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    2. Misadventure
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    Posts made by Misadventure

    • RE: FFG Star Wars?

      I feel the game tried too hard to bring back the "magic" of dice, and the "authority" of non-patterned charts, and make a high quality, high cost product. Board games have been going this way for a while.

      In the end the non symmetrical distributions via dice, along with the chart with exceptions should just be replaced with easier to use versions.

      Likewise, I have found that the results of the dice aren't THAT helpful and could use a lot of suggestions and guidance for the players to work from (eg take your 3 advantage and apply it as a mental/emotional thing, or as a technological thing, etc). The charts seem to be rigorous and important, but so far haven't done much of anything for the game.

      Some of the other areas seem okay or even good. The main goal is player engagement.

      posted in MU Code
      Misadventure
      Misadventure
    • RE: FATE/FUDGE RPGs?

      Er, Dresden is Post-Fate. My first FATE product was Spirit of the Century. Dresden really developed a mechanism to allow for peeps with unfair power differences, via taking away refresh rates for Fate points. Fate Accelerated Edition FAE is the next development that I know of, and both versions have many products now.

      All that is not important.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: FATE/FUDGE RPGs?

      I am pretty sure you don't keep the numeric value of the winning contest in a created aspect. That seems to govern how many times you can tag it for free, I assume for a +1.

      I could be wrong, but thats my reading of the FATE SRD online.

      https://fate-srd.com/fate-core/four-actions

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: FATE/FUDGE RPGs?

      Your curve.
      Roll %
      -4 1.23
      -3 4.94
      -2 12.35
      -1 19.75
      0 23.46
      1 19.75
      2 12.35
      3 4.94
      4 1.23

      If you have both sides roll their skill totals in a contest, here is what it looks like, before you add the difference in skill levels.

      Roll %
      -8 0.02
      -7 0.12
      -6 0.55
      -5 1.71
      -4 4.05
      -3 7.68
      -2 11.95
      -1 15.49
      0 16.87
      1 15.49
      2 11.95
      3 7.68
      4 4.05
      5 1.71
      6 0.55
      7 0.12
      8 0.02

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: LFS: Eclipse Phase MUX

      I assume this is limited by availability and money. Make what you can afford to move into a stat. THEN it IS equipment.

      I suppose if you want an auto roller that can deal with it, you'd treat it like shifter code.

      The core thing would be to make a category of ADDING traits. Meaning you might be considered to have a 0 in many traits, with your morph providing non-0 values. Not sure if that matters really. I don't recall the task resolution system, but most do not care a whit if you had a 7, or a 0 with +7, or a 2 with +5.

      If I can get sober again, I'll look into it.

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: LFS: Eclipse Phase MUX

      Is there something particularly difficult about EP for coding purposes?

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: LFS: Eclipse Phase MUX

      The usual idea bandied about here is to do a planet and local orbital objects as the main area, and allow travel and of course plot effects from other planets etc.

      I have been mulling over the 1600s technology level again, and had made the decision that travel distance was going to have to be a thing as well. Mainly for timing. I otherwise support the idea that you can place a scene in the recent past or near future to accommodate RL schedules etc.

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: LFS: Eclipse Phase MUX

      Are you saying you want to make transportation an experience? A player controlled experience?

      I sorta like the idea of transitioning to a new place taking a while.

      I suspect players will hate it and just say they can be where ever they wanna.

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: RL Anger

      Wouldn't that be more like 1.6 km in your size 16 shoes?

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Skyrim Special Edition (also, Mods!)

      How ... medieval of them. You. You both.

      Blood sucking freak!

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Good TV

      @Roz said in Good TV:

      YOUNG JUSTICE SEASON 3 IS ACTUALLY HAPPENING!!!!!!!!!

      ** Runs around screaming! **

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Auspice's Playlist

      I'm with you there. I can't think of a scene that wasn't completely derailed by the arrival and leaving of multiple parties.

      I just like suggestions! You can read over peoples suggestions, decide if you can accommodate one, and then have at it.

      Also, I heavily am into either using a RP room and designating it someplace on the grid if need be, over being at that place, unless it is really to just see who comes by. If there are no RP rooms, you just declare any private space you control to be that desired place on the grid for the participants.

      OR you go to another MU* space and RP there, if its just poses and no need for stats.

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: Auspice's Playlist

      Auspice, are there topics, scene sizes, that would be easier for you to enjoy? Something you could communicate either with a wiki, or just having it laying around to send to those who ask?

      It might help others bring their best efforts to making something you will both enjoy, without sounding like a diva/creeper/bad thing of the day.

      Just an idea.

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: Shadows over Reno

      Gross.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Good TV

      I am pretty sure that source material was robots, made for entertainment purposes, start failing in way that include not following their servile scripts. There is the note that they are complex, and weren't completely designed by humans, but there isn't much more suggestion that they seek freewill or some other long term goal. It's simpler and closer to the chaos explanation for Jurassic park. Complex things will break in complex ways.

      I am pretty sure Westworld has handled that part already, and so the mining is done.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: RL Anger

      Not like you can run around or play on a beach.

      People may have fainting spells, but kids raised around the water can manage to not drown and play all day there.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Coming soon: Lawless Space MUSH

      Make Rocket Raccoon as an example.

      Annnnd Bender Bending Rodriguez.

      Perhaps the Stainless Steel Rat.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: RL Anger

      @vorpal Take care of yourself and your family, and let your friends and family take care of you.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Shadows over Reno

      @Ganymede said in Shadows over Reno:

      I'm sorry, but I'm cooking up a sexpot Gangrel because if I don't, someone else will and do it poorly.

      Wiki link or it didn't happen. In a PM, so only I know.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Shadows over Reno

      How do we know that's not a Nosferatu in Gangrel clothing?

      Turns on the music

      posted in Adver-tis-ments
      Misadventure
      Misadventure
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