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    Posts made by Kestrel

    • RE: MU Things I Love

      MU* things I love...

      Running into an old friend on a different MU*, not realising who they are, and them not realising it's you. Get thrown into a scene together, have amazing chemistry, massively enjoy the RP anonymously, and then get to be surprised when the mask comes off way later. "Wait, that was you?!"

      This has happened to me a number of times now, and every time it does I want to scream with joy. Most recently it happened with someone I hadn't RPed or communicated with in over a year. But, turns out, they're just as awesome as they were back then, if not even better. Much <3.

      posted in Mildly Constructive
      Kestrel
      Kestrel
    • RE: The 100: The Mush

      @Cupcake said in The 100: The Mush:

      O's going hardcore, yo.

      So far my impressions of the trailer are:

      • Olivia gets scarier
      • Murphy gets Murphy'd (as usual)
      • Bellarke might actually happen
      • There's a new Commander in town
      • Niylah (Clarke's berry-red-phase rebound) becomes semi-relevant as a strong independant Grounder woman who don't need no Wanheda
      • Raven is running away from things in her leg-brace and spends some time on a stretcher

      I am OK with all of these things, except maybe the last one. Can't poor R catch a break? 😞

      posted in Adver-tis-ments
      Kestrel
      Kestrel
    • RE: The 100: The Mush

      I know the 100 MUSH is 100% over, but I just saw the Season 4 trailer and needed a place to share my excitement with other nerds who would understand.

      cue rabid screaming.

      posted in Adver-tis-ments
      Kestrel
      Kestrel
    • RE: Borrowing ideas — at what point does it become theft?

      @Arkandel said in Borrowing ideas — at what point does it become theft?:

      How about this:

      Years (and years and years) ago there was an once-great, dominant MUD which at the time had gotten a bad reputation due to its very iffy staff management - it had turned into one of those early 'dictatorship' games. However people weren't leaving although they were mostly unhappy there since they had established RP, friends playing etc... sound familiar yet?

      So anyway, we were working at the time on a rival MUD - it wasn't going to be as feature rich as the first one which had years of development on us, we knew that. But since we were launching in the same theme (based on certain books) I pitched the idea we could honor people's ranks, backgrounds and stations if they were coming in from that other MUD.

      It crippled that first game for a while... it didn't last but we absorbed a huge chunk of their playerbase for months.

      Was it theft? Was it even borrowing? YOU decide.

      Yeah, kind of. I'd call that sketchy behaviour at the very least. The part where you made a game based on the same books, not so much, but the bolded part definitely makes it an obvious middle-finger to the first game, rather than an innocent, 'I'm going to do something similar but different'. Because you are, there, essentially trying to supplant the first game by incentivising specifically that game's established players with something that's 'the same, but better'.

      Side note, I'm surprised to learn that that dream/nightmare RP of the style I described in the OP is apparently something people considered generic. I haven't encountered it in other games, but I suspect that I inhabit a different subset of the hobby to most of the posters on MSB. (e.g., I have never played a WoD-based anything.)

      posted in Mildly Constructive
      Kestrel
      Kestrel
    • Borrowing ideas — at what point does it become theft?

      So, I like to think I'm a pretty honest person, at least insofar as I try not to engage in activities that I know will make other people feel robbed or supplanted. I've been MU* ing on and off for just over half of my life, and RPing in general (starting with tabletop D&D) since I was 9. Throughout I've found things I like about this hobby/community, things I don't, and eventually become disenchanted with mostly every game I've played. They all had flaws, all had things I felt could be done better, which I think is a normal expectation to have out of anything. But eventually I arrived at the conclusion that I'll never be satisfied with these half-perfect games, and that what I need is to create my own idea of exactly what an ideal MU* should be, for myself.

      This isn't the first time I've ruminated on this, and it's actually why I originally sought to become staff on several games I've played. I've learned a lot, gotten ideas here and there, some of them being about how my game should be done differently to any other game before, but also some more humble moments of, 'Hey, I like that. This idea here that this person has implemented, it's a good one. It solves a lot of the problems I've seen other games have.' Some of these ideas from other games I'd like to use.

      As a more innocent example: event scheduling, which is common to MUSHes. MUDs don't have this because they do everything spontaneously, but I actually think that telling casuals, 'Hey, I know you can't afford to spend all day loitering on this game waiting for something to happen, but if you log in at this hour on this day, we're gonna have some guaranteed fun for you to participate in.' That's great. Much better than wiling hours away on MUDs waiting for something to happen or pointlessly hoping that players will be more proactive when they mostly just aren't wired that way.

      Less innocent example: I really liked HavenRPG's dream-oriented RP. Some of my best scenes on that game (which, being obsessive, I tend to log so that I can review objectively years later) involved the creation of nightmares for other players to experience using my evil supernatural character, invading their dreams to convey a message, and generally being able to create this fun surreal playground for absurd RP that obviously can't/shouldn't happen when the characters are awake. That's something I'd definitely like to implement if I ever made my own game.

      With a collection of less innocent 'borrowed ideas' from various games though, I start to wonder at which point my intentions would be crossing a line. I've heard the sayings that ideas are cheap and that there's no such thing as a truly original work, but at the same time, I myself can't help but feel irritated when someone else borrows my ideas and receives credit for it, intentionally or otherwise. I'm sure we all have that friend who repeats jokes you yourself were the one to tell them years ago, because our brains are stupid and people can actually forget that the source of something they thought was original was actually gotten elsewhere. This can happen on a more serious, consequential scale, and since I don't like it when I'm on the receiving end of it, I'm wary of putting anyone else in that same position.

      Preempting an unintended line to this discussion, because I know we have some actual lawyers here — sup @Ganymede — my question isn't about what's legally considered theft of intellectual property, but rather how people feel about the line ethically, emotionally or practically. If someone was going to use ideas you know you came up with (especially if they themselves could still recall where they got the idea from), what would you expect from them? I know that I'd probably like to list credit where it's due with some kind of acknowledgements page, such as 'thanks to HavenRPG for inspiring idea X, Legend of the Green Dragon for inspiring idea Y, and @SkinnyThicket for the innovative mapping/exploration system', but I'm interested to hear thoughts from developers/players here about the practice of idea-borrowing in general.

      posted in Mildly Constructive
      Kestrel
      Kestrel
    • RE: Dead Celebrity Thread

      @WTFE said in Dead Celebrity Thread:

      The 2016 Song.

      The comments tho. 😐

      posted in Tastes Less Game'y
      Kestrel
      Kestrel
    • RE: The 100: The Mush

      @Lotherio said in The 100: The Mush:

      @tek said in The 100: The Mush:

      @Sunny If it was real power that impacted people in a way they couldn't avoid, I might agree with you.

      This is a silly debate, but internet bullying is a real thing. Internet isn't a magical land, its not like saying my imaginary friend abused me. I've had real family snuff it from internet bullying. This is like you saying that this relative of mine was just being silly for taking their life cause its only internet and they should of walked away?

      Yes, internet bullying is a real thing with real consequences, and abuse is absolutely a thing that can happen via the internet.

      But nothing that Andy and Orion did was abuse, so that dialogue is irrelevant on this thread. Even if I agreed 100% with the allegations @Ghost has made against them — which I don't, by the way, so thank you but no thank you I do not need your chivalry — being selfish and writing stories that revolve around oneself is not abuse.

      I'm sorry, did someone force you to play these games? Did @Seraphim73 and @GirlCalledBlu threaten you that something bad would happen if you stopped playing or if you didn't play on their terms? Did they mock or deride you for your choices? I bloody well doubt it, sir, considering that even on this thread, responding to your bullshit, they've been as courteous as they can be, to a far greater degree than you deserve or I'm willing to offer.

      So yes, I too have a problem with the use of the word abuse in this context, and it's not because I question the impact that stories and netizens can have on vulnerable individuals. It's because people using it in this particular context, on this thread, are being hyperbolic and sensitive to the degree of choosing to be offended where no insult was made. They made something you didn't like. You disliked their style. That's the way of it, sometimes. I paid with hard-earned cash to go see Mad Max in cinema and I didn't like it either. You don't see me crying abuse over the deception of having the hype around that film oversold.

      You need to find better things to be offended over and cry 'abuse' for, @Ghost — super ironic coming from someone who takes as much issue as you do with SJWs, too. May I recommend booking a session with a dominatrix if you're that desperate for something to angst about?

      posted in Adver-tis-ments
      Kestrel
      Kestrel
    • RE: The 100: The Mush

      @Ghost said in The 100: The Mush:

      I dislike they way they abuse their players by putting themselves first

      Abuse their players, wow. You know this isn't actually the first time you've made this metaphor, and at this point I'm thinking you have some unresolved issues you need to see yourself through.

      I'm sorry, did someone open a game to their liking and others' of their own free volition, during their own free time and free of charge, which you didn't like, when you were younger? Child abuse is all too common in this day in age. As always, boo, we're here for you.

      posted in Adver-tis-ments
      Kestrel
      Kestrel
    • RE: TrekMUSH & Guardians of the Galaxy MUD

      @magee101 said in TrekMUSH & Guardians of the Galaxy MUD:

      Iron Realms, they make free to play semi p2w MU*s (one of which is getting closed down or has been already because it didn't draw enough players).

      The one that's recently been shut down is Midkemia Online, based on the Riftwar Saga by Raymond E. Feist. The major reason it's being shut down is that their copyright license is nearing its expiration date, and the game didn't earn enough money to justify the license being renewed, being the smallest of the five games that company owns. It ran for seven years prior.

      So, to those saying it's legally complicated to run a commercial MU* — it's actually not, at all. I mean sure, there are a bunch of forms and agreements you have to sign, but that's the same as any other business.

      Mind you, I don't think Iron Realms in particular is an ethically run business, but that's true of many businesses, of the world in general, and even of non-commercial games like the 100 MUSH... judging by these forums. (YMMV.)

      I think it's closed-minded to say that no MU* could ever be ethically-run for profit, insofar as anything can ever be ethically-run for profit, though.

      On-topic to the OP: GotG/TREKMUSH isn't for me. I would, however, play an original theme sci-fi MU*. And heck, there's even an actual market for it, judging by the fact that IRE is manufacturing another terribad yet profitable game of that nature.

      posted in Mildly Constructive
      Kestrel
      Kestrel
    • RE: The 100: The Mush

      @Coin said in The 100: The Mush:

      #sorrynotsorry

      That was a very insincere apology.

      @Coin is a jerk.

      Discuss.

      posted in Adver-tis-ments
      Kestrel
      Kestrel
    • RE: The 100: The Mush

      @Coin said in The 100: The Mush:

      @Kestrel said in The 100: The Mush:

      Slap me, I've never seen so much semantic furore over the particular arrangement of 5-10 words before.

      Can we agree that he's an arsehole and move the fuck along?

      I think the thing is that while @Misadventure has been known to be a little pedantic and sometimes quite literal and particularly nitpicky, he's never been an asshole. This, too, doesn't qualify him as an asshole to me; just surprisingly dense on this issue, given my experiences.

      Well, s/he probably is. Most of us here on MSB are.

      But yes, I meant @Zyrus specifically in this case.

      P.S.: An ass is a donkey. It is not the same as an arse.

      flees

      posted in Adver-tis-ments
      Kestrel
      Kestrel
    • RE: The 100: The Mush

      Slap me, I've never seen so much semantic furore over the particular arrangement of 5-10 words before.

      Can we agree that he's an arsehole and move the fuck along?

      posted in Adver-tis-ments
      Kestrel
      Kestrel
    • RE: The 100: The Mush

      I don't even go here.

      posted in Adver-tis-ments
      Kestrel
      Kestrel
    • RE: The 100: The Mush

      @Misadventure said in The 100: The Mush:

      "Passive-aggressive behavior is the indirect expression of hostility, such as through procrastination, stubbornness, sullen behavior, or deliberate or repeated failure to accomplish requested tasks for which one is (often explicitly) responsible."

      Making statements that you think recast your own statements, or sound snide is not passive-aggressive. Anything done to your face is by definition not passive.

      If you say so. 🙂

      (^ Example of being passive aggressive to someone's face.)

      posted in Adver-tis-ments
      Kestrel
      Kestrel
    • RE: The 100: The Mush

      @Cupcake said in The 100: The Mush:

      Actually, he was a big part of what made an otherwise fun environment go seriously sour. He had a habit of shredding apart anything that other people enjoyed, beyond the point of just not liking it to insulting it (it's okay to not like things, BUT DON'T BE A DICK ABOUT IT), used to passive-aggressively snark at players and staff on channel, and was, imo, generally unpleasant to be around. I only rp'd with him when I had to, and when I realized he was making me reactionary and falling into bad behavioral habits, did my best to keep my contact to a minimum.

      He wasn't the only one, in fairness. Just probably the only one I felt comfortable naming at the time because he didn't have any prior connections (that I know about), so I knew everyone would agree with me. It was easy, any time someone brought up shitty players, to go, 'Like Jumar?' To which unanimously people I spoke to would say, 'Yeah, Jumar.'

      He didn't actually creep on me personally, mind, though I fully believe @tek that he did. He was just frequently obnoxious in my general vicinity, of the bang-my-head-against-the-wall but not the I-need-an-adult variety.

      ETA: Really I'm just commenting because as much as I felt annoyed by this player, I don't think it's fair to make him a sole scapegoat.

      posted in Adver-tis-ments
      Kestrel
      Kestrel
    • RE: The 100: The Mush

      @Admiral said in The 100: The Mush:

      They singled you out and treated you nicely because they wanted to be able to prop you up and say 'See? This person likes us! We can't be doing wrong!' They picked you to help be their enabler. I'm sorry, Cupcake, but they very much are making you their patsy.

      VASpider has/had the same modus operandi and just about everyone on this board who dealt with her can verify that statement.

      So I guess I was also singled out and treated nicely so I could be propped up? Given that I too have plenty of good things to say, despite having a character who was forbidden from using firearms due to her behaviour, and who walked around with a serious head injury for three months. I assure you that while I was present, I was not central to any plots.

      I didn't leave because of staff being central to any plots. I liked staff PCs: I liked Grey, Gideon and Lionel (though admittedly Hanne wasn't really my speed). They were fun to write with. I also think they're great people, who showed an inspiring amount of tolerance and positivity around some pretty shitty players.

      I got burned out after they asked me to run an event. I'd already been losing interest before then, but that experience was so needlessly aggravating that it made me realise I was just sick of the playerbase. Disrespectful backseat GMing, constant whining and sniping over consequences. If that's what A&O had to put up with on the regular I really don't blame them for giving up.

      They weren't perfect. They made some bad choices in the way they chose to run the plots, but that had nothing to do with the complaints that many other people voiced here about too much antagonism. If anything, I left because there wasn't enough conflict, of the strictly IC variety. Which is no wonder, because any time something started (I fondly recall Arlin kom Trikru punching Grey and making him drop the wounded Asher, after a missile blew up his village as a result of an 'I warned you this would happen' situation), some salty self-centered toddler would throw a tantrum about it OOC and cry 'WHY CAN'T EVERYONE JUST GET ALONG'. That, that is what killed the game for me. Not the staff, except perhaps insofar as staff caved to it and didn't do enough to police the tone.

      posted in Adver-tis-ments
      Kestrel
      Kestrel
    • RE: The 100: The Mush

      @Admiral

      Did you play Zoe?

      posted in Adver-tis-ments
      Kestrel
      Kestrel
    • RE: The 100: The Mush

      I made a post detailing some of my hang-ups about the game in-game, as I had thrown in the towel a week or so before the closure was announced by staff (for apparently similar reasons to mine).

      All the same, everything positive that I said about the game on this thread stands. 10/10, would play a game by these staffers again.

      posted in Adver-tis-ments
      Kestrel
      Kestrel
    • RE: Fanbase entitlement

      @Tyche said in Fanbase entitlement:

      I think I learned two new terms today..."ship" and "shipper".
      I get that it's not about FedEx.
      A few years ago when the last LoTR movie came out someone was babbling about how they thought Samwise and Frodo should have gotten together. I asked, "What the hell are you talking about, they were together in most of the movie?" Then when it was explained they wanted to see them kissing and going at it, I went "Ackk!" Now if Peter Jackson did have Frodo and Samwise doing the nasty, I think I would have been "entitled" to a refund or at least a free bottle of eye bleach or a memory wipe.

      This may help.

      posted in Mildly Constructive
      Kestrel
      Kestrel
    • RE: The Shame Game

      Relevant: Monica Lewinsky on the Price of Shame (22:30 minute TED Talk)

      Choice quotes for those who CBA to click:

      I was seen by many, but actually known by few. And I get it, it was easy to forget that 'that woman' was dimensional; had a soul, and was once unbroken.

      I lost my reputation and my dignity. I lost almost everything, and I almost lost my life.

      There is a very personal price to public humiliation, and the growth of the internet has jacked up that price.

      We talk a lot about our right to freedom of expression, but we need to talk more about our responsibility to freedom of expression. [...] Let's acknowledge the difference between speaking up with intention and speaking up for attention. The internet is the super highway for the id, but online, showing empathy to others benefits us all and helps create a safer and better world. We need to communicate online with compassion, consume news with compassion, and click with compassion. Just imagine walking a mile in someone else's headline.

      I can imagine that just by posting this there's already a visceral hard eye-roll reaction for a holier-than-thou attitude. And honestly, that's the problem with certain internet and global cultures. Apathy is currency, and acting like you give a shit gets people either defensive or suspicious.

      posted in Mildly Constructive
      Kestrel
      Kestrel
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