If your looking fo Wtf Previews- they don't exist becuase there isn't much to tell...
If your looking for a preview- as much as there is one.. There won't be, the book is being worked on, better to have htem release it 1 day sooner then spend a day giving us a preview IMO. HOWEVER, there is a little tidbit that might be interesting. Depending on how well the WtF 2e sells, here is a quote from the primary author of the book about future book ideas. Notice there wasn't much response from the OP's publishers, this is probably due to a wait and see approach or the like, if WtF 2e sells well, I'd expect the pitch put into development
@Acrozan
Pitch season was, what, two or three months ago? I did pitch the idea, but I don't know if they liked it and haven't yet seen any more of the future Werewolf book schedule than you guys.
My overall idea for how the books might play out would be:
Kinslayers:- Blood Talons Tribe coverage; full new coverage for the Pure and their updated 2e mechanics; heretic and schismatic werewolf groups (weird wolf-cults, strange subgroups of Uratha who follow different ideologies, etc) for Blood Talons and Forsaken in general to clash and interact with; extensive rules for challenges and conflict between Uratha whether for dominance, battle or other things, from the individual level to packs clashing with each other all the way up to Protectorate-scale conflicts; an examination of the pure 'fluff' side of Uratha vs Uratha violence, the taboos, the implications, the different ways various regional Uratha go about these things and their traditions; new fighting styles, Gifts, Rites etc around clashing between Uratha.
Shadow Hunters:- Bone Shadow Tribe coverage; definitive coverage of the Shadow, including Deep Shadow, all sorts of phenomena and weirdness, piles of hooks and descriptions of varied Shadow manifestations, more information about Resonance and the interplay between Flesh and Shadow, basically all the creative and mechanical support a GM needs to run the Shadow side of the game; a much deeper look at spirit organisation and politics than ever before to turn spirits into key characters and influences in a game; Totems, dedicating more wordcount to both the ideas and inspiration side of things, but also heftily expanding their mechanical side and offering a new framework to help cover the ascent and growth in power of a totem alongside its pack, the ways the totem and pack affect each other on even a subconscious level, etc; an examination of hunting spirits for the Uratha, with tools, tricks and traps that the Uratha can use against spirits and vice versa; and a section on some Big Names in the Shadow, going into more detail on some Lesser Incarnae, the Firstborn Totems etc, to help GMs with bringing such beings into the game rather than leaving them as distant entities that are never really interacted with.
Sacred Ground:- Hunter in Darkness Tribe coverage; new rules for territory and the surrounding issues, such as shaping your territory, making territory a key element in clashing with other Uratha, more info on Loci, the role prey take in the territory, etc; more information on the Gauntlet itself, exploring how to bring it into a game not just as a basic boundary but as a place with strange phenomena, discussion of what lies within it, etc; full new coverage of the Hosts, with more detailed rules than are present in the corebook and a better examination of Host society, their goals and how they go about them, including coverage for what happens when the Hosts are successful and begin to regain the divine power of their progenitors; coverage of how Uratha interact with certain other peripheral realms (possibly including the Hedge and Underworld); and maybe new Hunting Ground write-ups or examples of specific Sacred Places that the Uratha and Hunters in Darkness hold as sacred ground.
Watchdogs:- Iron Master Tribe coverage; more rules for humanity as prey, including specific prey-groups from cultists to corporations and how they can both be a threat to and be threatened by the Uratha; rules for human shamen expanded out of the Rites system; an examination of the difficulties of maintaining a human cover amidst society for an Uratha, the challenges of hunting in dense urban areas and amongst human communities in general, and how humans drastically shape the spiritual reflection of the world; changes in technology and science, and both the challenges Uratha can face from these, the challenges they faced in previous technological eras, and the ways technology and change contribute to the benefit of the Uratha and the Iron Masters; and coverage of Uratha trying to affect the human population on a much larger scale, like trying to shape the destiny of nations or enslave entire regions to the machinations of spirit-gods or whatnot.
Heirs to the Hunt:- Storm Lord Tribe coverage; deeper coverage of Claimed with more mechanics, as well as new types of Claimed horror; an examination of other weird elements of possessions and otherworldy invaders, including new antagonist types; Forsaken politics, including on a wide scale, including traditions and cultures around thereof, how Tribes and packs and Lodges interact to affect the balance of power; more extensive coverage around Protectorates, including how and why they form, system support for Protectorates and their effects, etc; and wordcount and more mechanical support for high Primal Urge werewolves, the paths available for them to take, how they affect the world and how they, in turn, are changed.
If you like these kinds of ideas and want to see them happen, then the best suggestion I have is to contact my corporate masters Let OP know that you like the notion. Can't guarantee that it will make these books happen or anything, but worth at least communicating to OP what you want to see in the line in future!
That said, be aware that:
- I have no idea what books are currently planned for the Werewolf line.
- They may have looked at my pitch and gone 'We don't want to do that because (good reasons X, Y and Z)'.
- If you do send a message in, please be polite and pleasant in your enthusiasm for my pitch
Reminds me a bit of 1st edition changling publishing schedule. If you're super desperate for some sort of information beyond stuff far in the future? Say in 2e? Eh.. there are now three separate 'wolf' gifts with 5 facets each. (Think Mother Luna/Father wolf gift lists- theres now a third that everyone can buy. Keeping in mind that Mother Luna and Father wolf are probably totally different, if not scrapped entirely.) From what I can gather, its based around scenting and tracking, the hunt. Death rage is also distinctly different somehow, but no more information was given. Coy bastards