@cobaltasaurus the book does that too. Yoi know how long it took for me to sit down and say ok lets do it! Mage is a game that is going to take effort to play. If that silly picture turns them off, they might not have really enjoyed mage anyways
Best posts made by magee101
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RE: Helpful Spellcasting Flowchart
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RE: Gamifying Plots
@misadventure said in Gamifying Plots:
I was thinking more the difference between people who form varied groups by need, vs an established scooby gang. How you reward things will shape what players do. At the point here you want everyone to be in a gang, just say so, and move on with the premise that they will be in a gang.
I am a person that likes to do this. I make IC connections with lots of characters and get to know their strengths and weakness and thrn when i get an ST I build my AYeam as needed per plot. I like to play the Charlie character, the solo character that tracks down the leads then goes and grabs the peeps to get a mission done once the investigation phase is over. Or even multistage. I bring Tom and Sue along for the investigation stuff but once it is time to face the big bad Tom and Sue go back to their coffee shop and I grab Synthia and Bill for the deadly risky work.
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RE: Crescent Moon Mux / New Orleans CoD Mux
@skew said in Crescent Moon Mux / New Orleans CoD Mux:
@magee101 said in Crescent Moon Mux / New Orleans CoD Mux:
@wildbaboons Chronicles of Darkness is the rebranded name of World of Darkness, meant to indicate the difference between new world of darkness and this new new world of darkness. THe core rulebook is called Chronicles of Darkness rather than the 'World of Darkness Core Rulebook'
I'm fairly sure CofD refers to all New World of Darkness, and it distinguishes nWoD vs oWoD. As in, Vampire: The Requiem vs Vampire: The Masquerade. Not 1e vs 2e.
@BlackDahlia I will surely help, as I offer to help everyone else. But I'll agree with the rabble rabble... Give me a little something to get excited! Well, I mean, besides that you're not doing ANOTHER 1E game... That does get me excited...
If you're on TinyMUX (or Penn/Rhost, presumably), I can help with some code. If you're on MediaWiki, I can help with Wiki.
Uh no. World of Darlness first edition is just world of darkness. They didnt change names of the core game between old and new world, just the names in the splats. Werewolf forsalen instead of apcolypse etc. Chronicles of darkness is the post GMC material veing released by Onyx right now
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RE: Helpful Spellcasting Flowchart
@cobaltasaurus i have yet to meet a single mage player that has ever commented that mage is a simple easy game thay requires no amount of hard work, thinking outside the box and exercises in long sessions of math. Because clearly what I s trying to say was my way is the only way. No what I was saying Mage by design is an extremely complicated game and if a flow chart makes people hesitate or step away from it entirely withiut even opening the book first then they probably would not have enjoyed the tedium of mid-late game Mage. Please take your sarcastic snark else where, like thw hogpit, where it belongs
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RE: Gamifying Plots
@arkandel I wouldn't say its subjective. Difficult to distuniguish at times sure but definately not subjective. TBH as a new player on a game it isnt hard at all to spot the groups from the cliques, mostly it is only difficult from Staff bc they dont interact with players in the same fashion as other players do.
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RE: NOLA 2: Back in the Vieux
@lisse24 The story, at least in WoD comes from the tension of drama, be it interpersonal or external. Aside from going all out making a WoD mud you are not going to be able to provide much in the way or creating drama without a ST
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RE: nWorld of Darkness 1E v 2E
@ganymede I fully agree that the system is clearly not designed for it. However I think it is far too cool to have a scooby gang of vampire changeling and mage or etc to stay away from it. I just hate when ppl bitch about the balance. To me it is just like any other party composition rpg. Find strengths and weakness, use strs, shore up weaknesses, work together.
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RE: Earning stuff
@arkandel when it comes to items outside of CG i think earning things thru rp is a good rhing. It helps promote an rp rich environment amd helps keep out folks that just want to make badass characters without rping
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RE: NOLA 2: Back in the Vieux
@ganymede I think the problem is players are looking for something from a tabletop game that is better served from another type of game in a MU. People like the setting and the abilities but most of the time when i see people complain about not feeling fulfilled in a wod MU it is one of two things. 1) no STs, 2) they are trying to play in a way that is not really how you are supposed to play wod in the first place. Wod is not a relationship simulator, Monster Hearts, or anything like that. Is a dark gritty environ filled with Bad Things and bad people and bad shit is supposed to happen to and around your character
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RE: Helpful Spellcasting Flowchart
@cobaltasaurus I believe they were saying it in the context of how you presented yourself before I called you on it. Because you did not say what you quoted before you jumped on me saying I was being holier than thou.
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RE: Earning stuff
@faraday allow us to further shorten your already shortned acronym XD. I actually thought it was FS3 as Faraday's System V3
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RE: NOLA 2: Back in the Vieux
@ganymede Because that is comic... relief? Disposition? It is at odds with the overall intent of theme and makes memorial moments, but if it was just always absurd would it be as memoriable?
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RE: Do we need staff?
I would say there is several factors that decide the size of a Staff roster on a game.
- system, as faraday has pointed, some systems like FS3, are intentionally designed or simple enough (Akin to say FATE Core) that the need for a Staffer that is qualified as knowledgeable enough to settle misunderstandings or disagreements is minimal.
- The size of the player base. This is a bit more minimal on the size f the Staff roster I believe, but does play a role in figuring out if Staff is needed.
- Theme, as faraday and Gany have said, the tighter and more secure a theme is for a game, the easier it becomes for Staff to let players take things into their own hands. canon based games tend to be the easiest as the forumla for the theme is presented in the media of that canon, be it books or shows, so folks kinda know what they are getting into and working towards. Systems like wod have so many aspects of theme that can have multiple levels that without Staff guidance or say so can be thrown out of whack between groups of players. One group might have a heavy gory sort of horror theme for their playsessions, another group might focus more on the psychological horror aspects, and then if/when these two groups mingle it may cause misunderstandings between players so having Staff available to kinda help mediate and place players together for the appropriate tick boxes of the types of theme that are available and run by this group helps mitigate that.
I am biased on the idea that Staff should not just be there to facilitate +job stuff, I think Staff on a game in some way should be responsible for the theme and story telling that takes place on that platform. Also sometimes code breaks (which is a problem of many older MUDs these days that have no active Staff anymore, the systems begin to break down and no one has access to restore functionality or at least reboot the core systems or disable ones that are obviously broken and further breaking the game).
No one in the scene feels comfortable making the rules ruling (I have seen this a few times) without some higher authority helping out even if just for a clarification rather than a hard ruling.
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RE: Gamifying Plots
@bad-at-lurking I was just providing perspective and you didnt sound judgemental at all
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RE: NOLA 2: Back in the Vieux
@ganymede I never tried to wrongfun? Anyone? You are equating it to like kinkshaming right? Not doing that, simply pointing out that if WoD MUs dont entertain you, maybe its the game itself not the format. Or maybe its the format and you shoukd try playing it on roll20
@RDC sorry we jacked your thread for a moment to talk about hypotheticals
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RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong
Hold up, I'm noticing threads being locked up and discussions popping up, so a conclusion was formed but no official word with an announcement as to the new way we gonna do things? I just care about transparency here is all @Arkandel
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RE: Earning stuff
@faraday I mostly agree here. I have very very very rarely seen good results out of leadership position PCs personally. As long as Staff are actually willing to use their leadership NPCs I loce it, but again personally, I have very very very rarely seen this case so as a player I just tend to not really get invovled in anything besides player ST'ed stuff
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RE: Warhammer 40k?
Again I would have no idea how to actually start up a game, nor code it, but once it was up and running I'd be willing to handle the day-to-day management of it
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RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong
@arkandel Just so long as changes like this are also documented in Announcements and not just left to being a reply on a thread someone might never find.
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RE: Open Sheets?
@misadventure This is probably not something that would be tracked on a +sheet persay but more likely done in +jobs