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    2. Rook
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    Posts made by Rook

    • RE: Anomaly Jobs: +myjob/cc

      It is on my todo list to build a sql-based system that has both MUSH and Web interfaces. If I get some time, I might start a Code Code thread with the planned feature list.

      posted in MU Questions & Requests
      Rook
      Rook
    • RE: Anomaly Jobs: +myjob/cc

      I don't want to derail this thread, but maybe we could talk about this idea.

      posted in MU Questions & Requests
      Rook
      Rook
    • RE: Anomaly Jobs: +myjob/cc

      I have found that the out-of-box solutions for bug trackers php/sql solutions have been not sufficient because of:

      1. Privacy. Unless the system allows for 'private submissions' that are visible to the 'dev team' only and the submitter. Most systems default to submissions being public. Granted if it gives ability to create ACLs and Groups, it can be accomplished.
      2. With #1, there is rarely ability to add watchers and collaborators on submissions.
      3. IC Group management of submissions seems to be always an afterthought in the systems I reviewed, so letting your Vampire players submit and track non-work items (such as a sphere player todo list) is not supported.

      On my last game, I started to build my own web-based @queue system that was also available in-game. In fact, this is why SQL support in Rhost was started.

      posted in MU Questions & Requests
      Rook
      Rook
    • RE: Anomaly Jobs: +myjob/cc

      I wrote my own. This code, every time I look at it, is amazingly overcomplex. And I thought I was bad.

      EDIT: I don't write 'public' code, and for many reasons, won't. Thus, my code does exactly what my game needs it to do, and isn't done in such a way as to be 'modular' or 'customizable'. I do not mean to deride the actual coding. I haven't peer-reviewed it, so I have no right to do so.

      posted in MU Questions & Requests
      Rook
      Rook
    • RE: Random links

      'Shopped.

      posted in Tastes Less Game'y
      Rook
      Rook
    • RE: u() and you. AKA: How to give out permissions without realizing it.

      @alzie, you're kind of missing the point. 🙂 The point is the processing of u() and how it can be dangerous, versus, say, get(). Almost all coders I've met pull attributes/data from objects using u() because that is the way they learned or were taught.

      The point is that u() evaluates as the target being called, not as the caller. New coders tend to think that u() will execute as them (the caller), with THEIR permissions. It doesn't. u() evaluates from the perspective of the object performing the function.

      If you u() on an object/player with higher permissions, you will get back higher permission-ed data. As even Theno says, it is unexpected behavior, the same thing that most coders say when I show them that.

      Only Rhost and Penn allow you to STOP that behavior with safer_ufun. MUX is vulnerable, with no fix (at this time).

      posted in MU Code
      Rook
      Rook
    • RE: Blood of Dragons

      To any potential players of this game, please take some time to observe one of the owners/headwizzes of the game in action:

      https://twitter.com/hippoiathanatoi/status/607849072913989632

      posted in Adver-tis-ments
      Rook
      Rook
    • RE: MUSH Community Revival

      /me casts Phoenix Down.

      posted in Mildly Constructive
      Rook
      Rook
    • RE: Settings and Canon

      My game is set, partly, in today's world, today's Chicago. So, the day we open, we break from reality and start using in-game events to shape the game's Chicago, using the real world as reference where it fits in. The goal is to allow and encourage the player base to have an impact on the world in-game. Change it, alter it, sway it, do whatever. If we drastically alter from real-world, then so be it. I won't stop it.

      Part of the hoped allure of Shards is the 'what if' of a magic-laced real world.

      posted in Mildly Constructive
      Rook
      Rook
    • RE: [REQUEST] Comprehensive MUSH experience

      Okay, I wasn't kidding when I asked for a reference list of genres. I think that sites/places simply use their own judgement, but if one were building a form that allowed people to sign up their games, be searchable, this would be important.

      Unless you just went with a tagging system.

      Ahem.

      Never did see that effort for MUCommunity go far. That kinda irks me. Yeah, side note, whatever.

      posted in MU Questions & Requests
      Rook
      Rook
    • RE: [REQUEST] Comprehensive MUSH experience

      Okay, confused. I would have said that steampunk is a genre (of books, games) but am now curious what @Thenomain bases genres on? Is there a list?

      Yes, serious question. Engineer brain. Shut up.

      posted in MU Questions & Requests
      Rook
      Rook
    • RE: Blood of Dragons

      @BigDaddyAmin said:

      ^This

      I am upvoting your post, @BigDaddyAmin , just because one cannot double-upvote @Miss-Demeanor 's post.

      posted in Adver-tis-ments
      Rook
      Rook
    • RE: Blood of Dragons

      ^ This.

      Proof is called for, with your strong, adamant statements.

      posted in Adver-tis-ments
      Rook
      Rook
    • RE: Blood of Dragons

      @Balerion said:

      other games based on GRRM's intellectual property, provided they were authorized by GRRM to do so, of course.

      Because, you know, you have to have that in order to exist. Of course.

      It's like talking to a wall.

      posted in Adver-tis-ments
      Rook
      Rook
    • RE: RL things I love

      Hello Daphne. @Arkandel, I find myself coveting your broom. I dunno why.

      posted in Tastes Less Game'y
      Rook
      Rook
    • RE: Whispers in the Dark - A Buffy MUX looking for help

      @ZombieGenesis - I, too, love your 'coining' the term Open House. I am going to use it, myself. Great idea and contribution.

      posted in Adver-tis-ments
      Rook
      Rook
    • RE: Blood of Dragons

      To the hapless would-be player that goes to BoD: Read this thread carefully and understand what you are getting into.

      This discussion is for you. It is a warning of what sorts of people the owners of this game are, how they treat their players, and how they expect to be rulers of their little fiefdom in kind. In this thread alone, Balerion has been called out for his behavior both now and before, as has his wife and co-owner. He has been called out for lying to you in this very thread.

      Do not reward this unethical, self-centered style of staffing from your games. Demand higher ethics. Reward those that try their damnedest to deliver it, despite their shortcomings. Most games at least TRY to do the right thing.

      posted in Adver-tis-ments
      Rook
      Rook
    • RE: RL things I love

      From the Random Bitching thread, conversation about manliness brought this to mind. Highly recommend.

      http://www.artofmanliness.com/

      posted in Tastes Less Game'y
      Rook
      Rook
    • RE: Steam Buddies?

      @Jaded said:

      single player cooperation

      @Jaded, I am suing you for mindbreakaging. "single player cooperation," you says. Ow. Ow...

      posted in A Shout in the Dark
      Rook
      Rook
    • RE: Blood of Dragons

      Money is the root of all things in gaming that I hold evil. That includes "IP strongholds". I don't buy anything any more with the intent of using it for a non-personal game. I either use free systems, or I design my own. That thinking has led me to avoid support all proprietary efforts/projects that involve any sort of NDA or 'Agreement' that douses my rights to talk about it, change it, etc.

      This may sound very basement-dwelling neckbeardish, but hey, any project I do or support is my choice.

      I agree with @Thenomain. Personally, the attitudes of those running projects is just as important as the stated goal and direction of the project. I avoid those represented as this one is here.

      posted in Adver-tis-ments
      Rook
      Rook
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