@Sunny said in Eliminating social stats:
@Lain said in Eliminating social stats:
@Sunny said in Eliminating social stats:
This is a great example of 'if you don't do it the way that I do it, you've got bad motivations/are a bad player' when it's actually personal preference.
No more than people insisting that if you are bad with people IRL then by extension so must your character. If "it's just personal preference" can justify abolishing social but not mental skills, then logically, the inverse can also be true. I'm in favor of neither, mind you.
There's a huge, very significant difference, actually. I can see why you would be in favor of rollplay instead of roleplay where it comes to social skills, if you seriously equate these things out to the same sort of thing. Apples and rocks.
I feel like the "rollplay vs. roleplay" thing ought to be the RPG equivalent of Godwin's Law, complete with the "and the invoker automatically loses".
Personally, I've never once had anyone be able to coherently explain to me what is WRONG with "rollplay". I, at least, am here to play a game. It's a game where you play a role, yes, but I've always been perfectly clear that it's a game where you play the interesting parts of a character in a world that is perceived, in part, through the abstracted framework of mechanics and rules, which also includes rolling dice to add an additional element of tension and chance to the game. I can accept that for hit points, for magic powers, for montage mechanics, for PC auras and every other silly, unrealistic, and often counterintuitive part of RPGs, and I can accept it for social mechanics, as well.
Because I'm playing a game. Games are fun, and I'm definitely not ashamed of playing one.