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    2. Roz
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    • Following 7
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    Best posts made by Roz

    • RE: Hello MSBites! Grade your administrators.

      @bored said in Hello MSBites! Grade your administrators.:

      We can go back to @surreality's last game project thread as an example of this, where basically any level of 'I don't like this theme element' or 'I think this won't work' was interpreted as 'you are the destroyers of all hopes and dreams.' Heck, even ignore my interactions with her, since I'm obviously satan or whatever. She reacted this way to @Arkandel too, in the same discussion. I'm pretty sure you all regard him positively.

      Okay, no, @surreality and I get into it a lot, and I can't even remember who it was being such a jerk on her thread forever ago, but IF IT WAS YOU or if it was someone else, there were specific areas of feedback that were being requested and WHOEVER IT WAS literally just kept ignoring it. I OFTEN DISAGREE with @surreality about where lines of reasonable discourse are, and I kind of figure I'm in her mental group of unreasonable dogpilers, but you're super misrepresenting what happened on that thread.

      posted in Announcements
      Roz
      Roz
    • RE: Tinuviel's Playlist

      You were off Arx before I could page, but all the best to you, and best of luck getting healthy.

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Where do you draw the line in having your character take what would otherwise be an "IC" action for them?

      It's not really a line as much as a balancing act. How much do I want to avoid a player, theme, storyline, etc. OOC? How far from my first IC instinct would I have to skew? RP should be fun, first and foremost. (Well, sometimes it's reasonable to endure a little annoyance or boredom, but that's where the balancing comes in.)

      My philosophy is this: people are complex, and they can have a lot of potential reactions to any given situation. It is entirely possible for someone to reasonably have different approaches or reactions to the same stimulus without it seeming out of character. There isn't One True Response to a given situation in RP, just like there isn't one in RL. So I think there's often room for flexibility in nudging IC reactions in a way that doesn't make them flatly OOC. And I think that's not just okay, but a good thing to be good at as a player. Because it helps maximize your own enjoyment, and it also helps players be a little flexible with each other to maximize everyone's enjoyment.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Old Republic Star Wars Game - FFG System Poll

      OLD REPUBLIC OLD REPUBLIC OLD REPUBLIC

      posted in Game Development
      Roz
      Roz
    • RE: The Metaplot

      I'm not hugely interested in games without a solid metaplot happening. The games I've staffed have always had a strong metaplot component. When I staffed on XMM when we were mutant secret agents/spies, the metaplot involved a global organization that served as a long-term enemy. Not all the staff plots were missions centered on this organization, but a fair number of them were. It provided an ongoing, recurring plot thread beyond other staff plots and PRPs that were fun and exciting but existed more as one-off storylines. The sense of continuity was really fun, particularly when we could do plots that called back to our previous conflicts with the enemy org.

      I think that, for me, the best form of metaplot is one that everyone can participate in if they choose to do so and put in some legwork. (If your game is small enough, staff might have the time and energy to basically drop pieces into every player's lap, but that's not generally the case for most games, I think.) But my ideal is that there are doors to involvement that can be open across the whole variety of PCs that might exist. Or that there are varied aspects of the metaplot that different types of PCs can be involved in.

      People shouldn't be forced into the metaplot or actively penalized for not participating. I think that generally if you're a player who hates metaplot and you're on a game that has a strong metaplot component, what are you doing there?? But otherwise, sometimes people have more interest in some arcs than others, sometimes people get busy, etc. People shouldn't be forced to have the same level of involvement at all times. But there's also that component where you may need to kind of nudge people away from certain things, possibly by way of metaplot, in order to maintain theme cohesion. See: the point in this convo about happy house vs grimdark survival.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: To OOC Room or Not to OOC Room (and Other Artifacts)

      I think that public channels are pretty much the superior option. I haven't seen any game hurt by not having an OOC lounge.

      posted in Game Development
      Roz
      Roz
    • RE: How much plot do people want?

      Aftermath RP is SACRED as far as I'm concerned and one of the best things ever.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Web portals and scenes and grids oh my!

      I wish that Ares could be mentioned in a thread without the same fight happening.

      Guys, you don't need to try and argue people out of their own life experiences and preferences.

      posted in Game Development
      Roz
      Roz
    • RE: Regarding administration on MSB

      @thatguythere said in Regarding administration on MSB:

      @roz said in Regarding administration on MSB:

      @thatguythere So I think it's really about the fact that the community exists but you personally don't engage with

      Isn't that pretty much the same as my initial statement of "to me this place is not a community". You all can have all the community you want just don't expect me to call it that or care about that aspect.

      There's a difference between "there's a community but I'm not interested in engaging in it" and "there's not a community." Your posts have sounded a lot like the latter. If that's not what you meant, then it's just a miscommunication.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Getting started on Arx?

      @mietze said in Getting started on Arx?:

      Look for a roster that is part of an active group.

      This is, without a doubt, I think the best piece of advice for a new player to Arx. Pick a roster whose primary org(s) are active with multiple active PCs. Coming in with connections is the #1 way to stick.

      posted in MU Questions & Requests
      Roz
      Roz
    • RE: Let's talk about TS.

      @carex Seeing that staff is willing to engage in public humiliation doesn't increase trust and investment by players. It just tells them that staff will be willing to humiliate people, including them. And no one is really fooled by a "thin layer of democracy." Add to that that now all the victims get to have these logs of their harassment aired to the entire game, and soon no one will be willing to file complaints.

      What happens when you get the players who are serious issues but are also great at ingratiating themselves and forming shields of other players?

      The accusation of a MU* being a dictatorship isn't an insult, in most cases it's just factual. If players have a problem with a MU* being a dictatorship, they should find different types of games to play.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Today I accepted that I will in fact need to resign from my job. I've been struggling with it since the start, and there are just too many reasons why it's just not a good fit.

      On the upside, accepting that gave me that inner feeling of relief that told me it's the right call.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Let's talk about TS.

      @carex said in Let's talk about TS.:

      @sunny

      The court of public opinion...

      You mean like a trial by jury? Courts of public opinion are the cornerstone of most modern justice systems.

      That indicates a severe misunderstanding of the difference between jury trials and the court of public opinion, which are, in fact, two different things.

      @roz said in Let's talk about TS.:

      @carex Seeing that staff is willing to engage in public humiliation doesn't increase trust and investment by players. It just tells them that staff will be willing to humiliate people, including them.

      And it would keep those kinds of players away from the game in the first place.

      No, see -- people don't see "staff is willing to publicly humiliate you if you're awful enough." They see "staff is willing to publicly humiliate people." Full stop. It's not just going to be creepers who are suddenly worried about being dragged through this, it's going to be a large bulk of your playerbase, including people who may never have to be spoken to.

      If you treat one kind of person terribly, it just shows that you're willing to treat people terribly in general.

      What happens when you get the players who are serious issues but are also great at ingratiating themselves and forming shields of other players?

      Ok, let's pretend that somehow this creeper creates a human shield of creeper-sympathetic players who protect each other from the ban, that means a majority of your player base wants to be creeping on each other.

      People who don't want that kind of creeper RP would be informed by the votes to protect the creeper as to who these trolls are and avoid the problem people while the people inside the creeper's circle of friends would get what they want and keep playing.

      Even in this highly unlikely situation where an army of trolls invades your game and become a majority, everyone would be better off by being more informed as opposed to banning the creepers one at a time and letting the others troll go on unexposed.

      Even in this highly improbable, worse case scenario, you are still giving the players what they want which is the single most important thing you can do for your game's longevity.

      If your goal is to keep your players engaged and playing, then this is one way do it. It's more effort than dictating justice by proclamation but it engages the will of the majority.

      Give your players a justice system they are part of and your game will last longer with a more loyal player base.

      No. This whole scenario will just end up in game-wide civil wars and terrible toxicity the first time there's any sort of disagreement among the playerbase. It's actually super common to have problem players who appear perfectly nice to a certain group of players. Suddenly their hurt and issues aren't just directed at staff, who can at least respond and deal with it, but the rest of the playerbase for literally voting their friend off. It's not as simple as "people shouldn't be friends with creepers." A lot of the time problem players are showing different faces to different people.

      Players want to see in a game how they would want to be treated. They want to know that staff will generally protect their privacy. Literally no one, bad player or good player, wants to have their disciplinary action put up to a public game vote.

      Staff should keep disciplinary matters confidential until the time comes for a ban, at which point they should clearly state the reasons for it. Your idea that putting up MU* discipline to a player vote will make the game last longer and make the playerbase more loyal indicates to me that you probably haven't staffed on a game. It's literally one of the most disastrous ideas I've ever heard.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Good or New Movies Review

      CAPTAIN MARVEL IS GREAT

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: MU Things I Love

      Just -- pursuing a little story that maybe isn't so BIG or IMMEDIATELY USEFUL or anything, just something that's FUN, and clearly the GM AGREES because they write back a thing that's SUPER FUN AND FUNNY and it's just great.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Dreampipe said in The ADD/ADHD Thread (cont'd from Peeves):

      When I was 19 I fired a text off to my step-dad explaining my rampant suicidal tendencies, my actual attempts at suicide, and essentially saying "I don't want to live like this anymore, please help me". I didn't have the courage to call him on the phone, so, that was probably a very scary afternoon that he got that word salad of a message. Luckily he wasn't born into the carnival that the rest of my family was so, he took me very seriously and set me up with a psychiatrist immediately.

      I don't know why this hit me so hard today but god bless your stepdad.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Learning how to apply appropriate boundaries

      A good tip I picked up from several Captain Awkward's letter replies (because she is GREAT at writing about how to set boundaries) dovetails quite nicely off of @Sunny's thing with keeping things simple. A common defense when someone is pushing at boundaries is to pull a whole "oh well I didn't mean it like that!" or "I was just joking around!" thing. Don't argue with this. It doesn't matter. You just go, "Great, then it won't be a big deal to stop!" It can really take the wind out of the sails of defenses like that. They can have all sorts of reasons or defenses, but it's useless to get caught up in arguing about them. They literally don't matter when you're just trying to get someone to stop a behavior that's making you uncomfortable.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Real World Peeves, Disgruntlement, and Irks.

      There is a difference between saying no to requests that would require Faraday's coding time and expertise and being disapproving of people customizing their own code. The latter sounds more like the "warning" as described.

      Also I have now seen some examples of you fighting with Faraday on the Ares Discord server and she is sure not the one who comes off poorly in those logs.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Echoes in the Mists - Discussion

      @auspice I mean, I think that hopping onto someone's ad thread and being like "but why don't you have the sphere I want!" is also kind of shitting on someone's thing. It boggles me every time it happens on every new WoD game thread.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Kestrel said in Real World Peeves, Disgruntlement, and Irks.:

      I run a business and I try to do it as ethically as I can. I'm my only employee currently but perhaps that will change at some point in future.

      I'm very over people saying to me, 'So you're a Leftist, eh? But you run a business, huh? Isn't that just a wee bit hypocritical of you? Your politics don't seem to align.'

      That's not how this works. That's not how any of this works. Legit stahp. Why do people not understand the concept of criticising systems while being forced to operate within them or starve.

      https://thenib.com/mister-gotcha/

      posted in Tastes Less Game'y
      Roz
      Roz
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