I think my only concern (and I believe that I've been very clear) is that when there's an attitude of "if you don't enjoy what I'm doing right now it's because you just can't handle the awesome play I do and just want tea and cake," that is something that does not benefit the game oocly ever. I don't see there have been terrible awful screams about anything going on there. I asked some questions and offered comment that if there is feedback about antagonism there's a possibility that it's more ooc scene hogging or overexposure by that one person who perhaps got frustrated because they wanted other experiences as well but for whatever reason didn't feel like they could. Given that the attitude quickly turned towards "omfg you hate conflict!" even though that seemed to be not at all what players who'd left were saying, I now totally understand why perhaps they intuited that asking around for less personal targeting for antagonism was something that would be fruitless or get them put in the pansy category. (And as I said also, this is a sort of usually unintentional dynamic I've seen very often with antagonistic rp, which is why I suggested keeping ooc tabs on it /if/ there was feedback from multiple sources that it was getting difficult to deal with.)
I do not think playing on an antagonistic themed game means that it should be forbidden to say "this is good but I'd like some other opportunities too, who is friendly to that, so that I can enjoy the antagonism that remains," without being labeled a pansy who hates IC antagonism. It doesn't sound like the creators intended the game to be that way either?
But often times any discussion of this kind of thing gets shut down by either side deciding that any "maybe watch out for this" comment constitutes someone saying "omg no antagonism/protagonist allowed!!!" I am sorry if my comments inflamed that, I did attempt to be very careful to separate out IC RP from ooc environment slippage and not being willing to extend the benefit of the doubt.