@zombiegenesis said in OC Superhero Discussion:
Looking for maybe a dozen dedicated players and an equal number of logins?
For what its worth, this is what I use to define level of success.
@zombiegenesis said in OC Superhero Discussion:
Looking for maybe a dozen dedicated players and an equal number of logins?
For what its worth, this is what I use to define level of success.
I hate to be the downer, but where you point out the glass is half full, this thread looks more like the glass is half empty to me. A few folks think a Masks game could work but can't agree on canon. Others are leaning towards M&M (with Champions near by). Same thing on canon. I think a few voices contributed thinking an OC game would come out of the discussion and they were contributing ideas to that potential, not debating opening a number of differing games.
I'm in the boat that it sounds like Masks/PbtA might be the route to go. It seems more conducive to a MU environment, with things like goal setting and rp? Secondary to this D6 or a similar lite universal system that's easier for folks to understand. I know the @ZombieGenesis is looking at M&M already and I'm stating it after the fact but just got back on line after this weekend.
I like the legacy idea, it gives folks by in with the ability to run plot/PrP and develop group stories; I'm not a fan of 'you must get staff approval for every PrP'. I don't like the Homage idea of shaving off serial numbers. Most folks going OC have something different envisioned already and/or don't know enough FC folks to know its close to one of them. If someone comes in wanting super set (strength/dex/super senses/durability etc), they don't want to go through the 'ok, so you want to be like superman' 'no' 'oh, then Luke Cage' 'no not like him either' 'Oh maybe Colossus' .... In the end they may build something similar to one but with their own take on it and its like being hit with a hammer when someone keeps making references to FC while they're trying to formulate their OC idea.
Lastly and, as has been pointed out, hopefully you all figure out a team of folks to help out with this idea. Folks handling various spheres or something would be good. Sorry for slow response, bad service/no internet most of the weekend.
@greenflashlight said in Good TV:
@greenflashlight said in Good TV:
Without TOS there would be no Star Trek.
But without Dracula, there would be no Twilight. Just saying.
Dracula's more TNG to The Vampyre's TOS. Also I don't get the point. Are you insinuating that the new Star Trek properties are to TOS what Twilight is to Dracula?
I'm saying that if a sequel's quality reflect on the original material, then that goes both ways. If you prefer, pretend I said that without TOS, there would be no Voyager, or no Star Trek V.
Certainly more consistent to the comparisons being drawn, at least.
Yeah I don't know where folks were going with comparisons. I was implying TOS is my favorite despite being very dated to the time it was created. It brought science/ fiction forward to pave the easy so to speak. It's better than the other campy, very dated series that did the same. I'll take Shatners Kirk over Wests Batman. All the other Trk series are good, but they had time to gather more sources and influence to their writing and filmography. TOS is still my fav.
Pike > Kirk. Fite me.
No debate here. Good to see his story getting more attention even though the replacement was because original original trek didn't take off. Hunter is up there too. The interesting thing is they made the new actor Kirk instead of how other shows just brought in new actor for fame old bit like Bewitchef and the Darrens.
@greenflashlight said in Good TV:
@greenflashlight said in Good TV:
Without TOS there would be no Star Trek.
But without Dracula, there would be no Twilight. Just saying.
Dracula's more TNG to The Vampyre's TOS. Also I don't get the point. Are you insinuating that the new Star Trek properties are to TOS what Twilight is to Dracula?
I'm saying that if a sequel's quality reflect on the original material, then that goes both ways. If you prefer, pretend I said that without TOS, there would be no Voyager, or no Star Trek V.
Certainly more consistent to the comparisons being drawn, at least.
Yeah I don't know where folks were going with comparisons. I was implying TOS is my favorite despite being very dated to the time it was created. It brought science/ fiction forward to pave the easy so to speak. It's better than the other campy, very dated series that did the same. I'll take Shatners Kirk over Wests Batman. All the other Trk series are good, but they had time to gather more sources and influence to their writing and filmography. TOS is still my fav.
@faraday Exactly, I meant like +attack john/<withweapon>/<modifiers> and such, but all in one roll with options included as needed. Sorry I didn't express I meant to include details beyond just +attack. But again, as you noted, it takes knowing the options for the roll and putting it in each time. The more options for like stance, dodge skill or melee counter or parry, various cover makes it more complex.
This is all good stuff.
My personal pref is how folks used to do it on 90s d6 games and a lot of comic games (that I've played at least). Roll then pose, in pose order. Just a +attack and pose the result. That works better on less meaty/gritty combat systems.
The system I'm pondering can be gritty (or is, it is pretty gritty) and folks like @Seraphim73 can get the options, like axe vs plate is better than sword vs plate and such, options. But in the meaty systems, the folks that want the quick get bogged down by the rules and the min/maxing that can take place. These work better like in FS3 plug n play (Ares and prior on PennMush), just sometimes folks still ask 'how do I set weapon and stance and such'. The bonus is a scene runner can quickly set mods to the rolls to help.
I'm considering some mix between. Like a +combat to join, with some HUD for the folks that want to see it all in detail that isn't required. Instead when someone joins it might prompt for choices like which side/team, what weapon, what armor, and then in pose order when its someone's turn it prompts them to ask what they do (attack/heal/etc) and gives options rolls and lets them pose the outcome.
I want it simple on the face but detailed, just getting a feel is all.
Just fishing for thoughts on preferences. Do folks like minimal, hybrid or full combat?
By minimal, I mean a +sheet and some for of +roll or resolution. Its could be +roll dice or +roll skill and it spits out results. For combat the GM and story teller need to know the rules enough to guide everyone in what to roll.
By partial, I mean +sheet and some form of +attack. Pose order and stuff can be maintained or +initiative used, but each person +attacks opponent on their turn. It spits out the rest . Give or take.
Full on +combat is where folks all join the system, setup things each turn, and someone +runs a turn each time. It does initiative, everyone's attack roll for them based on targets set at the beginning of the round, and spits out results.
Or some combination otherwise. It system depending for some folks I get that, but what I'm looking at any could fit so it made me curious.
@arkandel I enjoyed some of the recent DC series. I enjoyed Gotham. I have enjoyed the 'arrow verse' CW series mostly. I think DC needs to focus on TV presence and somehow unify it a little more. I enjoyed Arrow, I enjoyed Flash but Legends of Tomorrow was far too campy for me, Black Lightning is good but doesn't seem sure of what to do with itself sometimes compared to say Marvel's Luke Cage series that was on netflix.
They have their own DC Universe thing to subscribe to for all series but I don't feel like subscribing just yet. I'd subscribe to a Marvel one as I enjoyed the series all around (neftlix and now disney) and how they all tied back to the MCU for a coherent live action presence.
But I've enjoyed the CW series along with the two they started on their service, Swamp Thing and Stargirl. I think they jumped to their own tv service too fast though.
Ares is a good option for asynchronous play, and if you find time can still dig up synchronous RP.
Forum-wise, RPG Directory is a forum for posting ads for various forum/pbp RPs. Like Mud-Connector. It seems to have a few Mu* folks that no longer mu for their own reasons.
@nessa said in Idling all day on MU*s:
After talking with many more people OOCly who play on MUs I came to the realization, decades ago, that most people on MUs are far more introverted than myself. They don't see activity as inherently energizing they like to feel the connectedness of the online community,
This is besides the point, but extroverted and introverted aren't at play in this. I go out and socialize, more art openings then the bars these days (booze is free at my social events), put me in a room of strangers and I'll break the ice. Digital community is still community. The bar or the movies doesn't make one more part of a community than someone who socializes on-line.
Its sounds more like you see it as a game then a group of people sharing a common interest.
@mietze said in Character likeness:
People descing their pc in their poses used to irritate me, but thanks to aforementioned PUBLIC BROADCAST LOOK place, I got used to and appreciated people doing that there, so that no longer annoys me.
I do like descing in poses when scene starts or someone enters a scene. I don't like to constantly look at their desc to see it changed with multi-descer or something. Though for anything triggering off adesc (John has looked at you or worse, public room broadcast), I got used to the old ... think eval(*john,desc) to get someone's desc without trigginer looks and broadcasts.
@sunny said in Idling all day on MU*s:
and I apologize if it seemed like my suggestion to passive aggressively whine on the boards was even remotely genuine. I'm pretty mortified by the thought. That one was a firm tongue in cheek comment, because it WAS the preferred method of addressing this issue on many an oWoD game. It was stupid. It didn't work. It always made people just log in less.
You're golden, it came off that way, I took it the same and completely agree with you. I just added onto it.
@sunny said in Idling all day on MU*s:
passively aggressively imply in bbposts on the game that the reasons people are bored is because they're idling in their rooms (I wouldn't include this, but it has seemed to be the go-to for sooooooooooooooooo many game staff out there, tho recent history seems to be better about it)
Not to keep spring boarding. This one is never good in an incarnation, any blame on players for something that staff feel is deconstructive to the game. Its not what OP meant but like:
Too many people in private rooms (if staff really think its a problem, don't offer them)
Too many social circles/cliques (if you're not running things to include everyone expect groups to form to play together)
Not enough player initiated activity (show by example don't sit back then blame players for not doing anything)
Again, I'm okay with OOC room and building community there. Community is more important to me these days then like daily RP log requirements or something.
@sunny said in Idling all day on MU*s:
publicly inviting people to play, including a premise and a hook
I want to add to this. Public invites regularly. Expect to get a lot of not available or not now or maybe tomorrows. Eventually you'll get bites. If you get a few regulars that start doing things, still do public invites to draw others into the RP.
@chibichibi said in Idling all day on MU*s:
The main question is how to get people to RP instead of just idling.
Do something RP-wise that they want to do. See when they're available and shoot for that time slot.