I just want to say that I have RPed SO MUCH about Berenice's fashion and most recently her Assembly outfit that bumped her way up to #2 on +score.
But also I find the idea of further lowering the ceiling on modeling and increasing the floor for things like event hosting, work/invest, and +donate to be super fair for balancing. Especially event hosting!
BUT YOU CAN TOTALLY RP ABOUT MODELING. I'm playing a dedicated fashionista socialite tho which probably makes a difference.
As for the matter of optimizing -- I think that there's a different between optimizing and specializing. Specializing is when you say "my character is focused in one specific area and all or most of their stats and skills will be in that area." Optimizing, to me, is more "what is the most efficient way to maximize the numbers as the system currently exists." Staff has generally indicated that their philosophy is that they want people to specialize or not based on what's IC for the character to pursue so that they can balance the system to optimize around that. As @Sparks said, they want the system to reward specialization in a way that you do get an advantage for it versus someone more generalized/spread out, or else you end up with a game full of generalists where anyone can basically do anything and no one is really shining in different ways.
Optimizing to just boil down everything to maximum efficiency for skill buys also runs the risk of literally becoming obsolete when the system is retooled/rebalanced.
I know that there are players for which optimizing the numbers is a source of a lot of fun! I think the issue that comes up is when the extremes kind of butt against each other. Like, a lot would be solved I think if people kind of just paused a beat to clarify if a level of detail on either end is what someone is asking for. If someone is just discussing their PC's overall skillset, comments about it not being "optimized" (like what @Goblin described happening to him) can be really premature and end up feeling unwelcoming and discouraging. Likewise, if you're asking for help and people start with the basics but what you're really looking for is more detailed stuff, just ask for more detail instead of assuming people won't help or are hiding info.
@sparks said in Constructive (keyword) Criticism of Arx Systems:
To be fair, maybe the real answer is "we need to just stop listening to complaints about system design until everything is done, and then do any re-balancing afterwards." Because the systems are meant to facilitate RP, not replace it.
Tbh I have been saying this about various things since Alpha. That it is okay for staff to be like "Okay we understand there are concerns but we've reached our cap of talking them out for the time being."