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    2. Misadventure
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    Posts made by Misadventure

    • RE: FFG L5R

      On the xp differences based on build it might be easier (not simpler to code) to use the easy dots or what have you, but still keep track of the raw xp costs, and just give out the difference at the end of CG.

      I think spending xps directly is harder to grasp what you are doing, and looks more complicated to players.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Alternative Lords & Ladies Settings

      A setting where every sentient can conceive and carry a child, with control of conception.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: FFG L5R

      Sounds like a good setup for allowing people to have a courtier character and one for other type scenes, and allow them to be in the same house/group/org as a way to participate.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Interest in Cyberpunk MU*?

      I'm curious what, if any, conflicts will be central to the theme, no matter the rules. What will characters be doing, and in what circumstances?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Alternative Lords & Ladies Settings

      Reminds me of the Powder Mage setting.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL things I love

      @greenflashlight

      Henry Cavill https://www.youtube.com/watch?v=fHS2cqjijIk

      Daniel Radcliff https://www.youtube.com/watch?v=jXzmyhbVGng

      Sebastian Stan And Anthony Mackie https://www.youtube.com/watch?v=Zv-IWMepX84

      Theres many.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: RL things I love

      Celebrities reading thirst tweets on youtube is definitely something.

      I have learned new vocab.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: The Dog Thread

      @cobalt this is the way.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: The Dog Thread

      @cobalt but were there treats to make up for the probulations?

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Dead Celebrities 2021 Edition

      @tinuviel you're getting dangerously close to a Ramona Flowers vibe here.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: RL Sads

      I read something saying that some folks don't have the same sense of decay of the value or intensity of a friendship over time. That's how I feel, whether it's mixed, negative or positive.

      Maybe more people who make friends online are like this, or maybe they stand out more over time.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @ganymede is there proof of cat being spoiled?

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Antagonistic PCs - how to handle them

      Perhaps a little nuance between the idea of antagonistic to range from total death/absorption(genocide/borg), complete conquest and rulership (roman empire/colonization), violent flare ups (organized crime, class and culture conflicts), strong rivalries (partisan political parties, zero sum situations) and competition for shares (business or social rivals) could help.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Antagonistic PCs - how to handle them

      A good question is what would a payer expect from another player playing an antagonist character that isn't met by having it be a NPC, or a staff NPC?

      Typically, I would say characterization from a dedicated player, and creative surprises that aren't a guaranteed win for the "good guys".

      Yet I don't think players really value either of those.

      Is there more?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Antagonistic PCs - how to handle them

      Maybe have players submit ideas for what sort o things they would like to deal with from an antagonist, and that could be used either as some suggestions for the player or staff running the antagonist PC.

      Likewise players could suggest ideas for other organizations (PC or not) but more as a brainstorming process. Care would have to be taken to not weaponize this.

      It's like the idea of players acting as an IC councilor to an NPC leader, all vying to meet their own agendas while meshing with the leaders agenda and personality, except reversed.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL Sads

      I guess I look at it as dealing with addicts. Some are addicted to drugs, some to drama, some to emotional pain, some to conspiracy.

      It's painful to watch, and you may want to help them, but you also have to be careful to protect yourself and others from them.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Good Anime

      What is Invincible derivative of?

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: RL Sads

      @too-old-for-this said in RL Sads:

      You are a whole person and you are valid.

      Just gonna quote that.
      It definitely takes a whole complicated real person to carry trauma, and its just one part of your life and self. To me, you're as complete as everyone else here. Pretty sure everyone else will agree.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Roster Characters & WoD?

      @derp said in Roster Characters & WoD?:

      I mean, in my experience, that's exactly what happens. You create a character but until you actually play them and interact you don' tknow where they're going to land exactly, so usually you can make tweaks to the character (within reason) up to 30 days or so.

      Good. Places should make that very clear. Heck you could have statless (or base stat only ) characters with the right sphere flags etc ready to go if need be.

      posted in MU Questions & Requests
      Misadventure
      Misadventure
    • RE: Roster Characters & WoD?

      @buttercup I feel like reading tvtropes on a given game, and being given a character with basic notes about the supernatural factors in their behavior/history should be enough t try something out, and I wish staff were comfortable with only semi defined characters that you settle out their details after say 1-4 weeks depending on rate of play.

      posted in MU Questions & Requests
      Misadventure
      Misadventure
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