I used to think that if I waited my turn patiently, complied as best I could with the stated rules, or was as generous as I could be with my time and sharing plot and other things with others that I would receive reciprocation or it would somehow come back to me in rewards or whatnot at some point.
It didn't/doesn't.
Then I believed that either there was something intrinsicly wrong with me or that I was boring/yucky/whatever OR the other people might just be kind of turdy people.
That's not true either. (though I know some people DO think I'm boring or yucky, it's not like I don't have people I feel that way about too, so that's fair--but in general, nobody cares! And certainly I have run into some turdy staffers/players in my time, but that's not the majority of people).
I think now that most games are just not set up for the individual attention or small group attention that a lot of us crave, and because online RP is this very interesting mix of internal/external (at least for me, I love thinking about my PCs' backstory and hopes for the future and I'm pretty sure I'm not unique in that regard though who the hell knows, maybe I am weird?) it's easy for me to have expectations that when they go unfilled it's easy to get discouraged/resentful.
I think while I am a lot less tolerant of overt time wasters (if there's a culture of people being truly openly mean on chan/public in a game that's ooc, I leave without fanfare. If it's very apparent that literally no one but a chose/connected few will receive answers/scenes/ect from staff or a fac head, and interaction with that is very important to me, then if I can't get enjoyment after setting that aside, I leave. Same thing if there's some kind of staff decision policy wise that I just can't deal with.)
But have learned/am still learning how to gracefully hold others with an open hand, enjoy the RP they do give me, try just to be okay with sharing what I want and will have fun in the moment sharing and expect that they'll just go back to ignoring or not choosing to interact with my PC after that, and I also try to speak up and be sure to tell people what I enjoyed about a scene or their PC when it comes up in my mind so that maybe they get a little unexpected positive feedback too.
I no longer really feel a drive to "fight" to "fix" something unless I'm asked to, either online or RL. It definitely cuts the stress level a lot, and I'm happier in the hobby, though it's not like I do not experience downs like most people do, I definitely do and struggle sometimes. But I guess I no longer try to make anyone or any system a scapegoat for that discomfort/hurt--I can see that it's more environmental and that makes it easier to just let things go no harm no foul than it used to be.