I RPed last night for the first time in well over a year. Maybe almost 2? Rusty as hell but it was fun anyways. Now just have to make myself keep chugging along until the performance anxiety fades. I guess it is a little like riding a bicycle.
Posts made by mietze
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RE: MU Things I Love
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RE: RL things I love
Mile 22 is such a MUSH movie. I had an awesome time at the theater, laughing my ass off. Marky Mark is a terrible actor but the rest of the crew ain't bad. And it has Rhonda Rousey in it (who was the PB of my first PC on TR, who was also a smartass like the character she plays in this film)!
I don't think it's worth the price of a real theater ticket. However, I love that I can turn to my spouse and both of us say at the same time "jesus christ, this is SO a MUSH movie."
I mean it has it all. The "leader" who is supposed to be a badass too but just comes across as a giant egotistical dickbag, the hot ass-kicking asian teen schoolgirl types, shredding apartment buildings and cars and all of that with nary a cop in sight, and John Malkovich.
Though thank god this is like the shortest movie I've seen in the theater in years! So it's very unmushlike in that at least your ass is not stuck your seat for 4 hours to move through what in-game is probably 45 minutes.
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RE: Real World Peeves, Disgruntlement, and Irks.
I smoked a joint for my 40th birthday, but that is the extent of my recreational non-alcohol drug use, unless you count diet coke. I've never gotten high from the edibles I've tried since, though they do make me just go to sleep after a certain point. I think I'm just one of those un-fun weird metabolizers of substances where I don't get high. The only think that remotely has made me feel high at all is prednisone. I'm always excited to get the 10 day course around my first bad upper respiratory infection of the season (those trigger my asthma/reactive airway, which is why I get the prednisone), since I know that if I make a list of all the special organizing/house cleaning projects that I've wanted to do but haven't made the time for and post it on my bulletin board, I will get them done pretty much in the first 48 hours on the drug. Of course, I also won't sleep for 48 hours either, but I'm usually cheerful and happy until I crash!
It almost (almost) makes me wish that diet pills/dexatrim/speed was still available OTC, for when I need to get more housework projects done. I guess calling that shit Mommy's Little Helpers in the olden days was the real deal.
Hubby says mushrooms are like pot like whoa. (For those of you who know him, no that's not a verbatim quote, just my paraphrase). If shrooms actually tasted like mushrooms I would be all over that shit at least once, but sadly I guess they don't really taste like anything, because unless you are stupid, you're getting just a little bit.
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RE: RL Anger
Def. depends on the people. Not a whole lot grosses me out, due to past occupations, so even as a young hot and single 20 something, if I had a date come down with violent food poisoning on the way home (poor guy, I felt so bad for him), or other body horror stuff it did not put me off.
I get the feeling I'm an outlier though, so it might be best to wait on testing your 1 date relationship for true love until you've moved past the mega-mucus and/or coughing jags so bad they make you pee/vomit stage. Probably.
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RE: Real World Peeves, Disgruntlement, and Irks.
The air pollution is so bad I can taste the particulates as soon as I go outside and the light cast from my skylights is rust orange on the carpet.
It looks like grey fog in the distance but it is not.
At least it's not as bad as Delhi or anything but I'm thinking about investing in a mask since I do a lot of apartment deliveries so that's a lot of exertion, and I have asthma!
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RE: Real World Peeves, Disgruntlement, and Irks.
Still so sick. I guess the almost-the-biggest-guns of antibiotics are not kicking this pneumonia bug's ass. Which really sucks, because my income from my side hustle is what we were using to fund the kiddos' expenses for back to school stuff, and hopefully a very small family vacation before school starts up again. I'm out $1000 already, more if I cant get back to work by Sunday, and it kinda makes me want to cry.
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RE: Inspiration material for your current game
The Expanse! The TV series is pretty neat, but the books are making me crave SF dirty space mushing again.
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RE: Real World Peeves, Disgruntlement, and Irks.
Pneumonia Sucks. Pneumonia in the goddamn fucking summer sucks. Having to give up my sweet lucrative easy $$$$$$$$ delivering for my favorite Amazon warehouse after prime day for the rest of this week/end makes me wanna cry.
Also big gun antibiotics make me feel like shit/ting but I'm grateful.
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RE: Real World Peeves, Disgruntlement, and Irks.
@auspice OOOOoooOOOOoooOOOOOOOO my body sayin let's go
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RE: Mushing and Dating/Relationships
Met my husband on a mush. He came out to visit, I moved across country 2 months later, we got married less than a year later, and now we have been married for 17 years and have 4 kids, 2 cats, and a halfway paid off mortgage. Before that I'd been married very young, and after that I was a major slut (highly recommended, no I'm not being a sarcastic) and fucked a lot of other young folks (and occasionally old folks) male and female, mushers and non mushers.
I hate bars. I dont really drink. Starting in my twenties I met most people I knew through various interest groups on the internet, including mushing. Hell, even my chosen family who I see locally and frequently and who I would implicitly trust with my kids is like 80 percent people I met on a mush. I've known some for like 20 years now.
Lots of people meet their partners/lovers through mutual interest groups once they're out of school. I dont think mushing is any different.
Fuck, half of my moms group (most of whom are 10-15 years younger than me) met their partners through computer games or other online communities. It's a thing with the youth.
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RE: Open Sheets?
Unfortunately what I think is much more likely to happen (at least this has been my experience) in heavy pvp with little to no staff attention is that people tend to hunt for the weakest looking person when they get bored and want to amuse themselves by pkill Or, they make sure their incoming friends (or their new pc) is built specifically to take out the person they have an ooc grudge hard on for.
It's not that this doesn't happen on secret sheet places, people get friends on staff to take a peek, or they know some of the powers held based on other actions.
In that type of ooc environment I think it would be good to have an ability to not have all cards on the table, for people who would oocly sift to find more defeatable pcs to go after.
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RE: Open Sheets?
As the person who said they noticed an increase in quality players in an open sheet system, I am talking about the perception that someone could fact check you significantly cutting down on the following behaviors:
*weird ooc lying about stats, whether that's the guy in the ooc room telling everyone hes a badass, to people who RP and brag oocly about their PC having the social and diplomatic skills of Madame de Pompadour but are actually more on the level of Elliot Rodger when it comes to how they've invested in their PC.
*People constantly convinced (with the whining and/or overcompensating that follows) about how they are The Most Underpowered PC On The Game So They Cant Do Anything With Anyone But Mope. Yes, there will always be people who freak the fuck out when they cant throw 4 million dice at something like they're use to on their last high powered WoD game; but when people can see that oh wow everyone's in the same boat, and see for themselves (or know that they could if they wanted to) what the spread of differing "levels" of old and new PC are...they seem to relax more quickly. Also, honestly? As someone who is real mechanics challenged, it's been kind of nice in the past to have gotten asked after a scene "hey, I noticed you were frustrated about not getting x to work, would you like some mechanics advice? I see some ways that would be an easy way to improve that."
*ST for a PrP being surprised with a shitload of power inappropriate to the scene they're running and having to deal with that after the action has started. Of course this requires that they care/are attentive in the first place, open sheets dont magically fix that.
*the perpetual problem of people getting offended you dont know public stuff about them, but they havent updated their +finger/info or wiki since chargen.
I find that transparency tends to set up a more collaborative environment. You can have that with secret sheets and no wiki/finger info in a hard PvP environment, though, I've seen it happen.
And I dont think sheet transparency is a great thing in non-consent games where staff is inattentive/unavailable, and where there is no sense of community.
Maybe that is why on the whole I have found a better caliber of ooc player behaviors on games with open sheets, they have all tended to be smaller with a better sense of ooc community.
I am a grumpy ass old lady now, quite literally. If I log on to a game, I like it to be a polite, collegial ooc environment, and there to be a minimum of impediments to being able to get playing with others and getting my ic risk taking on. Things that spread the ST load/ability to people beyond the (usually understaffed/overworked/stressed out) staffers on a game seem to help it stay afloat longer.
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RE: Open Sheets?
I love open stats on non PvP games.
I love the sheet system on FS3 (yay faraday!), because it's fun for me as a player to see background skills, and get a little sense of the PC beyond the (usually) almost the same #s everyone else has.
Would I want that on a pvp game? Maybe if it was so small as to be almost tabletop, and I knew that the majority of folks were good peeps. I could see that working very well for storytelling between players or for more experienced players giving tips on how to build to less experienced ones.
Would I want it on a huge impersonal ten alts for every player pvp disconnected/uninvolved staff game, no.
I will say that I think games where there's a culture of open stats seem to (in my observance) have a more consistently high quality of rp/player on them; but I think that's largely due to self selection. The players who want to win against other players at any cost and cant help themselves are going to self select out.
By no means do open stat games mean no asshole players, as like almost any Battlestar player can attest. it does kind of lead to no more pub channel/ooc room weird bragging about stats and how the player bragging could kill anyone who looked at him sideways but chooses not to. Which is very very nice.
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RE: Plot session duration
I think a tight rein on management (keeping the action order moving along, giving cues to players that need it, ect) allows the group to settle into a rhythm that can extend attention span (I've certainly has scenes go over 4 hours) and allow (perhaps counterintuitively) for more player/PC creativity and thinking outside of the box.
When I have seen scenes/plots fall apart into confusion and boredom (either ones I've run, because I have made more than my fair share of mistakes/misjudgments, or ones that I have participated in and then regretted wasting my time in doing so) it's usually because the scenerunner is stressed (for time, for player behavior, for whatever) or intimidated to provide direction or leadership (usually because they think providing direction or leadership means taking away player/PC agency. Even though in my experience it's exactly the opposite. No boundaries or guidance tends to result in player flailing or people devolving into OOC scattering.)
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RE: Plot session duration
I consider 3 hours the max, but schedule myself for 4. I consider it very important to respect players' time. If it looks like we will run over (I will usually know 1-2 hours before the end), I apologize and ask if they'd be okay with an extension and negotiate that time (or schedule the next). If that's not possible I do my best to tighten things up on my end.
Letting a group oocly meander aimlessly for hours so time runs out before getting to the meat of things isn't player-centric to me, its disrespectful of their time. Waiting around for 45 minutes for a straggler to show up is also highly disrespectful to the people bothering to be where they are supposed to. Not offering to move the scene along to make up for lost time if the other players consent to waiting for late comers is also disrespectful IMO.
I find the players will very much respond to scenerunner leadership. If you run a tight ship, they'll pay better attention (or the people who are extremely slow/inattentive won't sign up for your stuff anymore). If it's clear people are confused and not getting what you're trying to get across, they're often relieved if you ask that, and will often either get on track or surprise you in really fun ways if you make an effort to understand/respond to their interpretations rather than wait for them to grope around and take a long time to stumble into what you've planned for.
It's a partnership. When I run things for a group of people, strangers or friends, I want them to: a) feel that I respect and appreciate the time they're giving me, b) I am attentive to what they are trying to accomplish, c) I'm acting like a partner, not making them play "guess what the ST is thinking, d) they feel like I actually give a shit about their character/rp.
For me, I find that exceedingly hard to accomplish if I am not minding the time/able to revise plans on the fly to respect that/if I am overly attached to how I originally visualized things going so I am not responsive/am too frustrated to provide guidance to what they are doing.
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RE: Let's talk about TS.
I like people having the ability to put their limits/what they enjoy in an easily accessible format.
The problem is that romance/sex play TENDS to be highly individualized. There are a few people in the community that I would give carte blanche to attempt to go whatever relational direction they wanted without needing to even oocly talk to me about it. They're not all people I've known forever. But they are folks I know to be well mannered and respectful of boundaries oocly.
I also love meeting new folks and like to keep an open mind. So I could say that I like to be whipped with twizzlers and tickled with pickles and want to get married and pop out a Duggar level of fantasy npc babies, but that is not very useful for other people to know when I've not played with them yet so I have no idea if we are a match in RP style, time zone, if I'm open to that at that particular time, ect.
It's a great idea in theory but I think just like other RP Prefs types of lists it's not dynamic enough to really serve the purpose intended...and can put pressure on people too.
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RE: My first cellphone
I recently dumped iPhone for Samsung galaxy. It's more comparable and faster and works better with my rideshare/delivery platforms that make me my $$.
But. I think that an older iPhone is really good for starting your smartphone experience, and I think for the newbie or regular user iPhone is still superior. The safety in iOS is a really good thing.
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RE: Let's talk about TS.
Anyway. To tie it back to TS. Since that particular type of rp can have major and unexpected ooc baggage (both in game as and off), after a few missteps sexual RP of any kind (either on screen or implied off screen) or passionate relationship rp is something I am careful about. I'd rather engage in that play with a nice, calm, easy going player than a super intense one, even if the RP isn't as good. Though I'll be honest: I have found in general the more considerate and easy going the player, the better their RP.
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RE: Let's talk about TS.
How someone treats someone else on a game when they are annoyed at them is a pretty good indicator of how I can expect to be treated myself at some point. Do they go out of their way to be manipulative? Are they passive aggressive or mean on channel? Do they whisper campaign? Do they make fun of the other person while still egging them on?
I dunno. I find it harder and harder to engage in Rp these days for various reasons but I find I'm less tolerant of people being oocly mean, and appreciate being with/around others who similarly try to avoid that. I guess edgelordianism and right swipe/left swipe is for the whippersnappers.