@paris Reopen F&L! makes angry snek faces.
Best posts made by magee101
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RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong
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RE: Development Thread: Sacred Seed
@cobaltasaurus said in Development Thread: Sacred Seed:
I have found myself a little bit overwhelmed with the amount of writing that in general needs to be done, because I don't have enough of a grasp to be sure if I have enough written and laid out in a readable format or how to get to that point.
So progress is going a lot slow, plus @coin and I have both had RL stuff going on.
But if anyone is interested in working with me on theme stuff, I would be grateful for the help. This could be taking stuff I write about and transforming it to staff easily understandable on the wiki, or putting up blank sketches on the wiki / website of what needs to be written so people will be able to understand the world and the play, and point me at the write.
Basically:
Someone help me tame the chaos in my mind.
No offense Cobalt, but I am thinking it might be time for you to kind of hang up your hat on creating games. You didn't have enough time for the last one, so you shut it down, and now you're creating another within a year? Not to mention the half dozen or so staff positions on other games you've phased out of.
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RE: Warhammer 40k?
@fatefan said in Warhammer 40k?:
I happened to see a 40K game listed in the mushcode.com list (looks like they're very new and still putting everything together, which is totally fine):
riseofheroes.custom-gaming.net 1906Actually the more I'm poking around on this thing it doesn't look like some where I'd personally want to play, can't find what ruleset they're using, the rules make me laugh a little which is both interesting and off-putting and I'm not sure I like the way the CG seems to be handled as written in the 'primer'
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RE: What's your favorite MU* client?
How dare you nost list MUSHclient. The game is literally in the title XD
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RE: ParanoiaMUSH
While I might only play this on occasion for some random shit to do I really think this could work out in a mush environment and eould be excited to see where this idea goes
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RE: Dragon Age: Dread Wolf's Rise
I can't even connect to this game via it's IP address on the wiki it has up, so I have no idea what this game is.
Edit: one of the few games where if you don't use the IP in the "world name" box it won't let you connect, so it's known as 216.136.9.8 in my MUSHclient as well, but I connected!
Edit #2: Looks like a custom coded MOO, can't find any references to a ruleset or system so looks like a custom job. No one online at 5am my time to talk with. If anyone else in this thread has checked it out sorry if I missed it, I tend to phase out of reading these MSB responses when I notice there's a large section of them that has nothing to do with the content of the OP
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RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong
@paris I really really loved some of the people on F&L, even though I was unknown to the community several people took their time and effort to help me learn Changing Breed and get me included in scenes and plotlines. Some of my favorite cross vampire play ever over the years took place there.
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RE: Potential Supernatural Game
@bear_necessities Super friends friendly please, allow stuff like regular beat 'em up but death consent only, based on the story and where it goes. I mean a demon is a bad guy at the end of the day and good bad guy players know when its time to exit stage dead. Very fun characters when done in a collaborative way, because the demon is an ally because they get something out of it too that doesn't need to be the other PCs, it could be the "bad guy" that the PCs are fighting that you want something from. An item or regeant that you do or don't tell the other players you need (At least ICly)
Would have a lot of fun at a Supernatural game, dunno cortex but would learn it for this!
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RE: City of Splendors: A Forgotten Realms Adventure
For me, a D&D Mush can be played two ways. it can be played as a standard D&D experience, you get a few friends, collect on a day of the week and run an adventure that is set within the continuous world provided by the MUSH setting.
For the second part, it allows you to do more lone-wolf stuff, or be a sword for hire, or perhaps just be a noble that might on occasion hire some adventurers to go see the world or look at a piece of property you might be buying to make sure there's no goblins or ghosts around the area. You can do a bit more political if you want.
The main thing with a D&D MUSH is that you're going to need pretty constant GM oversight, with a small game you have a dedicated team that can work in shifts of 2-3 people at the busy times and try and have at least 1 on during even the off hours. As the game grows you can slowly bring in player ST/GMs that can run events for players and forward information.
One of the biggest drawbacks to GM'ing such a large game in a continuous world is data, it is really hard to keep everything straight. This can cause setbacks or retcons all of which suck but come with MUSH'ing in general.
As for houserules, I don't think a whole lot needs to be made right off the bat, but should be looked at as the game is played. You could maybe mitigate somethings or just remove certain aspects/spells that might muck up what you're going for. Generally the biggest houserules that end up happening in a tabletop>MUSH is in regards to PVP. Thankfully D&D pvp is pretty straightforward and less convoluted than other tabletop systems since playercharacters are for the most part treated just like any other creature/character when it comes to spells/abilities/etc.
The biggest struggle I think for DND 5E going into MUSH is that of the players themselves. You have to go into it knowing it's not quite going to be like playing it at home or on website like Roll20. One of the biggest drawbacks is how the D20 systems are so spatially oriented (exact distances and LOS and stuff like that), that is hard to bring into a MUSH. Some MUSHes that run D20 systems have built mapsystems into their game so a GM can whip up a map and try and keep everything in place but they are not always pretty. A lot of it comes down to just being clear and concise as the GM when speaking about distances and positioning, taking note and making sure to keep track of any battlefield changes, and for everyone involved to be patient when it comes to people asking questions.
That said, when it comes to social/political stuff, D&D is actually really simple which is both bad and good, it pretty much boils down to a couple contested rolls and good/bad RP, which is OK when it comes to NPC>PC stuff, but PC>PC arguments are never easy to settle in D&D mechanics, it can really make people feel cheated in a way if they get a few bad dice rolls and think their character has to agree with what is being said. One of the best ways to combat that however, is to have a realization that just because you lose the dice roll, does not mean your character is forced to believe or agree with the winner, but it does mean that for all intents and purposes, the winner of the dice roll has won the argument. The character that loses does not have to agree, but the end of the rolls signals and end in the discussion, so it becomes time to agree to disagree or just to walk away.
This got a bit longer than I intended but there are some of my ideas and thoughts on what you proposed.
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RE: Mage for Multi-Sphere WoDv2 Games
@derp Well shit, I may have only ever played two mages but I sweated my balls off conorming to that rule with my xp spends calculating spends out months in advance so I would know ehen I could raise my Arxana and know when my pc got Mastery
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RE: Star Wars Stand Alone - Staff Sought
The idea for setting and storytelling, like others have said, I think is a great way to play a Star Wars game. Admittedly however the only SW rpg system that appeals to me is d20 saga so unless that is the system you end up using I probably won't come check it out
ETA: In fact when I ran saga on roll20 I had my players pick a starting ship, then their first mission was to check out a planet that had sent a partial distress call in the Outer Rik before falling entirely silent and then as they enetered the system they were shot down onto the planet and the entire campaign was based around them fixing their ship and finding a way to destroy the droid fleet from the ground so they could restablish comms and launch
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RE: City of Splendors: A Forgotten Realms Adventure
Lords of Waterdeep is an excellent example of Nobles using the Adventurers to gain their own renown and such. In the game you play a noble of the city Waterdeep, hire adventurers to go on quests and buy buildings to gain points. I don't think it would be too hard to create a homebrewed points system to use in a MU*
Now MU*s vary from boardgames in that usually no one is trying to 'win' the game, but you could use the points for other things, there are several games that award points for RP etc. that you can then use to unlock new classes, races, more starting gear for your next character etc.
In regards of pocket GMs, I now this fairly well. I played on a nWoD game (RIP The Reach) for almost two years straight and I did have a few individuals and another group of players that I ran scenes for, but I also did what I liked to call my 'random badass moment of the day' which is where I'd run around the grid, find a cool looking spot, and run a little scene that was open to anyone that wanted to happen into it anytime during that scene's progression (This once turned into a scene that I ended up running for 16+ hours and I finally had to say "Okay guys, no more new people we gotta end this cause I wanna go to bed")
So there are ways you can get people involved without them having to join or participate in a clique. However as Lavit said GMs are a valuable resource, it takes a certain type of person that gets as much or more enjoyment out of creating and running things than actually playing the game.
Personally I have run several 1+ year campaigns over Roll20 simply because I love creating worlds and NPCs and cities and quests and the creation of stories and watching those stories come to life, and watching what people/characters choose to do to interact and change that story just fascinates me, so I love GM'ing because of that (plus I have this thing where if I'm not the GM, all I can think about it how I would have done things or set up puzzles etc and tend to judge other GMs too much to really enjoy playing for too long. I tend to be only able to play a MU* for a few months at the most if I don't become a GM, but if I become a GM I can habit a MU for years at a time.
In conclusion, I think a D&D approach which at the core of the game is a very inclusive game (races/cultures/religions etc come together even if in the theme they are enemies or skeptical of one another to go on grand adventures) also allows that freedom for players to be able to make those sellsword characters, or characters that just enjoy finding new people to run around with while adventuring. nWoD is not quite the same way, each supernatural creature is generally only going to interact with other members within that sphere (IE splat/gamebook. Werewolves/spirits, Sin-Eaters/Ghosts, Vampires/humans etc.) Very rarely do we see examples of the various entities coming together against a common anything, simply because they are distrustful of each other and that is typical a major part of the theme. (Of course nWoD is a bit less aggressive on the lines between supernaturals but the mistrust and the unwillingness to work with different types of supers besides yourself is still pretty engrained in the basic theme.) Where as for dungeons and dragons the very nature of the game is to find things different than yourself (race/class/disposition/alignment etc) so that you are experiencing even more of the world, learning from it and using everyone's strengths to the group's benefits.
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RE: Real World Peeves, Disgruntlement, and Irks.
@auspice @Warma-Sheen inb4 Warma's vehicle is this junk truck.
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RE: TS - Danger zone
@surreality Did I say that's what it was for? Or did I say it was a nice bit of spice to a relationship? Glad you feel the need to try and nitpick my words apart and twist them into me being some sort of asshat right off the getgo. Good day
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RE: CyberSphere Recruitment Drive
I played there for about two months last year. The game is a little boring (or was at this point) because the playerbase was low, there wasn't a whole lot to do 'mechanics' wise and RP felt a little stiff from most of the characters I was meeting.
Not sure if this is still a thing but what made me leave was that several of the oldest players that probably didn't even play anymore, just trolled their website forums, were being general A-holes to the few new players that were discussing ways to bring the game back to popularity, or how certain things in the code might be changed to make the game feel more updated, or basically anytime two people that were not OG's were having a conversation one of these older players would come in and be a roving jackass for their own personal satisfaction (I think anyways).
Yes not an uplifting story, but that was my personal experience with the game.
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RE: Good TV
Weiss and Benioff announce exit from Star Wars Trilogy.
Same day it is announced that they are no longer part of Game of Thrones prequel.
Proooooobably a story, there.
Looks like they wanted to focus on Netflix: https://www.nytimes.com/2019/10/29/business/media/weiss-david-benioff-star-wars.html
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RE: TS - Danger zone
@Ghost Huh, I wonder what those are. I'm a pretty open individual so I never have problems with answering questions to the best of my ability or giving my opinion.
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RE: CyberSphere Recruitment Drive
@Haven said in CyberSphere Recruitment Drive:
@Issac said in CyberSphere Recruitment Drive:
All the nudes of the character must be written...
Halp? Wuh?
Nudes are a description system in MOOs that allow you to write a description for specific bodyparts that then combines with the ingame clothing system. So if you write your nudes for your face/ears/chest/abdomin/thighs/calves, and you wear clothing that covers face/chest/thighs/calves, people will see your written descriptions for the areas not covered by clothes and the clothing descriptions on the pieces they cover instead of your written descriptions. It also makes a decent 'camouflage' system since most games set up that way, if you have your face covered it also makes your 'name' different. MOOs are pretty code heavy
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RE: Health and Wealth and GrownUp Stuff
Howdy, how's everyone doing, looks like some are okay and other suffering, it also took a really long time to read this thread.
So I'm a person some of you may recognize, others maybe not so much, at the end of the day mostly I've been dealing with pinched nerves up and down my back for the last two years and the last six months my SI started getting pinched up as well and I've been near hobbling almost wheel chair bound during that time. Hence why I've been cropping back up here, because.. I ain't got much else I can do anymore.
Healthcare in America sucks, and I'm poor and I cannot get assistance anymore due to policy changes, nor can I work to afford the healthcare to get fixed. So there's that! So, welcome back to MU'ing for me!