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    2. Misadventure
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    • Following 0
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    • Topics 32
    • Posts 2509
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    • Controversial 14
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    Posts made by Misadventure

    • RE: RL things I love

      My wife is now a certified Bachelor of Science in Nursing.

      She got her passing NCLEX results this morning. So very proud of what she has accomplished!

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Roleplaying writing styles

      Addressing poses to "You" cannot be specific between I the player, and I the character. And so it vaguely triggers both.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Roleplaying writing styles

      In large scenes I cut my poses to the overall group to 1-3 lines, and only what all could see. I use table talk, or pages to give more detailed interactions with those close by. I'll answer questions from peeps if they are OOC interested, or trying to use a skill or power.

      Mainly, i don't want to RP through large scenes. As far as I am concerned, you can just pre-write the whole thing and let players paste in the scene poses as they wish within their own version of the scene.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Roleplaying writing styles

      A quick brainstorm of pose preference traits:

      Posing Style Traits

      A few lines
      A paragraph
      A few paragraphs

      I most enjoy poses matching my range of pose length

      Poses should stop when there are one to two things to react to
      Poses may include long arguments, rants diatribes or other unbroken actions

      Write as a narrator with character speaking directly to the audience "Now them Duke Boys were in a whole passel of trouble..."
      write as a neutral narrator as in a book

      Includes ambience of setting
      Included ambient characterization such as gesture, timing, posture, habitual moves

      includes emotional reaction cues of character or NPC

      Meta perspective on feel or history of a place or NPC

      including possible motives and causes and effects with wording as a possibility
      includes motives and causes and effects as fact (likely only OOC, but open to dicussion)

      mentions or describes accent
      poses out enough accent to convey it
      lays out the acccent

      increases information if the audience is skilled at noticing the given thing vs OOC communication of same

      address the poses personally, "you"
      use personal pronouns "I"

      I can't stand frequent typos
      I can't stand frequent homonyms

      I can't stand more than 2/5/10/15/20/30 minutes between poses

      Response poses should include acknowledgement and reaction to the last pose.

      Setting poses should include a reason for characters to interact.
      Initial character specific poses after a setting pose should include a reason for the characters to interact.

      Small talk, travel, long pauses for NPC or PC action can be narrated over quickly as desired.

      I like descriptions of how a character does a task, at least for the first time my character witnesses it, or when how that task is done changes.

      Show me your fashion/food/skill use/performance descripotion porn.

      I as a player prefer to take the lead in an interaction.
      I as a player will take the lead if the other person doesn't.

      I make use of and write for minor NPCs in the scene

      I want to showcase or demonstrate something about my character or the setting.
      I like to support your demonstration of your character or topic within the setting and theme.

      I only enjoy poses that are at my skill level or greater

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Roleplaying writing styles

      A.P.S. A priori script

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: How do you make money?

      @Arkandel For some it might be a competition, for most it is hoping to get somewhere. Whatever a career offers, be that money, status, power, satisfaction, good works, it may feel like you are behind. And to a degree you face less potential career years as a downside in employers eyes. Should they invest in you when there is someone about as good who may have a decade or two of youth on you?

      Jobs:
      Retail - gaming store, comic store, hat store, educational store
      Movie Theater - Yay Landmark Cinemas
      Club bouncer
      Mail clerk, bookstore clerk
      Web page design, web marketing
      Software Quality - game consoles, educational sites, printer-scanners, financial governance, PC game portal

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Coming Soon: Arx, After the Reckoning

      @Sunny said in Coming Soon: Arx, After the Reckoning:
      People are stupid.

      As they say in the psychology biz:

      "You know how stupid the average person is? Half the population is dumber than that."

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Mobile phone usage poll

      I have MU*'d and MUDed via phone, but very very rarely, and mainly for OOC communication purposes.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Rewards other than XP

      I in no way wish for social recognition.

      +badges, if given out strictly, can be a useful way to communicate what you have done.

      Noting a variety of positive traits such as:
      able to run a short story in 4 hours
      able to accommodate and challenge low IC skill
      able to accommodate and challenge high IC skill
      able to coordinate many interrelated scenes
      good thematic presentation
      good setting presentation
      good portrayal of NPCs
      able to make an on the spot call
      able to herd players towards participation
      integrates background, rp hooks, or other character specific details
      patient with OOC questions
      accepting of OOC criticism
      steady, will complete series of sessions to complete story

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Plots for Spheres

      I hope that you mean within reason player whim.

      I personally am fine if the players go to the Antarctic for a swim, I'll just say okay you are off grid for 3 months and get back to the players wanting to participate in what has been presented.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Plots for Spheres

      Trivial tasks.

      Designing to accommodate 10 experts on everything involved. Limit participation in given efforts so their effort can matter.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Dresden Files Accelerated: Enough impetus for a new DF game?

      The older game being FATE instead of FATE Accelerated?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Superhero Games: Quest For Villain PCs

      Only if there was good writing going on.

      Also, it may become a check list, and an invitation to have even the preparation identified and stopped by the heroes.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Mac Client Recommendations?

      Y'all need a Test Plan.

      posted in MU Questions & Requests
      Misadventure
      Misadventure
    • RE: Superhero Games: Quest For Villain PCs

      Make "losing" interesting.

      Make it rewarding.

      Make it an expected part of all stories.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Superhero Games: Quest For Villain PCs

      For PVP use the Diablo 3 model:

      Throw FX everywhere.

      Everything you hit spews forth a pinatas worth of character expression and development, theme expression, and social issue change.

      Just make it so the villain gathers UP this potential by initially succeeding, and banking escape plan mechanisms.

      It becomes a little engine.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Superhero Games: Quest For Villain PCs

      We need a wiki.

      So we can link <person involved> to <topic> to <argument>.

      Save time. Maybe make ideograms.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Superhero Games: Quest For Villain PCs

      OMG its (American) super heroes! Character growth and themes are explored by punching things.

      Get on with it!

      Sheesh.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Cheap or Free Games!

      Strikethrough?

      posted in Other Games
      Misadventure
      Misadventure
    • RE: Cheap or Free Games!

      And mine. Perhaps we could edit prior posts to show which have been taken so people know who to ask for what?

      posted in Other Games
      Misadventure
      Misadventure
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