I want to see the Geist Game using the dead from Hamlet as the Sin-Eaters, and/or the Geists.

Posts made by Misadventure
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RE: RL Anger
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RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx
You could go free form, and let them allocate Rote dots as they call on them in the scene. While that is practically free, if you don't say that rotes get set in a more demanding fashion than before a scene, such as they take Dot minutes (or 5 minutes, or rote !level or whatever) to set, you will get people not thinking about it til they are in a scene, or that magic becomes likely, and then there will be list wars.
I would suggest that rotes can be reset in an hour or three, and so people should declare a common set for being out and about, and then perhaps ones for duels, action scenes, and leave the rest as not mattering and freely allocatable.
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RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx
Yeah unless you plan on Forces not being lightning or fire, and Prime to not be about enchanting etc, I'm not talking about the "fiction", but how it is represented as occurring in the world. I really want to foist Ars Magica on you, but I don't want to waste your time.
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RE: RL Anger
Tell your stage director that you picked up their changes, but when you got to the address, they had vanished.
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RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx
I am fairly sure that players who are savvy realize they won't really be using the rules where ever they go.
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RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx
@Ganymede I could lay out a lot of whining, but the core is that the system fiction isn't designed around that arrangement at all, and so the Arcana don't feel linked to such things. I can see muscles when I think physical force, but I don't when I see lightning (See The Three Storms). That combines with the problem that the stats are not that interesting, and get little actual descriptive service save as the base of skill pools.
I'd sooner see Arcana linked to personality traits (choose one or more from this list of 3), or having the limits set according to an initial template of merits (could be done by pure numbers, or templates based on kind of mage or culture of origin what have you). By template I mean something like One Arcana limit set to 4, two at 3, one to 1 (or 0!). And you improve those by in game actions and then XP.
It's as clear as purple crayon!
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RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx
Boo on #1 linking stats to arcana. BOOOOOOOOOOOOO!
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RE: Space Lords and Ladies
Patronage is exactly what I was thinking. Allow patronage as long as it has a cultural angler, such as exploration, creating client states and so on. You could even go with the Victorian era idea that Peers don't earn money, and so limit how much obvious money making a Noble Family can do and not appear to be gauche or desperate. AND that could lead into marrying into wealthy filthy new money type decisions.
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RE: Shadowrun Denver & New Plot
TL;WR: Put another way, D&D parties do not behave as realistic unit. They act like they are in a game.
Fiction requires that you be able to present details in a form that the reader can grasp and understand the implications of. Investigation and showing off the intriguing bits of tech and culture change is far easier than delving into the (often heroic) vision of elite teams up against elite obstacles.
It feels strange saying that, given that the cyberpunk fiction that inspired these games got away with a great deal of vague, but they could rely on the readers imagination to fill in details, or rather a sense of details, that what in fact neither the reader nor author actually knew. In a game setting, you need to be able to ask, evaluate, and engage a solution around a given factor like how social engineering works, or the ways to bypass a given security measure, AND convey why every person ever couldn't pull it off with ease.
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RE: RL Anger
I feel that given the clearly limited selection of people willing and able to fill the position, they should at least offer a raise or a bonus. Especially given how poorly the company has handled all the other employees involved.
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RE: Space Lords and Ladies
I would make The Messengers, and have them be highly sophisticated artificial constructs that are actually puppets of extra dimensional AIs. They are mo aristocraty, an mo pretty, and mo way beyond your ken than any Noble, and they are also seeking Clients.
Perhaps Client States.
Perhaps Client Bodies.
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RE: Looking for a NWoD Mage Game
Oh, well there is your Google Doc-less problem. Mage.
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RE: Space Lords and Ladies
At least the factory part is in theme for Transformers.
And I meant to adopt the changing issues of the day in that put the 20s in space. Just to give you a merger of zeitgeist and economics, culture etc. Something to emulate but expand upon via sci-fi and Lords and Ladies. The ton in space. The Space Season. Dangerous Lunar Liasons.
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RE: Space Lords and Ladies
The whole game should be based around the 1920s ships, but in space: yachts, tramp steamers, the belated naval arms race between nations, cruise liners. Moons and stations would functions as smaller islands.
Who doesn't like a space yacht?