Freedom of speech is an awesome thing but it takes responsibility and wisdom to correctly express your opinion and knowing when to keep shit locked up in your own dome. Any ten year old kid can tell you to go fuck your mother, that Hitler was right and to kys (kill yourself). Freedom of speech is not meant as a scapegoat to say what ever shitty horrible bullying cancerous thing you want to say, it is intended to keep people being opressed from being unable to express that without censorship. It is meant to help allow the ability to suss out corruption without fear of reprisals. People use freedom of speech as an excuse to be assholes and bullies
Best posts made by magee101
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RE: MSB, SJW, and other acronyms
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RE: EmmahSue's Playlist
By far my favorite HS at TR, I sorely missed you when you stepped down though we never really interacted much personally. You just seemed to be the primary driving force for metaplot and rp fostering and the few times we did interact you were awesome and encouraging.
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RE: Crescent Moon Mux / New Orleans CoD Mux
I must just add, ICA=ICC is not a theme, that's a policy.
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RE: Let's talk about TS.
@valkyrie there is no reason for staff to define limits beyond the obviois and illegal. Or just do not allow it at all, but when I hear Staffers wanting to police exact metrics of TS? Sounds more like someone is going to be snooping in on my fun times and I will just go play elsewhere.
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RE: Open Sheets?
Just full transparancy. TBH even in a PVP game there is no reason there should be an OOC Masq. The only times it really matters is assholes who metagame, guess what, you're not going to stop them from metagaming even if you try and hide every piece of info.
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Magee101's Playlist
These are in no particular chronological or logical order, just as I remember them. (FYI, I have a shitty memory so... I probably won't remember most of these character names!)
DarkMetal: Rya, didn't play long but had a ton of fun.
The Reach: I think my first character was Miyah? Main was Alicia (Geist) I think I made one more before it closed down but don't remember.
Banner's MUD: I don't remember any character names but I played there for awhile.
Battlestar Pacifica: Can't remember this character either but I played the last three months the game was open.
Shadowrun Denver: Imaki
Sindome MOO: Halli, beefy Native American chick that got into NLM corpsec and had kitty ears as a biomod.
Uhh that game that was formed from TR: Don't remember, but I staffed there for a small time as well until, story short, I made a mistake; disagreed with a policy that was in place by Headwizzes; was trying to keep a Sphere afloat in a time where we had little to 0 leadership; and summarily was let go when I was the one doing most of the work for that Sphere at the time. Fun times!
ShadowRun Denver: Imaki and Chloe
Fallcoast: Anna May (hunter) and Salome (Sin-Eater)Current: Currently I only play at Tenebrae as Chloe (Bard/Cleric)
And yeah that's what I can remember of my playlist. I know one of these names will get love and or hate by the droves, and I will accept both! If you can guess which you win... nothing cause I'm broke.
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RE: Open Sheets?
@admiral You'd assume incorrectly, and you don't have to be a "player" to "create fun for those they interact with". You could be a metagaming fuckwad but if you still created fun you could be considered a "good player" under those criteria, also it's not another player's prerogative to create fun for others, it is a player's prerogative to create fun for themselves with the tools provided in the scene they find themselves in. There are so many different qualifications of a good player that stepping outside the bounds of the direct comparison between the subject and the qualification makes the whole argument mute.
Basically what it comes down to is from what I have found it is much much more enjoyable to not get sideswiped with sudden information. Of course things you are talking about, secrets, quirks, etc. That's all shit that is not normally going to be on a +sheet, that's normally going to be on a +bg or something similar. +sheets primarily only contain statstical information, which some might be spoilery (Allies: Mafia for instance) but they don't tend to give it all away and you can definately still slow release all you like and as my original point was, a GOOD player can go into a scene knowing all your dirty secrets but still react appropritely as if their character had not known these things because of course their character does not know these things until your character reveleas them.
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RE: Hello MSBites! Grade your administrators.
@thenomain examples of people that don't care or don't seem to realize the point. Imo this is why we have seen the toxic leak out of hogpit, not because people dont understand what hogpit is for but because they either dont care or are oblivious to how rude they really are. Thats why I am advocating to keeping the system as is, but having actual punishment for people that are not cluing in and taking thier bs where it belongs and just constantly shitposting
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RE: Dead Celebrities 2019
@Insomnia Those words coming from a robot are just a wee bit chilling. RIP Opportunity, thank you for the wonderful pictures.
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RE: Interest check: WH40K Only War
I already have a premise and setting I think would work well for MUSH.
The Icarus, an Apocalypse-class battleship, forever moves forward through unknown space. Its mission, to find worlds useable by the Imperium, quell native species and leave behind a beacon so that its sister ship The Osiris can come along and begin building upon the planet. A crew of just over 1 million with a volunteer regiment of 100 space marines from various legions. A generational ship that has been traveling amongst the warp for two hundred years.
You were born upon this ship, you were trained aboard this ship, and you have conquered worlds in the name of the Imperium while flying the regalia of this ship. Your brothers and sister within the Imperial Guard always by your side.
Bound for a new world, the Icarus navigates the warp when suddenly the Navigator screams out and perishes within his chambers, and the ship goes into red alert as it is swept up within a Warp Storm. The ship is wracked and assaulted, pulled out of the Warp. Heavily damaged it is caught in the gravitational pull of the planet within this system. The Icarus is lost, but the hands aboard thanks to the captain and his heroic fight with the crippled vessel are able to mostly make it to escape pods, equipment is jettisoned low in the atmosphere. You watch through the escape pod window as the Icarus plows through the planet's atmosphere and the last words of the Captain are broadcast before contact is lost "For the glory of the Emperor, Icarus shall conquer one more world with her dying breath!"
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RE: The limits of IC/OOC responsibility
@thenomain But you also have the other side of things where a player does not follow the theme of the game in their IC actions and then whine and complain and bitch when something bad does happen because they broke the theme or at least was not smart enough to get away with it and thus you have to assert ICA=ICC
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RE: Open Sheets?
@admiral That's what separates (to me) a good player from a bad one. I may know everything about your character as a player, but my character is still going to react to your character befitting the IC situation, HOWEVER, because I as the player know what to reasonably expect I can think ahead of time what my characters reactions might be and I'm not sitting there going OMFG, wait whut? Okay so, am I just flustered becase now I as a player don't know what to do, because my character has amazing stats in composure and there's no way they'd be caut off guard but now I have no idea what I am doing as a player so that's going to translate over into my character not knowing wtf to do and now I'm just pissed and wanna walk away from the scene entirely.
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RE: The Death Of Telnet: Is It Time To Face The Music?
Just to throw in my cents on the client thing: I have used MUSHclient since 2001, I have tried GMUD, Potato, zMUD, web based clients for specific games, and I just cannot seem to get used to all the shinies of everything but MUSH and really I do nothing fancy which is part of the reason I Like MUSHclient, I dont have to know anything about the bells and whistles to just connect to a game. I gave up on both zMUD and Potato bc I had to go look up on Google how the f*** you even open a game world.
Edit: maybe it was 2004? I dont remeber when it came out exactly but early 2000s
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RE: Star Wars Stand Alone - Staff Sought
@faraday How easy would it be to make a WoD or a saga d20 game on Ares rather than your system?
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RE: Encouraging Proactive Players
@seraphim73 Anytime I see Staff give public praise and throw resources at an ST that encourages me to do the same and to help draw more players into their plots as I can.
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RE: NOLA 2: Back in the Vieux
@Lisse24 Neither is a mush a mud. Arx boarders very closely with a mud more so than it does a mush so creating comparisons between the two is tenious at best. Thats like saying "WoD tabletop should add mechanics like those found in other board games." Well uh maybe, but maybe not. You know what tools I want from a mush? Emit, dice rolls, character sheet, grid rooms. Thats all I need, and that should really be all anyone needs to fulfil a tabletop system that is cinematic like FS3 or WoD (FS3 is clearly even more cinematic than WoD but WoD is more cinematic than DnD. By that I mean the complexity of the mechanics, is it meant to simulate or just provide basic understanding so people can blow shit up.) Heck half the reason I dont play Arx is because of the amount of shit you can and should be doing codewise outside of just roleplaying and rolling dice. If I wanted to play kingdom simulator I have video games for that
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RE: What Is Missing For You?
Shadowrun/cyberpunk. I would love a fresh one of these.
Original space opera: not star wars but something else with the same formula
Thats about it from .e
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RE: Calaveras MUSH
Omg jack and sally!
I loved one of the games they put out and was looking forward to doing the campaigny thing they had set up but they closed the doors cause no one bit
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RE: How did you discover your last three MU* ?
@arkandel said in How did you discover your last three MU* ?:
This is interesting. I mean it's hardly surprising this forum is being used as a game-finding resource when the poll is specifically addressed to MSB users, but it at least proves the ad threads here are being used for their original purpose.
Word of mouth is the strongest resource (as it should be) and I'm wondering how this applies, or can be applied, to recruiting people not for a MUSH but for MUSHing in general.
In other words other than systemic and technical changes we've discussed before, and which would be out of this thread's scope so let's please minimize that part of the conversation, what's a good way to bring potential new players to the hobby itself? How do we approach them? How do we sell what we do?
So i have gor years tried to recruit those around me into the text based genre. People not familiar with rp, rpgs, tabeltops, people tgat are etc. I have had some success with getting them logged in amd starting stuff up making a character but it just kinda phases out. Here are the major hurdles ai hit in this process.
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Client: it can be confusing for them to run a client for the first time. Admittedly bc I know MUSHclient that is the one I direct them to bc I can directly help then with it. But having this software that doesn't hold your hand and direct you into a game by itself can be a problem (I know a lot of recent clients and revamped clients actually have a default list in them of popular MUs now but MUSH doesnt.)
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Time investment. When I explain the time scales for scenes that is a huge turn off across the spectrum.
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Lack of engagement: because of how most folks consume game media these days when you tell someone its a game but the "engagement" factor is other people not a system or actual "game" their interest can sharply decline.
I was a bit more successful in getting people started in a MUD first off since these are more text based mmos, but it always boils down to that even if they have fun and enjoy it they would rather spend their media time on a video game.
In the end I think we just have to keep reaching out keep pushing that we exist. This is a niche hobby that is only going to stick with certain folks and there is very little I feel we can do at this juncture to make MUing more appealing to a wider base audience. Tbh if the medium changed in a drastic enough way to merit a wider general appeal it might rob enough of the specific reasons I love MUs and make me walk away from the genre
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RE: General Video Game Thread
@RDC said in General Video Game Thread:
Didn't CDPR also like. Send a private investigator to threaten a youtuber. I feel like that's the main thing they take flak for, but people want to MAKE the main flak they're taking about not having trans options in character creation. (Although seriously, games, start allowing trans AND nonbinary options.)
Another thing I liked about Outer Worlds: your appearance options are not particularly limited by whether you choose male/female. My character is female but has a stylish stubble beard.
A thing I didn't like about Outer Worlds: my character would not be female if there had been a 'neither' option.
Wrong company. CDPR has nothing but treating the consumer as correctly as possible. Its 2K games you are thinking of https://www.pcgamer.com/2k-confirms-sending-private-investigators-to-borderlands-streamers-house/
ETA: The only games I have been playing for the last two years are Indie titles because all the triple AAA stuff coming iut recently has been monetized bullshit. The Outer Worlds and Cyberpunk are the only AAA games I have been waiting for and I am so stoked for both of them. I havent gotten my hands on outer worlds yet but all the reviews are glorious so woooo