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    P
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    • Posts 445
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    Posts made by Paris

    • RE: Identifying Major Issues

      @Roz said in Identifying Major Issues:

      The bottom line is that @surreality is building a game with certain functions and a level of wiki integration that requires an email. That is the game she is building, so in this case, the structure of the game does need an email. If folks have strong objections to using an email, personal or burner, they can play other games and it's not a big deal.

      That's her right.

      I honestly don't understand why this becomes such a huge issue whenever it comes up, like the very idea of a MU* asking for an email is so offensive to some people.

      We've told you why: because staff and players use them to stalk players across MUs. It's not hard to understand.

      posted in Mildly Constructive
      P
      Paris
    • RE: Identifying Major Issues

      They're still the norm on WoD games, in my opinion, and is presently why I only RP on my own game. If I was healthier, I'd be more adventurous, but I'm tired. I'll put in the time and work (building, helping players, making sure jobs are done on time) on a game where I know it's appreciated.

      posted in Mildly Constructive
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      Paris
    • RE: Identifying Major Issues

      This is probably over-elaborating, but I would strongly suggest that folks ONLY use email made for that game, just so it can't be used against you (as several folks have cited examples of).

      Re: IPs, those change. Re: emails, I've used my main one since gmail was a thing. I just never ever use it when it comes to MUSHing.

      I suggest the same for MMOs (since those got mentioned), since you get weirdos there, too. One tried to get my details after he found out I was ill (through a mutual friend), and became obsessed with finshing the job when I wasn't dying fast enough. It's not just me, either, we've had to ban fixated people trying to get real life details from some of my staff (yes, I saw the logs).

      I used to be a lot more open, but not anymore. I love roleplayers and gamers, but damn do a notable number have no concept of boundaries and self-control.

      (Edit: If I'm coming up with a lot of cautionary tales, I've been MUing since 1993 or so. The crazy factor has remained constant.)

      posted in Mildly Constructive
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      Paris
    • RE: Identifying Major Issues

      This reminds me to make some throwaway emails. I've been stalked off- MU* before by MUers (one is still at large); and have seen others' offgame accounts get stalked, too (by folks still in the hobby).

      People decide your wrongfun personally offends them so they have to chase you everywhere when you escape them (when it gets to that point, the real problem was them all along, they are addicted to the bullying), or they decide they must own you because they got too fixated on the you behind the character; both impulses come from the same lack of boundaries. Email is a boundary.

      Not sure why folks are surprised at the resistance, gamers are batshit.

      posted in Mildly Constructive
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      Paris
    • RE: Identifying Major Issues

      @Derp said in Identifying Major Issues:

      So , I guess we need to fix that. It's easy. Recruit the younglings that have no time or lives but also have a level of skill and facility with writing that will please our aging population. Cake.

      This is mostly what we did on F&L in regards to running plots and staffing-- either they're relatively new and young and have no life (our most prolific plotters) or they're older and busier but still enthusiastic (and who give more guidance).

      Re: storytellers-- a lot of folks just don't like running plots, or are nervous, especially with combat stuff. I won't run combat scenes because chemo fog WILL make me make a dumb mistake, but I'm happy with running a casual one-off.

      posted in Mildly Constructive
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      Paris
    • RE: Seeking Thrall: Fear and Loathing Mux

      *waves pompoms!

      posted in Adver-tis-ments
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      Paris
    • RE: Fate's Harvest BETA Live (Full Open Soon)

      @Thenomain said in Fate's Harvest BETA Live (Full Open Soon):

      Partially to piss off @Wretched,

      Two words: mariachi hobs.

      posted in Adver-tis-ments
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      Paris
    • RE: Fear and Loathing (Official Thread)

      @Misadventure <333

      More seriously, the long answer is that Stardust and I both loved playing Geist, but found that their power levels escalate swiftly enough in comparison to other spheres that it eventually makes game-wide plots difficult to balance: when one mid-level PC can just literally drop a building on any antagonist or facility (or PC), most other spheres' participation become redundant.

      Or, you end up having to stat NPC villains so high that other spheres can't really touch them.

      After seeing how disruptive that became on several games (our founding staff have all staffed on nWoD games before), we decided, at least for now, to hold off on including them. The other option would have been to exclude them from many multisphere plots, and we didn't really think that was fair to Geist players.

      It sucks, because they're really cool and have a lot of good storytelling and plot stuff to mine.

      Same reason we also don't have Mage, though.

      There's also the issue of a new game offering so many splats that it splits the playerbase too much. Right now we're at about, uhhh, 82 currently-approved characters, and already are dividing them between Vamp, Changeling, Ferals, immortals, and mortal/+ (and very slowly Promethean). Vampire right now is disproportionately strong and active, so adding new major splats when we're focusing on getting 'Ling and Feral (especially) the activity and attention they deserve would just be counterproductive.

      I want F&L to be a game that offers everything to everyone, but I don't think that's responsible to try when our game is just a few months old. I think that the trend of single-sphere games lately is an acknowledgement of how too much variety can stifle roleplay.

      So at present we're just offering the spheres that are mostly in balance with each other, in terms of power.

      posted in Adver-tis-ments
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      Paris
    • RE: Fear and Loathing (Official Thread)

      @Arkandel Geist doesn't like multi-sphere games! :<

      Edit 7.15.17: We are finally working on adding Geist to the game!

      posted in Adver-tis-ments
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      Paris
    • RE: Fear and Loathing (Official Thread)

      @Songtress We like multi-sphere games. ❤

      posted in Adver-tis-ments
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      Paris
    • RE: Android Client other than Mukluk?

      @Arkandel just a usb hub, keyboard and gaming mouse. A bluetooth setup would be more useful.

      posted in Mildly Constructive
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      Paris
    • RE: Android Client other than Mukluk?

      @Arkandel I use a tablet, but have peripherals, so I can mush from bed (I can't sit up for too long).

      posted in Mildly Constructive
      P
      Paris
    • RE: Android Client other than Mukluk?

      @Tinuviel said in Android Client other than Mukluk?:

      An old crappy laptop with some flavour of Linux on it is the best MUSHing station.

      Ugh, never again.

      posted in Mildly Constructive
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      Paris
    • RE: Fear and Loathing (Official Thread)

      Another relevant post:

      @Blood_Magic said in Fear and Loathing:

      Hey! I'm new to MU*'s in general. I come from a DIKU codebase background, and have spent about a month, maybe a month and a half at Fear and Loathing, and I absolutely love it. The stories are great, the players are great, and the staff is great! I just created a musoapbox account just so I could respond to a couple things.

      PLUG TIME!!

      I'd like to re-echo the sentiments above. We want more players to fill out the vampire sphere! Things are hoppin' and all kinds of plots, intrigue, sabotage and even murder is happening. Deals are being made and blood is being spilled. Get in while the gettin's good! Here's some really, really niche roles that are being sought, and below them, some clans/covenants that need some love.

      • An Axe-Sworn member of the Ordo Dracul, of the Moroi bloodline

      • An Order of Sir Martin Knight, sworn to the Invictus, that acts as Cerberus (guardian) of the Necropolis

      • A Mortifier of The Flesh, of the Lancea Sanctum, that is dedicated as a confessor

      • A wandering pilgrim Acolyte of the Circle of the Crone, of the Empusae bloodline, with the Kindred Medium merit

      • A Ventrue of the Gorgon bloodline, member of the Circle of the Crone, that acts as Minotaur and oversees the trials of the Labyrinth

      • A Carnon bloodline biker that rides with the Brides of Dracula and practices Kindred Vodoun

      • A Bron Saint and Crusader of the Lancea Sanctum, that suffers from the Malkavia virus

      • A Hollow Mekhet of the Khaibit bloodline, student of the Ars Speculorum discipline, and member of the Ordo Dracul as lightsworn

      • An anarcho-capitalist Adrestoi Ventrue of the Carthian Movement

      I'd plug my own characters, but hey, there's only so much badass that this thread can contain, yo. These roles above? SUPER NICHE. So if you could pull it off, and enjoy playing something above, do it! If not, there's still some ares that could use more players, just to give every area equal attention:

      • Members of any Mesoamerican or Southwestern bloodline such as Malintzin, Nahualli, Calacas, or Dead Wolf

      • Mekhet

      • Gangrel

      • Nosferatu

      • Ventrue

      • Brides of Dracula

      • Carthians

      • Lancea Sanctum

      • Invictus

      This isn't your grandma's masquerade (Idk, maybe it is? Maybe your grandma is super cool. I hope so, invite her!) Either way, come play with us!

      There's also plenty of things happening with CtL sphere. Those poor little PTSD victims need some soldiers in their ranks or leaders in the streets. I'm not going to go through all the details of those guys too. Man, would that be a long ramble? It's long enough already!

      Just come on over. Sink your teeth into some meaty plots. Get hooked.
      As a bonus, me or my wife or some of our friendly co-players will even trick out your wiki. Just ask!

      posted in Adver-tis-ments
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      Paris
    • RE: Fear and Loathing (Official Thread)

      A few posts from the other thread that are still relevant:

      @Brunocerous said in Fear and Loathing:

      Just wanted to give a shout out to Fear and Loathing. I've been playing there for about two months and am having a blast.

      The vampire sphere is, in particular, very fun and active with a great player base and terrific staff support. There is an ongoing PrP that is pulling people in across spheres and has already generated over 50 ST'd scenes, with numerous other related social scenes.

      Politics is also heating up, with lots of power up for grabs for those Kindred who can managed to wield and hold it.

      If you are interested and looking for a specific way in, I am particularly interested in recruiting for the Invictus. We could use more members in the Covenant to help us seize control of the Vegas Strip. Even more specifically, both I and another Invictus player are interested in siring progeny, so if you are interested in an IC becoming and would like to play Gangrel or Mekhet, let us know. We'd be happy to help you out with that!

      Any questions? Come on in and check out the activity. And feel free to shoot me a page while you are there. I play as Tucker.

      @Ataru said in Fear and Loathing:

      Would like to echo @Brunocerous statement. I've posted before supporting Fear & Loathing, and think it has a lot of potential. Politics in the vampire sphere is definitely starting to heat up and there are some great PrPs going on. There is a lot of productive cross-sphere RP as well. As the Praxis is just ICly reforming, now is a good time to get involved.

      As part of that, I am looking for someone to play my own vampire character's childe. Caius is rather old-worldy and does have a bit of a hard time fitting into the modern Las Vegas nights. When his childe was Embraced is up for discussion ... either back in his old days, in the 1920s when he was active in San Francisco (He was on Cofab and is a transfer) or even something recent to his reawakening in Las Vegas. His bloodline can be problematic for some people, so its entirely optional as to whether the person activates it.

      My other character, Book, also has extensive family in Las Vegas (his descendants). The Book family can comprise of any sphere and some are active members of the police force and city government. If you're interested in that as a different route, happy to explore that too.

      Anywho, just a couple of RP hooks if one is looking for a good way into the RP at Fear & Loathing. After Reach and Cofab, I left MU*ing for awhile and am glad I tapped into this place upon returning. It is a good group of RPers and the Staff are attentive (full disclosure, I came in a month ago as Encore to help out with +jobs and such). Join us! 🙂

      Links to my character pages in case anyone is interesting in playing something connected:

      http://www.fandlmux.com/Caius
      http://www.fandlmux.com/Book

      -Ataru

      posted in Adver-tis-ments
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      Paris
    • Fear and Loathing (Official Thread)

      Fear and Loathing is a Las Vegas-based nWoD game using 1e theme and GMC rules (and costs).

      We approach the Storyteller and MU* system a bit differently than most games. Staff here do not exclusively run metaplot: we are a player-centric game. Staff are purely OOC in function: they approve characters, handle XP spends, set notes, handle +jobs, approve theme and story ideas (see below), and otherwise keep the game running. For this reason, staff are not restricted in what Spheres or IC positions they can play in, but they cannot approve their own characters or handle their own +jobs.

      Being player-centric means we encourage players to be storytellers and make plots using our setting and theme. We also encourage them to build on these, and help them grow. To facilitate this, we have eased a number of the restrictions commonly seen on other games regarding PRPs (player run plots), and have added incentives to encourage inclusion and co-operation. While we do look over and approve PRPs before they go live, it's only to make sure nothing gets out of hand or too crazy. We want to find reasons to say "Yes!" rather than "No!"

      We also allow for several different types of characters that other games do not, as well as transfers.

      At this time we accept Vampire: the Requiem, Changeling: the Lost, Changing Breeds, Immortal, and many Mortal+ templates.


      138.197.94.50 8000
      www.fandlmux.com


      WANTED:
      5.17.17 - We are especially looking for, and offering incentives for more Changelings!


      This is the official F&L thread, posted and maintained by headstaff.

      posted in Adver-tis-ments
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      Paris
    • RE: Android Client other than Mukluk?

      Yeah, I had a bluetoorh kybd that I used for my phone and tablet.

      posted in Mildly Constructive
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      Paris
    • Android Client other than Mukluk?

      Since mukluk offers no notifications on activity in other worlds, it's a pain parking my PC in public while mostly staying in my staffwindow. Are there any better Android clients?

      Conversely, are there web-based clients that would work with amdroid?

      Something with Simplemu/potato's functionality but for mobile would be wonderful. I am ill so I mush from bed and it would be nice to have more use out of my phone.

      posted in Mildly Constructive
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      Paris
    • RE: Emotional separation from fictional content

      @Ghost said in Emotional separation from fictional content:

      And if you feel that all of the games eventually turn out this way?

      They don't, but sticking to games run and played by the same toxic folks will make it seem so.

      posted in Mildly Constructive
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      Paris
    • RE: Emotional separation from fictional content

      @Thenomain said in Emotional separation from fictional content:

      I will absolutely play on a game where I don't trust the staff when I don't need the staff to have meaningful gameplay, which is 90% of everywhere. I know how to do this, have gone through this hobby with people who know how to do this, and am happy to be with people I enjoy regardless of staff.

      What people like @Paris usually mean is that they won't play on a game where staff cannot be trusted to be adults, to handle a complicated situation fairly or honestly. Not saying you don't mean exactly what you said, Paris, but there are plenty of people who aren't so rigid in where they will play if they get a chance to play in relative peace.

      You're correct. If you're a player who's fine with that hanging over you, obviously do as you like.

      I find that I eventually get burned. I went against my own policy of avoiding games where I had strong reservations about staff, figuring that enough time had passed, let byegones be byegones, but no, same shit, different game. When I realised that a staffer's homophobic threats against me would be defended or justified (despite logs), because other abusive behavior from them towards others was being defended (despite logs), I bailed. Nothing had changed, I was wrong to assume that it had.

      So, I will never again play on a game where I can't trust staff, edit shame on me for flouting my own rule. I'm glad that you've made it work, though.

      But as a staffer, I also get frustrated when players refuse to come forward when they have been abused, because they have been burned elsewhere, because they don't want to be labeled a problem, because staff elsewhere would rather cover for other staff, whatever, etc. All not coming forward does is leave these folks free to keep targeting others. That is part of why I say, 'don't play somewhere if you don't trust staff.' It makes our jobs harder.

      posted in Mildly Constructive
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      Paris
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