
Posts made by Misadventure
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RE: Balancing wizards and warriors
There are also several sources of balance to consider:
- how much damage you can do or special abilities you have
- how the world will treat you socially
- how well you face what the world offers in opposition (it might be that wizards are easily screwed when facing say lots of archers, or metal armor, OR that all major threats require magic to even try to face)
The "obvious answer" is make everyone wizards, but warriors just describe their spells as attacks. That never miss magic missile spell becomes perfect aim charm with a thrown weapon that counts as magic and we never run out of.
Really I'd just look at the challenges you want to offer and see if Wizards or Warriors just wont work out. Or go the Ars Magica route, and everyone has a wizard and everyone has a warrior, but each mission features only 1-2 wizards.
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RE: Dare I ask...
@derp That ... doesn't sound like any xp justification I've ever heard of.
Could you give an example for a mundane skill and some sort of magical power?
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RE: How is there not a Gloomhaven thread here?
@ominous D&D isn't usually played as D&D anyway.
Except that one campaign story from the 80s I guess, where the character alignments reflected how rules abusive the players were.
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RE: Dare I ask...
I don't get xp spend justifications on a MU*, unless there is some rigid limiter other than having xps such as time, a teacher or some sort of "key" required to open the spend area up.
And I'm the sort of evil that spends half my tabletop players XPs for them to reflect what they actually did.
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RE: Health and Wealth and GrownUp Stuff
@ganymede Maybe its more expensive per calorie? That was my first thought.
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RE: The Dog Thread
@cobalt At least Derp doesn't let their dog fight what I assume is a pixel graphics enemy in the living room.
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RE: MUs That We Would Love To Make (But Won't)
Probably not the right thread to ask in, but
Given the issues with -isms in peoples RP space, could you even have nation based stereotypes like in 7Th Sea? The countries are fiction, but clearly based on one or more country stereotypes from the real world.
You could drop most all sexism/sexuality-ism if you felt like it (but see Arx for how that is seen in regards to bloodline based nobility and our own European Elizabethan era), but how about the nations?
As a side note, they certainly have lots of made up secret societies and religious differences to squabble over, if thats a safe area of conflict.
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RE: Real World Peeves, Disgruntlement, and Irks.
@prism hopefully that conscious realization will put you on the path to a better set of reactions etc for you. It can really set off changes.
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RE: Weird or unrealistic gaming... stuff
Not to derail from the fun of being able to fall from a great height and have the ground "miss" the attack and cause no damage (Chill 1E), but I think its best to focus most games results on its dramatic power over its literal step by step success or failure gates.
On the other hand, there are games where you can BE the greatest swordsperson ever, but rate your sword skill low such that while you handily defeat everyone when it doesn't matter, when it is important to the story, you have little chance of affecting the outcome. Try to get your players to wrap their heads around that one.
Thats the inverse of the superhero systems that rate street heroes the same as godlike beings, because it's not HOW they achieve the result, it's that they can. (So as the typical example goes, Superman cuts a giant robot in half with his heat vision or rips it to shreds, Green Arrow hits it with a special carrier arrow, or targets the one weak spot etc because they have both paid to have their approaches be SIGNIFICANT to the outcome).
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RE: Weird or unrealistic gaming... stuff
@kk I'm pretty sure every nurse watches medical shows and wonders where all the nurses are and why the hell that doctor is in there doing those things.
Total side note: The other day I realized that one of my cousins is an artillery trained Marine, good looking, fit, computer security professional, krav maga instructor, mechanic, carpenter, electrician with farming skills.
My other cousin on that side is just a PhD in political science with a Masters in Economics and a model. Also one of the kinder people I know.
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RE: Weird or unrealistic gaming... stuff
Goth tattoo teen Skipper was a thing.
The goth part being aftermarket modifications.
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RE: FFG L5R
Anyone ever considered role rosters, meaning you list the skills and relationships needed (or already established) but the rest of the character is up to the player to create?
Not useful where you want specific family members probably, but a good way to both demonstrate thematic skill sets and tell players where there is a need.
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RE: Alternative Lords & Ladies Settings
There is a 5E super hero product coming up, it might be more suited than generic 5E.
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RE: Alternative Lords & Ladies Settings
How about a bloodline family like the Dragon Blooded from Exalted, but based on the monster/powered type that rules the given area?
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RE: RL friends
@ganymede dumb question, but do you consciously look for or track who is likely to be able to compromise and who isn't and target them for making wider deals? Like how swing states and swing politicians and swing judges are focussed on to make things happen?
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RE: Alternative Lords & Ladies Settings
@pacha Too far for me. At that point, you may as well just make the next generation by nomination, or merit, unless the parents are supposed to play a major role in training so as to pass on their expertise (as opposed to just raising someone in privilege and hoping they have the personality to become good at whatever is used to determine merit for leadership).
Thats just me.
If you take out the family aspects to any major degree you may as well switch to Guilds or Corporations as your model.
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RE: Alternative Lords & Ladies Settings
@arkandel oh I mean it to be an IC, in culture thing. Absolutely stepping around the idea that it's just for PCs and their players.