), and the little candle flame you'll see on various lines is strife.

      As you can see, there are no... 'take away number of successes' like in the Genesys/Star Wars dice.

      Strife is kind of your social damage track - not only can you gain it yourself by choosing to keep a die result that has the symbol on it, but you can inflict 2 strife on another (generally as a side effect of Fire approach), heal 2 strife from another (Earth approach), or heal 2 strife from yourself (Water approach), all by spending those specific opportunity dice. A note - any approach can heal strife from yourself 1:1 with opportunity.

      Specific techniques can give you other things to spend opportunity or success on; it is very much a guideline for shaping narrative play with dice, rather than just making stuff up as you go along. There is always going to be something cool and fun, or at the very least useful, to spend opportunity dice on.

      AS FOR MIN-MAXING, it's kinda still around a little bit. If your house + school add to the same skills or rings, it saves on XP in the long run. Not... a LOT, but it does. Obvious solution is the usual: give a pile of XP and start from scratch, or a set spread of what they can have. This is not a must, but it annoys me, so I will whine like a child if it's not done.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Legends of the Old Republic - In Progress Star Wars Game

      @Ghost said in Legends of the Old Republic - In Progress Star Wars Game:

      How will Sith fighting Jedi be handled if there is no PVP?

      In bed, winner gets to learn one faction seekrit from the other.

      posted in Game Development
      Jennkryst
      Jennkryst
    • RE: The guy who coded Kishi Kaisei MUX [L5R]

      @Misadventure It's fantasy flight, so worst case scenario, it will be decent. Unique dice and tokens are kind of their thing.

      The other merits of it can go to its own thread. For now, I just want to troll with my Scorpion Courtier.

      posted in A Shout in the Dark
      Jennkryst
      Jennkryst
    • RE: FFG L5R

      @reason Would you be surprised to know that the 4e game @bored ran took place in Sunda Mizu Mura... Clear Water Village, which is INCREDIBLY close to the wall, and is a major port for Crab Clan?

      As for XP... it's an easy HR. Without a ton of thought put into it, I'm inclined to say 'You get 3/2/2/1/1 rings' and then where we go for skills and techniques is ... I'm not sure yet. I glanced over all the schools, and it looks like non-Sugenja get 5 skills and 2 techniques, and Shugenja get 3 skills and 5 techniques? But you also have the one family skill and 2 clan skills, so (needs more math for all the things)...

      Ooooor skills can just get a spread like the rings. But I am more inclined to use 'start 0, spend XP' because this allows for specialization, but does not punish you for generalization. Either way, more math is needed.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: What Types of Games Would People Like To See?

      @faraday Yeah, I'm not quite sure how to translate it to NON-tactical, because all the stats and spells and shit are designed around 30mm models and 'center a 3" aoe' and and and

      posted in Game Development
      Jennkryst
      Jennkryst
    • RE: LFS: Eclipse Phase MUX

      Literally every time I have extra money lying around, I consider tossing it at @Volund to try to get something fancy coded up. But I fear no one will ever put in spaceflight, which makes me a saaaaad panda.

      posted in A Shout in the Dark
      Jennkryst
      Jennkryst
    • 1
    • 2
    • 13
    • 14
    • 15
    • 16
    • 17
    • 18
    • 19
    • 20
    • 15 / 20