@arkandel said in How did you discover your last three MU* ?:
This is interesting. I mean it's hardly surprising this forum is being used as a game-finding resource when the poll is specifically addressed to MSB users, but it at least proves the ad threads here are being used for their original purpose.
Word of mouth is the strongest resource (as it should be) and I'm wondering how this applies, or can be applied, to recruiting people not for a MUSH but for MUSHing in general.
In other words other than systemic and technical changes we've discussed before, and which would be out of this thread's scope so let's please minimize that part of the conversation, what's a good way to bring potential new players to the hobby itself? How do we approach them? How do we sell what we do?
So i have gor years tried to recruit those around me into the text based genre. People not familiar with rp, rpgs, tabeltops, people tgat are etc. I have had some success with getting them logged in amd starting stuff up making a character but it just kinda phases out. Here are the major hurdles ai hit in this process.
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Client: it can be confusing for them to run a client for the first time. Admittedly bc I know MUSHclient that is the one I direct them to bc I can directly help then with it. But having this software that doesn't hold your hand and direct you into a game by itself can be a problem (I know a lot of recent clients and revamped clients actually have a default list in them of popular MUs now but MUSH doesnt.)
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Time investment. When I explain the time scales for scenes that is a huge turn off across the spectrum.
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Lack of engagement: because of how most folks consume game media these days when you tell someone its a game but the "engagement" factor is other people not a system or actual "game" their interest can sharply decline.
I was a bit more successful in getting people started in a MUD first off since these are more text based mmos, but it always boils down to that even if they have fun and enjoy it they would rather spend their media time on a video game.
In the end I think we just have to keep reaching out keep pushing that we exist. This is a niche hobby that is only going to stick with certain folks and there is very little I feel we can do at this juncture to make MUing more appealing to a wider base audience. Tbh if the medium changed in a drastic enough way to merit a wider general appeal it might rob enough of the specific reasons I love MUs and make me walk away from the genre