My wife is now a certified Bachelor of Science in Nursing.
She got her passing NCLEX results this morning. So very proud of what she has accomplished!
My wife is now a certified Bachelor of Science in Nursing.
She got her passing NCLEX results this morning. So very proud of what she has accomplished!
Addressing poses to "You" cannot be specific between I the player, and I the character. And so it vaguely triggers both.
In large scenes I cut my poses to the overall group to 1-3 lines, and only what all could see. I use table talk, or pages to give more detailed interactions with those close by. I'll answer questions from peeps if they are OOC interested, or trying to use a skill or power.
Mainly, i don't want to RP through large scenes. As far as I am concerned, you can just pre-write the whole thing and let players paste in the scene poses as they wish within their own version of the scene.
A quick brainstorm of pose preference traits:
Posing Style Traits
A few lines
A paragraph
A few paragraphs
I most enjoy poses matching my range of pose length
Poses should stop when there are one to two things to react to
Poses may include long arguments, rants diatribes or other unbroken actions
Write as a narrator with character speaking directly to the audience "Now them Duke Boys were in a whole passel of trouble..."
write as a neutral narrator as in a book
Includes ambience of setting
Included ambient characterization such as gesture, timing, posture, habitual moves
includes emotional reaction cues of character or NPC
Meta perspective on feel or history of a place or NPC
including possible motives and causes and effects with wording as a possibility
includes motives and causes and effects as fact (likely only OOC, but open to dicussion)
mentions or describes accent
poses out enough accent to convey it
lays out the acccent
increases information if the audience is skilled at noticing the given thing vs OOC communication of same
address the poses personally, "you"
use personal pronouns "I"
I can't stand frequent typos
I can't stand frequent homonyms
I can't stand more than 2/5/10/15/20/30 minutes between poses
Response poses should include acknowledgement and reaction to the last pose.
Setting poses should include a reason for characters to interact.
Initial character specific poses after a setting pose should include a reason for the characters to interact.
Small talk, travel, long pauses for NPC or PC action can be narrated over quickly as desired.
I like descriptions of how a character does a task, at least for the first time my character witnesses it, or when how that task is done changes.
Show me your fashion/food/skill use/performance descripotion porn.
I as a player prefer to take the lead in an interaction.
I as a player will take the lead if the other person doesn't.
I make use of and write for minor NPCs in the scene
I want to showcase or demonstrate something about my character or the setting.
I like to support your demonstration of your character or topic within the setting and theme.
I only enjoy poses that are at my skill level or greater
@Arkandel For some it might be a competition, for most it is hoping to get somewhere. Whatever a career offers, be that money, status, power, satisfaction, good works, it may feel like you are behind. And to a degree you face less potential career years as a downside in employers eyes. Should they invest in you when there is someone about as good who may have a decade or two of youth on you?
Jobs:
Retail - gaming store, comic store, hat store, educational store
Movie Theater - Yay Landmark Cinemas
Club bouncer
Mail clerk, bookstore clerk
Web page design, web marketing
Software Quality - game consoles, educational sites, printer-scanners, financial governance, PC game portal
@Sunny said in Coming Soon: Arx, After the Reckoning:
People are stupid.
As they say in the psychology biz:
"You know how stupid the average person is? Half the population is dumber than that."
I have MU*'d and MUDed via phone, but very very rarely, and mainly for OOC communication purposes.
I in no way wish for social recognition.
+badges, if given out strictly, can be a useful way to communicate what you have done.
Noting a variety of positive traits such as:
able to run a short story in 4 hours
able to accommodate and challenge low IC skill
able to accommodate and challenge high IC skill
able to coordinate many interrelated scenes
good thematic presentation
good setting presentation
good portrayal of NPCs
able to make an on the spot call
able to herd players towards participation
integrates background, rp hooks, or other character specific details
patient with OOC questions
accepting of OOC criticism
steady, will complete series of sessions to complete story
I hope that you mean within reason player whim.
I personally am fine if the players go to the Antarctic for a swim, I'll just say okay you are off grid for 3 months and get back to the players wanting to participate in what has been presented.
Trivial tasks.
Designing to accommodate 10 experts on everything involved. Limit participation in given efforts so their effort can matter.
The older game being FATE instead of FATE Accelerated?
Only if there was good writing going on.
Also, it may become a check list, and an invitation to have even the preparation identified and stopped by the heroes.
Make "losing" interesting.
Make it rewarding.
Make it an expected part of all stories.
For PVP use the Diablo 3 model:
Throw FX everywhere.
Everything you hit spews forth a pinatas worth of character expression and development, theme expression, and social issue change.
Just make it so the villain gathers UP this potential by initially succeeding, and banking escape plan mechanisms.
It becomes a little engine.
We need a wiki.
So we can link <person involved> to <topic> to <argument>.
Save time. Maybe make ideograms.
OMG its (American) super heroes! Character growth and themes are explored by punching things.
Get on with it!
Sheesh.
And mine. Perhaps we could edit prior posts to show which have been taken so people know who to ask for what?