@three-eyed-crow said in MUs That We Would Love To Make (But Won't):
The point I take and I try to do is you can make bowling alley RP non-boring (mundane's probably arguable) by interacting with the setting, maybe posing some silly NPCs like fellow bowlers, or just having a character who has SOME opinions about bowling, whether they like it or hate it.
I completely agree. Its not the social situation that makes it boring, its what we as a player bring to the table. If I don't like sipping tea, I can make it so a few guys a couple lanes down are plotting to mug someone in the alley after, so we can decide to we go out to help random stranger or call the cops or ignore for our own safety. Making it about choices and drama and decisions without it having to be lets reveal our secret (which if I'm playing mundane modern, there is no secret but I suppose if I'm a blood sucker or something, I can pick them as some target to get my fill at some point later in the evening).