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    2. Roz
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    • Following 7
    • Followers 14
    • Topics 15
    • Posts 2073
    • Best 1307
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    Best posts made by Roz

    • RE: Coming Soon: Arx, After the Reckoning

      @fortydeuce said in Coming Soon: Arx, After the Reckoning:

      Oh, also a question: if someone can page/PM me with the Discord channel, I'd be interested in taking a look, though I doubt it'll be my cup of tea. Thanks!

      i would not spread it even if i still had it

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Transformers: Lost & Found

      You got the touch!

      You got the powerrrrrrrrrr

      posted in Adver-tis-ments
      Roz
      Roz
    • RE: Coming Soon: Arx, After the Reckoning

      @wildbaboons Yeah, definitely not wanting to turn it into a "who can ASCII/color text the best" contest. It'll be about embracing theme, regional styles, etc.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Roz's Playlist

      Some updates! Dropped an alt, officially had my first scene on F&L finally after like a week of being approved.

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Coming Soon: Arx, After the Reckoning

      @ganymede said in Coming Soon: Arx, After the Reckoning:

      @kanye-qwest said in Coming Soon: Arx, After the Reckoning:

      Where's that eyeroll gif Roz is always posting when you need it?

      Which one?

      I'm partial to this one:

      That's the one I'm always using, yup!

      posted in Mildly Constructive
      Roz
      Roz
    • RE: dontpanda's playlist

      Your Nierzen is a lot of fun. 😄

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Games that are active overnight?

      I can't help you with WoD, but I can tell you that Arx's playerbase size means RP is often findable at all sorts of hours.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Lisse24's Playlist

      @lisse24 said in Lisse24's Playlist:

      Active:
      Arx - Zara

      Welcome back!

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Charging for MU* Code?

      I find that list totally reasonable and, in fact, very generous.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Star Wars?

      @auspice Right? I would super check out an Old Republic era Star Wars game. But I am thoroughly uninterested in SW games set during the actual trilogy time periods for the most part.

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Game Design: Avoiding Min-Maxing

      @ganymede said in Game Design: Avoiding Min-Maxing:

      This does not mean I agree with The Sands, though. I don't put the blame on the Newbie; I put the blame on the stupid people at White Wolf that came up with the idea of skill descriptions. As a veteran, I will tell you that they are patently misleading; all you need to know is: (1) having a 0 in a skill will result in a penalty to such rolls, either -1 or -3; (2) 4 is the supposed average for a person considered "skilled"; and (3) look at the total pool.

      Yeah, and the concern would be pretty much solved by just having that last sentence of yours on a chargen helpfile somewhere.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Star Wars?

      @three-eyed-crow said in Star Wars?:

      Another major advantage of the Old Republic as a setting, to me, is that you don't have to contort yourself to allow players to play Force users, or limit them to a small segment of players.

      Yes, exactly. It's removed enough from the big movie time periods that people don't feel constrained by the canon sequence of events, you don't have the problem of having big huge characters as FCs, you can freely have Force users on both sides... It just seems like the ideal time period to set a MU*. Pick one of the big, bustling planets that had both Jedi and Sith presence and base it there.

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Game Design: Avoiding Min-Maxing

      @faraday said in Game Design: Avoiding Min-Maxing:

      @seraphim73 said in Game Design: Avoiding Min-Maxing:

      Because as you say, someone with 5 Reflexes and 1 Sword is just as skilled as someone with 1 Reflexes and 5 Sword.

      That was always my biggest beef with WOD though.

      Someone with Medicine 2 (First Aid) + Int 4 SHOULD NOT IN ANY WAY SHAPE OR FORM have equivalent skill to someone with Medicine 4 + Int 2. I don't care what the dice say - some skills have knowledge attached.

      </petpeeve>

      Yeah, I very much like systems where your stat/attribute and skill have different weights in the roll. And I like skill being the one that has more weight. It feels more accurate to life.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Booster Gold @ United Heroes

      I love a happy ending!

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Game Design: Avoiding Min-Maxing

      @wildbaboons @Packrat Roll Stat + Skill, Keep Skill + (Stat/2) + 1.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Roz's Playlist

      Okay whatevs enough people seem to all know it at this point!

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Game Design: Avoiding Min-Maxing

      @arkandel said in Game Design: Avoiding Min-Maxing:

      The main reason to using, say, nWoD 1.0 is that people are already familiar with it. You don't need to explain how it works too much, you can just point out which books your MUSH will use and... that's it. You can then count on veteran players to guide others right from the moment you open your doors, something home-grown systems don't have - no one's a veteran. But open a nWoD 1.0 game and you'll get a bunch right up front.

      Speaking as someone who went through the process of trying to learn nWoD stuff in the past year, I actually find this to be a bit of a damaging assumption to make. My experience is more that you can count on veterans to not actually have a great handle on how to talk about the system to someone who's just started to learn it.

      @d-bone said in Game Design: Avoiding Min-Maxing:

      But like.. I'm not advocating for fast advancement, I never advocated for that, I advocated for a realistically time frame for advancement to occur. If your game has 4 to 1 time dilation, 2 IG years seems pretty adequate amount of time to acquire a level of mastery that should be feasible... and not just 'expert', especially if that character is participating in .adventures or situations that test their mettle a lot. A game with a multiplicative system really makes such advancement infeasible.

      If a game using FS3 were on 4:1 time, I imagine they'd adjust the amount of weekly XP that went out. (Because, like, you can adjust all of that?) But games running 4:1 seem super uncommon. Like, I hear that Firan used 4:1 at least at some point, but I've never come across it in the wild of any game I've checked out.

      But the larger point is that game runners could adjust the amount of weekly XP super easily if they were running a super-fast game like that.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Sunny?

      She posted on Arx about a week and a half ago that she's currently without internet and still dealing with her health issues such that she'd be absent for a while longer. (She'd been gone from Arx similarly throughout July as she'd been absent from MSB.)

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Make it fun for Me!

      @icanbeyourmuse said in Make it fun for Me!:

      @the-sands I'm not entirely certain I agree with that. It might be competitive but they have agreed upon rules, times, and places. They have agreed upon codes of conduct. Yeah, they are competing to 'win the game' but they are working together, in a way, with each other and their teammates.

      A competition having rules and codes of conduct doesn't make it any less of a competition.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Where Can I Play When I work Nights?

      It sounded like maybe the new Discworld game has a strong European contingent? Including staffers.

      posted in A Shout in the Dark
      Roz
      Roz
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